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Could Wizardry Online make a comeback in North America and Europe after being shut down by SOE last year? It's an outlying possibility, as a fan push and a positive response by publisher Suba Games have indicated interest in such a move. Fans struck up a player petition to revive Wizardry Online...

3 months ago 0 Comments
January 7, 2015 at 3:00PM
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Shards Online's Kickstarter campaign is on fire, having blown past its $50K fundraising goal and now plowing through stretch goals. With eight days to go on the campaign, who knows how far it'll get, but there's one thing for certain: Thanks to passing the $80,000 mark, the fantasy sandbox will inc...

4 months ago 0 Comments
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Your characters are going to die if you play Salem. That's the nature of the game. It's an open PvP sandbox with permanent death mechanics; your end is forever waiting just around the corner. So doesn't it make sense to prepare for your demise by setting up your inheritance ahead of time? The game'...

5 months ago 0 Comments
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Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea con...

6 months ago 0 Comments
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An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address...

6 months ago 0 Comments
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Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those playe...

6 months ago 0 Comments
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One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, an...

7 months ago 0 Comments
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The MMO world mourned Vanguard's sunset yesterday, but as The Ancient Gaming Noob reminded us, Vanguard wasn't the only MMO SOE shuttered in July. Wizardry Online also closed its doors permanently last night, bringing to a end one of the stranger games SOE has published in its long career. Over ...

8 months ago 0 Comments
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Origins of Malu has a few interesting ideas regarding its business model that Burning Dog laid out today in a post. The studio prefaced the plan by assuring fans that the title will have "no pay-to-win, no matter what." The game will offer a hybrid business model, with both subscription and free...

11 months ago 0 Comments
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The end of the world is nigh for Salem and it's rankling more than a few players' sensibilities. Earlier this month, the developers announced that they will be conducting a full wipe of Salem in an upcoming patch. This will reset the map and delete all characters in order to condense the populat...

1 year ago 0 Comments
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Eliot's last Storyboard column about killing off characters in MMORPGs got me thinking how rare that practice is outside of permadeath MMOs, both in RP and a literal sense. It's rare that I delete a serious character that wasn't just a bank mule or throwaway toon, and in fact, the one time I did so...

1 year ago 0 Comments
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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

1 year ago 0 Comments
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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a ...

1 year ago 0 Comments
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"True permadeath" sandbox MMO Trials of Ascension has finally set a date for the start of its Kickstarter campaign: October 21st. Over the past few months, the team has been gauging interest in the project, promising a crowdfunding campaign if enough folks seemed behind it. Apparently there were an...

1 year ago 0 Comments
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Some things never presage good news. Case in point: Wizardry Online has been hit with what appears to be a round of hacking and item duping, leading to hyperinflation and a great deal of player outrage on the forums. Exact figures about how much gold was dumped into the economy are hard to come by,...

1 year ago 0 Comments
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If a game has spent a year in beta with no launch in sight, good things are not generally around the corner. So it goes for Salem, the early-America-themed permadeath sandbox MMO. Paradox Interactive has decided to separate from the title altogether, leaving all costs and work associated with the g...

1 year ago 0 Comments