PeterCohen

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  • Get new life out of an old Mac Pro (Updated)

    by 
    Steve Sande
    Steve Sande
    09.03.2013

    You've been drooling at the video of the new Mac Pro, but realize that your chances of having enough money to buy one of the cylindrical black speedsters when they ship this fall are slim to none. Not to worry -- iMore's Peter Cohen has just the answer if you'd like to add some life to your existing Mac Pro. What Cohen wisely suggests is replacing your old Mac Pro's hard drive with a solid-state drive (SSD). He borrowed a couple of SSDs from Other World Computing (aka OWC) and put 'em through the test. The first was a SATA-based drive, the Mercury Extreme 6G (480 GB for US$549.99), while the second drive was a PCI Express-based drive called the Mercury Accelsior_E2 (up to 960 GB for $1,289.99). The Mercury Accelsior_E2 is unique in that it's a PCI Express card with an SSD built on. Cohen notes that you can upgrade the SSDs down the road, as the PCIe card-based devices have removable SSDs on them. Any Mac Pro from 2008 or later should work just fine with this drive placed into one of the two 16x slots, while 2009 and newer Mac Pro models will get the best possible performance from any slot. I won't divulge all of Cohen's test results, but let's just say that the SSDs -- especially the Mercury Accelsior_E2 -- smoked the basic hard drive in terms of performance. While the maximum capacity versions of these drives aren't exactly cheap, they're certainly less expensive than any new Mac Pro will likely be. Update: An OWC spokesperson noted that Cohen was working with incompressible data, and that using the QuickBench suite of tests, they were able to show that the Accelsior_E2 can achieve read and write speeds that are in the 671 - 686 MB/second range (see below). Since the QuickBench suite tests more day-to-day usage, those who aren't using their Mac Pro primarily for video editing or manipulation of large files will see an even better improvement in performance.

  • TUAW Talkcast tonight, 10PM ET/7PM PT/4PM HT: Hot factual edition!

    by 
    Kelly Guimont
    Kelly Guimont
    07.24.2011

    On a warm summer Sunday night, there's really only one option: Get yourself a nice cold beverage and settle in with the TalkCast! This week we're done with some of the speculation at long last, since Lion is finally available, so we'll have hard facts to discuss. On top of new software, we have a pretty impressive list of hardware updates to discuss as well. Did I mention that even before both of these that Apple reported stupendous quarterly earnings? We have a lot to cover this week, which is why I'm bringing in reinforcements! On top of the usual suspects, I'll have Peter Cohen, Angry Mac Bastard and editor of The Loop joining me. I'll also have Jeff Gamet of The Mac Observer on the show. With guests like this, I can't even imagine the aftershow. Oh, I'll be there. I just can't imagine it. It's really all about you, the community, so please join me won't you? To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (Viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8. If you've got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients, basic instructions are here. (If you like Blink, the pro version is available in the Mac App Store.) Talk to you tonight!

  • Mac game releases slow in 2006

    by 
    Zack Stern
    Zack Stern
    12.06.2006

    Peter Cohen looks back on the year's Mac game releases and next year's schedule for his January Macworld column. Cohen says that 2006 was a lean years for Mac games, but the drought has been building for a while; he doesn't pin the situation on the switch to Intel processors.What's caused the receding numbers of Mac game releases -- and Mac game sales -- then? Cohen speculates that it could be any number of sources, like satisfaction with game consoles, users being unaware of Mac game choices, and Mac users being uninterested in games.Many of us Joystiq writers have long -- or current -- histories as Mac gamers, but we're also stumped about the Mac games slump. Mac users, have any anecdotes about why you don't play as many Mac games anymore?

  • Macworld lists best games of 2006

    by 
    Scott McNulty
    Scott McNulty
    12.05.2006

    Peter Cohen, the Macworld gaming guy, has compiled a list of the top Mac gaming gear of 2006. Now, I am not much of a gamer, but there are some interesting games on the list. I am sure you will be able to find the prefect holiday gift for any Mac gamer that is in your life on this list.Any Mac gaming list that has Freeverse on it is OK in my book.

