pet-survivability

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  • Scattered Shots: New Year's Resolutions for Hunters and for Blizzard

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.02.2009

    Welcome to Scattered Shots! This week, your author has managed to take a break from lamenting that the stores about to stop selling eggnog to make a few Hunter-specific resolutions.The New Year is considered by many people to be the time for a fresh start, a time to wipe the slate clean of past missteps, or just to make some changes to your life to make it even better. In that spirit, I'd like to propose some Hunter-related resolutions for both Blizzard and for Hunters in the spirit of promoting peace, harmony, and understanding in the new year for all Survivalists, Marksmen, and Beastmasters.

  • Scattered Shots: What we didn't get

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.09.2008

    Welcome to another week of Scattered Shots, WoW Insider's column for Hunter miscellany and mischief. So with Wrath of the Lich King coming closer and closer, classes are probably getting more or less close to what they'll look like when it ships. Maybe. As for Hunters, We have our problems, be they a 41 point talent that won't be done in time for Wrath, an Aspect of the Viper identity crisis, or a new skill suddenly removed. But honestly, with the removal of shot clipping, the new Disengage and the new Pet talent system, I'm actually cautiously optimistic about our place in Wrath. We may need another patch or two before we're really settled, but we're getting some very basic class changes in Wrath that have been long overdue, and I'm hopeful that the class will end up solid by the time people are picking out their Arthas-killing teams and/or Season 6 Arena teams. But that aside, permit me this week to opine upon some of the stuff we really did miss out on. Why did Blizzard take it back? Did we need it? Should we get it back again?

  • Lichborne: Guys and Ghouls

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.21.2008

    Welcome to Lichborne, where we ask the tough questions: Will Death Knights be ready for launch? Will they really have 3 trees that can tank and DPS? And what kind of a ghoul name is Eyeslobber? Ghouls have been one of my most beloved features of the Death Knight for some now. I like having an undead squire by my side, and they can be pretty useful for some extra dps and even some lifesaving interference in a pinch. However, they also felt like one of the least firmed up aspects of a Death Knight for some time now, with abilities coming and going on a patchly basis, and bugs that kept the ghoul from being summoned or allowed to summon a massive army of ghouls in no time flat. Still, they have their uses, and despite still being incredibly flimsy healthwise, do offer a decent amount of extra damage when they're up. The drawback is that 50 silver is a lot for a pet that lasts less than 5 minutes, and without points in the Unholy tree, the Ghoul is completely uncontrollable, and may have a tendency to run into suicidal situations without listening to a word you say. As far as perfecting the Ghoul and deciding on its place in the class, there seems to be two schools of thought. The first, mostly made of Unholy specced Death Knights, sees the Ghoul as a fun and useful part of the class, and wants to see it tweaked to have good survivability, good dps, and generally be worth keeping out. The other class see Ghouls as mostly a novelty, a thing to be bought out occasionally, and such a pain to upkeep that they don't really want to have to deal with it as a pillar of the class. They'd rather be able to forget it exists when they want to. Both positions have their passionate supporters, but Blizzard seems to have found a rather ingenious way to give both sides what they want: Talents. Recent talent changes provide a lot of buffs, and if you collect them all, you should have a much easier time using your ghoul to your hearts content.