pete-wanat

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  • Wanted's Wanat considers Wii development a 'narrow market' [Update]

    by 
    Xav de Matos
    Xav de Matos
    03.23.2009

    Update: Pete Wanat joined the team at 1UP and discussed comments made during Invisible Walls during the first GDC episode of ListenUP! (Download Link). During the conversation Wanat clarified that his comments were taken out of context and the numbers mentioned were simply guesstimations. Simply put, Wanat clarified that he loves games, regardless of platform ... as we all should. Wanted: Weapons of Fate executive producer, Pete Wanat, says Sega -- whom he has no current working connection to -- would need to sell "2-3 million units" to make a sizable profit on MadWorld. Wanat doesn't pull his punches during an interview with web show Invisible Walls, criticizing the Nintendo Wii's development process where spending more than "$350,000 to $500,000" on a game runs the risk of making little to no profit. "[Nintendo was] getting their ass handed to them [last generation], trying to compete with hardcore gamers. So they said, 'We're not going to bother, we're going to find our niche audience.'" says Wanat. "[Nintendo] has succeeded overwhelmingly so. But do not expect the rest of the industry to get down on its knees and 'blow' Nintendo to make games for that system when you can no longer use it and the same porting mechanism [when creating multiplatform SKUs on Xbox 360, PS3 and PC]." Now Nintendo fans, before you feverishly type a retort, Wanat wants to make it clear that the Wii is home to some "unbelievable experiences" (specifically calling Nintendo's first-party titles, "Awesome"). However, as a third-party developer, "cracking the code" and finding success on the platform doesn't allow a game to be ported to other systems without completely changing the game's unique features, like gesture-based controls. "You're really getting narrowed to that one, narrow market. And what sells there? Nintendo games." It seems Sega is already feeling that sting.[Via Sega Nerds]

  • Joystiq interview: Wanted executive producer Pete Wanat

    by 
    Kevin Kelly
    Kevin Kelly
    03.10.2009

    Unconfirmed: Pete Wanat in his work clothes. Pete Wanat has worked on games ranging from All-Star Baseball to the upcoming Wanted: Weapons of Fate, and it was his groundbreaking work on The Chronicles of Riddick: Escape from Butcher Bay that's made him the go-to guy when a movie studio wants to launch a movie-based game. He's worked on Scarface, The Thing, and both Riddick titles, and he's working at Universal Pictures Digital Platforms Group (or Universal Games, if you will) overseeing development of its movie-based titles. We spoke to Pete recently about Wanted: Weapons of Fate, which releases on March 24. Read on for Pete's thoughts on the Wanted franchise, video game development, NBA Jam (greatest sports title ever?), multiplayer and GTA IV.%Gallery-38585%

  • Wanted game brings next-gen bullet curving

    by 
    Kevin Kelly
    Kevin Kelly
    07.16.2008

    Universal and GRIN are working on a Wanted game, and we got to take a peek behind the scenes during E3. Faster than you can say "rushing a movie title into development" our cynical preconceptions were shattered. Not only were we impressed with the gameplay they showed us, we also were bolstered by the fact that one of the developers cared enough to drop the f-bomb several times during our appointment.Find out more about this upcoming title after the break. If you haven't seen the film, watch out for spoilers and don't come crying to us later.%Gallery-27891%