Philip-Tibitoski

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  • Indie developers cautiously optimistic about self-publishing on Xbox One

    by 
    Jordan Mallory
    Jordan Mallory
    07.24.2013

    Microsoft's reversal of its publishing philosophy for the Xbox One has obvious and wide-reaching implications for the indie development community. While the original plan mandated that developers release games through a third-party publisher or broker a deal with Microsoft itself, indies will now be able to self-publish. Furthermore, retail Xbox One SKUs will function as development units, which historically are more expensive and more difficult to acquire than off-the-shelf models. "Ideally, this news could have been broadcast more proudly and loudly months ago, giving indies more time to prepare strategies for upcoming games," Minicore Studios founder and CEO John Warren told us, "but I suppose they don't owe anyone that courtesy. We know now, so now we can prepare for life with a Microsoft console, which is something I wouldn't have said yesterday." Warren and his team at Minicore are in the process of Kickstarting PC, Mac and Xbox 360 versions of their latest project, Laika Believes: The Sun at Night. "I think releasing on Xbox One without a publisher is a big step forward, of course, but the fact that (eventually) I'll be able to use my retail console as our dev kit is huge," he added. "My secondary (maybe flailing and futile) hope is that the fees for publishing won't be insane. It's one thing to only have to shell out $600 for a dev kit, but quite another if we have to spend another $10k on publishing fees. My hope is they'll be content with 30 percent of revenue and be done with it." Cautious optimism was a consistent theme among most of the indie developers we reached out to, though some had greater reservations over Microsoft's inner machinations than others.

  • Indie Megabooth is so popular it has to add shared spaces, more changes

    by 
    Jessica Conditt
    Jessica Conditt
    06.26.2013

    Indie Megabooth has a problem. It's not something that's easy to bring up in polite conversation. Like a friend complaining that he has two dates in one night, or someone pouting because she has too much ice cream, the problem could easily be misconstrued as a humblebrag and brushed aside. But it's a serious issue. Indie Megabooth is too popular. "One of the problems we were running into, is that the amount of submissions that we have this year far exceeds what we can support," Indie Megabooth marketing mastermind Rami Ismail tells Joystiq. This is a major roadblock because Indie Megabooth's goal is to promote the full spectrum of independent games. Even though the Megabooth takes up the most space of any exhibit on the PAX East and Prime show floors, it isn't enough to give every willing developer a spot. Indie Megabooth hosts 40 - 60 developers at each show – that's larger than Sony's booth at E3 – but this year, 150 developers submitted 200 games for consideration, Ismail says. "We just don't have space for that," he says. Luckily, Indie Megabooth has a solution. Or two.

  • Octodad: Dadliest Catch on PS4 is just as wacky, wavy as the PC game

    by 
    Jessica Conditt
    Jessica Conditt
    06.12.2013

    Octodad: Dadliest Catch doesn't need wild marketing antics. As a physics game about an Octopus father navigating domestic life on land, it has more than enough madness on its own. Still, Sony featured Dadliest Catch during its E3 press conference, alongside a selection of indie games coming to PlayStation 4. It was a surprise for fans of the first Octodad, a free PC game that Young Horses launched in 2010 to a strange brand of public acclaim (and confusion). As I played through the Dadliest Catch demo on the PS4 at E3, one thing became apparent: Just because Octodad had pressed his suit for major-console gaming, he was still an ambulatory-impaired octopus – and that will always be hilarious.

  • Microsoft's message to indies with Xbox One: 'It was sort of weird'

    by 
    Jessica Conditt
    Jessica Conditt
    05.21.2013

    Microsoft's reveal of its next-gen console, the Xbox One, was high on broad entertainment apps such as Skype, interactive programming, media management and Kinect-powered features. Games saw a smaller showing, with two new announcements and a trailer for Call of Duty: Ghosts. Indie games got an even smaller nod – that is, none at all. E3 is right around the corner, with the Microsoft conference on June 10. Maybe that's where all of the Xbox One games are hiding, along with the console's indie plan. We asked a handful of indie developers what Microsoft's presentation today said to them specifically, and what they want to see at E3. Below we have responses from Rami Ismail of Ridiculous Fishing fame, Octodad's Philip Tibitoski, DLC Quest's Ben Kane, Charlie Murder's James Silva, Retro City Rampage's Brian Provinciano and Fez's Phil Fish.