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  • Perpetuum dev blog talks new features, Interference system

    by 
    Jef Reahard
    Jef Reahard
    01.13.2011

    Wondering what's going on in the world of Perpetuum? Wonder no more, as the official Perpetuum dev blog has been updated with news of today's patch as well as a number of both client and gameplay tweaks. First on the agenda is the fact that Avatar Creations is now offering two new languages for its sci-fi sandbox, and we're sure both the Slovenian and French-speaking communities will appreciate it. The patch also features the introduction of a new heavy mech robot (the Lithus), which "can be thought of as the big brother of the Sequer, and will satisfy all your hauling needs" according to Avatar's BoyC. Next up are a couple of additions to the character screen in the form of trophies and losses followed by the coup de grace of this particular patch: the Interference system. In a nutshell, Avatar is attempting to address the fact that players are clustering together in PvP and one-shotting opponents due to a mass of concentrated firepower. The designers intentionally avoided implementing friendly fire and robot collision detection in Perpetuum, and the Interference system "simulates the effects safely fighting in a close group would have on the combat effectiveness of the group in the real world. Basically members of the group would have to be more careful not to shoot any of their comrades, and thus be slower to fire and would have to devote a lot of their attention to working together with their unit."

  • Perpetuum devs working on new mech, combat log, and more

    by 
    Jef Reahard
    Jef Reahard
    12.27.2010

    It's been pretty quiet on the Perpetuum news front since the game went live towards the end of November. The indie sci-fi title is moving right along, and the developers at Avatar Creations are hard at work collecting player feedback and iterating on possible future additions. Quite a few new features are coming down the pipe for the mech-based sandbox, including robots that damage their surroundings when they die, a new freight-transport mech, and an oft-requested combat history log. Mancs, an Avatar dev and the personality behind the official Perpetuum blog, writes about these and other upcoming tweaks in the column's holiday entry (dated December 26th).

  • Perpetuum introduces Intrusion PvP system

    by 
    Rubi Bayer
    Rubi Bayer
    08.16.2010

    As the Perpetuum beta progresses, the ability to build settlements and change your surrounding terrain remains one of the most highly publicized features of the game. Since it's still in beta, everything isn't in place quite yet, so the Perpetuum developers have introduced something to hold players over: the Intrusion system. Intrusion gives players the ability to take control of different outposts in the free PvP zones. The outposts become vulnerable during particular maintenance times, and player corporations can move in and use one of several different methods to take ownership of that outpost. The events are scheduled well ahead of time, and corporations need to register to compete at least 12 hours ahead of time. Check out the Perpetuum blog for all the details on the new Intrusion system.