  • Whither Mac gaming?

    by 
    Scott McNulty
    Scott McNulty
    11.28.2006

    Peter Cohen, Macworld's 'Game guy,' has penned an article wondering if in a world full of next gen consoles (Xbox 360, Playstation 3, and the Wii) the Mac has any relevance as a gaming platform. Not too surprisingly, since he is probably the most recognized of all Mac gaming columnists, Peter thinks that the Mac still has a lot to offer in the gaming arena.Peter points to games that have a social networking aspect as the place where the Mac shines. These games, at least the ones he mentions, are online games which can be played on either Mac or PCs so lumping these in as 'Mac games' seems a little disingenuous to me (though they can be played on a Mac).Peter expounds on the benefits of computer gaming as compared to console gaming, but I think he falls short of crafting an argument for the Mac as a gaming platform.Are there many Mac gamers out there? None of my Macs have any games installed on them, but perhaps I am in the minority.

  • Mac devs not invited to iPod party

    by 
    Zack Stern
    Zack Stern
    09.22.2006

    Mac game developers have been shut out of iPod game creation, as described in a Macworld article; none of the new iPod games comes from a third-party Mac developer. In the report, Peter Cohen interviews a variety of Mac developers and publishers -- some anonymously -- about the situation. They tell tales of asking to create iPod games ever since the iPod Photo released, but they've always been ignored or denied. Some even took Apple's dismissal of iPod games seriously and were surprised by the nine releases.The biggest issue is that Apple hasn't released an SDK (software development kit), required by developers to understand and program for the iPod hardware. Most of the third-party software that has been released for the iPod has relied on exploiting the Notes program or other loopholes to create simple text guides. For graphical games, that just won't work.Look, we didn't want to do this, Apple, but this is an intervention. They have those for relationships, right? You had to balance the secrecy of the iPod game announcement with making the SDK available, we get it. But imagine how those Mac companies -- which have only love for you -- felt on that cold morning when you showed off those internally and EA-developed iPod games. Steve wasn't even wearing his turtle-neck; we thought we saw him in that shirt the day before.Okay, what's done is done. But remember, with Boot Camp, Cider, and other concerns, your Mac game development relationships are in danger. If it's time to move on and you've outgrown Mac gaming, so be it. But whatever happens on the Mac side, let them into the iPod-games piece of your heart.

  • Molyneux - "Apple needs to get behind games"

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.18.2006

    Last week I carried out an interview with Peter Molyneux (the founder of Lionhead Studios which has games like Black & White, Fable and The Movies to its name) over at TUAW sister site Joystiq. I made sure to ask him a question or two about the state of Mac gaming because one, I *used* to be a relatively hardcore Mac gamer and two, Lionhead has a track record of bringing all of its games to the Mac. That isn't changing with Microsoft's recent acquisition of the company (haven't we heard all this before?!).The relevant part of the interview:"There's this Catch 22 situation where not many people play games on the Mac and therefore developers don't want to make games for the Mac. Exactly. I think it would need Apple to get behind games. There's nothing in their operating system that panders to games at all and I take my hats off to Microsoft. I think they've realized that games are important."Macworld's Peter Cohen suggested that Molyneux was referring to Apple's lack of a unified application programming interface that would make the jobs of game programmers much easier. I think this suggestion is spot on, but not the only thing that Molyneux was referring to. One passive improvement could include getting Apple to kick its recent integrated graphics habit (Molyneux called my MacBook "a perfect thing" in the interview - pity it can't play games). Sure, we'd all like an iTunes Games Store, a mid-range upgradeable Mac with a decent graphics card and an Apple that publishes games, but it ain't gonna happen while you-know-who is still around.Unless Apple gets off its arse and gives game developers more than the bare minimum of support, Mac gaming is going to disappear thanks to the rapid emergence of easy access to Windows games via Boot Camp or GPU virtualization (when it finally appears). Only then will we see articles on Apple.com about how awesome Ghost Recon: Advanced Warfighter looks on the Mac, instead of long features about how the GRAW music was composed using a PowerMac G5.