permanent

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  • Take-Two: Red Dead is 'permanent,' BioShock stays with 2K Marin

    by 
    Mike Suszek
    Mike Suszek
    05.30.2014

    Take-Two CEO Strauss Zelnick noted Red Dead among the company's "permanent franchises" at the Cowen and Company's Technology, Media and Telecom Conference this week. "It's obvious that GTA is a permanent franchise as long as we keep delivering this incredible quality; it seems quite obvious that Red Dead is a permanent franchise, again with the same caveat," he said. The Rockstar Games-developed series has two entries: 2004's Red Dead Revolver and 2010's Red Dead Redemption, and the CEO's phrasing strongly indicates that another Red Dead game is on the way. "But not everything is going to be a permanent franchise," Zelnick added. "We can do very well even if it's not. I would like to see us grow with a couple more great franchises in the next couple years and we're launching Evolve, we have very high hopes for that." Zelnick also commented on the BioShock series, saying the publisher thinks it is "beloved, we think it's important [and] certainly something that we're focused on, something 2K Marin will be responsible for shepherding going forward." 2K Marin suffered layoffs in October following the launch of The Bureau: XCOM Declassified, prior to reports that the studio was on the verge of shuttering entirely. The developer launched BioShock 2 in 2010 between the two entries created by the Ken Levine-led studio Irrational Games. Irrational downsized to a small team of 15 in February, at which point Levine said the developer was "handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative." [Image: Take-Two]

  • Permanent anti-fog coating could mean end to steamy specs

    by 
    Christopher Trout
    Christopher Trout
    03.20.2011

    Unless you're blind, or just plain out of the loop, you've probably noticed a proliferation of folks rocking spectacles as accessories of late, but for those of us who wear the things out of necessity, there's no taking 'em off when our lenses fog up. Lucky for us, a team of Canadian researchers have patented a new permanent anti-fog coating that they claim is the first of its kind. To make sure the stuff wouldn't wash away, the crew applied four successive layers of molecules to a transparent material (either glass or plastic) before overlaying it with polyvinyl alcohol, allowing water to spread uniformly and avoiding the steamy-windows effect. The result? A super durable, multilayer coating that won't rub off, regardless of the freakish conditions you and your face encounter. Its creators see endless applications for their invention, including windshields, visors, camera lenses, and, of course, eyewear. Now that that's out of the way, we suggest they concentrate their efforts on sweat-less nose pads.

  • RP Spotlight: Impermanent death

    by 
    David Bowers
    David Bowers
    01.29.2008

    Mystic Chicanery's Nibuca says she isn't really a roleplayer, but nonetheless has made an interesting observation with big implications for roleplayers. "If Azeroth were real," she asks, "what would be the cultural implications of an impermanent death?"We all know that death is a one-way journey in reality: death's permanence affects everything we do in this world -- all our laws, customs, and moral values. Yet in Azeroth it is not so: the main consequence of dying is a tedious and expensive "corpse run" for your ghost to retrieve your body. If this sort of impermanent death were a reality on Earth as it is in Azeroth, then everything about our world would be changed. As Nibuca points out, people would take risks with their lives much more lightly, execution would no longer be the ultimate punishment, and doctors might sometimes find it easier to let their patients die and then resurrect them, rather than deal with the mess of curing their sicknesses.Roleplayers have to be somewhat careful not to let impermanent death and other such necessities of computer gaming become realities from their characters' point of view. After all, if the rules of Azerothian reality were the same as the rules we have in the game -- where death never lasts and good gear is the ultimate goal -- then there is really nothing of importance at stake for any of the characters in the Warcraft stories, least of all yours. That kind of world would effectively be just a game, whether it was real for its inhabitants or not. Can you imagine how real life would be different if death were impermanent like it is in the game? Would such game-world realities enhance our own real world, or reduce it to trivial meaninglessness?

  • Amanna's Gem Research Center

    by 
    Mike Schramm
    Mike Schramm
    07.12.2007

    Amanna over at the Adventures in Azeroth blog has put together a useful "gem research center" for finding gems to fill those slots. Basically, she's just created some filters on Wowhead for you, so that if you need to find all the purple gems, all the Epic rated gems, or even something as specific as all of the Resto epic gems, the info's just a click away.Don't forget as well that gems aren't necessarily permanent-- while putting a gem in a slot uses that gem up for good, you can still place another, better gem in that same slot. So since this guide is here, now might be a good time to go back and look at gear you picked up and slotted a while ago, and see if there are any easy upgrades to find now. Amanna also has a list of BoP gems, so even if you're not a JC or don't have one available, there are places you can go to get your own shiny rocks.Definitely worth a bookmark. Amanna is also planning on putting something like this (a list of Wowhead filters, I believe) together for gear, so we'll keep an eye out for that as well.