Skip to Content

Get the latest Age of Conan news and views at Massively!
AOL Tech

Posts with tag physx

PhysX on ATI effort gets helping hand from NVIDIA

Eran Badit of NGOHQ.com has already made some considerable progress getting PhysX to run on AMD hardware, and it looks like he's now getting a helping hand from a somewhat unexpected source, with NVIDIA itself reportedly giving the project its blessing. Apparently, NVIDIA has even gone so far as to invite Badit to join its developer program, which gives him access to documentation, SDKs and, most importantly, direct access to hardware and NVIDIA engineers, a move that Badit describes as "impressive, inspiring and motivating." Badit is decidedly less impressed by AMD, however, which has apparently been unwilling to provide with any hardware or support for the project. That stubborn stance, he surmises, can only be due to AMD's backing of Intel's Havok physics engine, which NVIDIA would no doubt like to have out of the picture (hence its willingness to help here).

[Via TG Daily]

PhysX layer running on AMD Radeon 3870, utility available "soon"

PhysXAs if overnight, Eran Badit of NGOHQ.com has PhysX running on the AMD Radeon 3870. Badit said that the hack was "easy," and NGOHQ.com will distribute the utility after a bit more testing. As for performance, he hit a 22,606 CPU score in 3D mark Vantage, which is nothing to sneeze at. He swears that AMD isn't involved in any of this, and that the utility release will be entirely independent.

[Via TGDaily]

NVIDIA pushing out GeForce PhysX support in July

We knew driver-enabled PhysX support was due for NVIDIA's line some time soon, but HotHardware's reporting that GeForce 8 and 9-series owners will finally have it when ForceWare 177.39 ships alongside the GeForce 9800 GTX+ in July. The preliminary benchmarks seem to show some serious GPU performance gains for PhysX operations, so with any luck you'll soon be rendering Independence Day fireworks at greater framerates than ever previously imagined.

[Via Slashdot]

GeForce 8 GPUs to acquire PhysX support via software download


Good news for folks with a GeForce 8 GPU and lots of questions about how the recent Ageia acquisition would affect them: your current card will be receiving PhysX support. When NVIDIA CEO Jen-Hsun Huang was questioned in a recent conference call, he noted that the firm was currently "working towards the physics-engine-to-CUDA port," and it could be delivered as "a software update" to every card that's CUDA-enabled (read: all of the GeForce 8 GPUs). Sadly, the bigwig still wouldn't say when to expect the release of the first PhysX port, but we really can't imagine it taking too awfully long now.

NVIDIA / Ageia deal gets officially official


Well that was fast -- just nine days after announcing plans to acquire PhysX maker Ageia, NVIDIA said today that the deal is done. Still no word on when we might see NVIDIA cards with Ageia tech in them, but we'll let these two enjoy their first Valentine's day as a happy couple merged corporate entity before we start asking the hard questions.

[Thanks, Ryan]

NVIDIA to acquire Ageia


After months of rumors and speculation, NVIDIA announced today that it's acquiring Ageia and its PhysX tech. There's no word on how much coin NVIDIA is dropping on the deal, but the company says the move makes sense, given the similarities in GPU and PPU designs and the trend towards massively parallel coprocessing units like NVIDIA's CUDA cards. Of course, given the war of words between game devs and hardware manufacturers over the value of PPU units, it'll be interesting to see how the industry reacts to this deal -- come on, John Carmack, we know you've got a statement ready.

[Via FPS Labs; Thanks, Chuck]

AMD tosses around the idea of acquiring Ageia

While it's apparently still quite a ways beyond the realm of possibility, Custom PC is reporting that AMD has at least tossed around the idea of acquiring Ageia, which makes the PhysX physics processing unit and corresponding PhysX software. That doesn't seem to be an entirely new development, however, with AMD's Richard Huddy saying, 'we've had that discussion, yes. It's a discussion that goes round every three months – someone turns to me and says 'why don't we buy Ageia?' and I go through the arguments about why we should and why we shouldn't.' The biggest stumbling block, not surprisingly, is price, with Intel's recent acquisition of Havok weighing heavily into the equation. That, Huddy says, gave Ageia a roughly equivalent value of $100 million, a value Huddy says is about $90 million too much. He still doesn't rule out an acquisition altogether, however, although it seems that there'll have to be a pretty big shift in valuations before AMD's interest is really piqued.

Ageia's mobile PhysX PPU headed for Dell's laptop line

John Carmack may not believe in dedicated PPUs, but it seems that Dell certainly does, as IGN recently reported that the company is set to add Ageia's new mobile PhysX PPU to its laptop line, a move that now appears to be all but confirmed by the above image residing on Ageia's press site. The mobile PhysX PPU itself was announced just ahead of the recent Leipzig Games Convention, and promises to offer many of the same benefits as its desktop counterpart while keeping power consumption to a minimum (10W during gameplay, according to Ageia). While there still doesn't seem to be any official word from Dell, as IGN points out, the company's top-end XPS M1710 (or forthcoming M1730) would seem to be the most likely to get the new upgrade.

[Thanks, Mack S]

John Carmack doesn't believe in PPUs? Fine, then PPUs don't believe in John Carmack


We wouldn't go so as far to say that developers in the dedicated PPU world are "firing back" over John Carmack's statement last week that he is "not a believer in dedicated PPUs," but we would at least say that they're offering alternative opinions. In a recent Bit-tech article, Ageia's Dan Forster tackles concerns over the need for PPUs, and (in)directly addresses Carmack's statement that "multiple CPU cores will be much more useful in general," by suggesting that no matter how many cores are involved, there are timing issues between them when being distributed to separate tasks. Forster claims "At the moment, there's not a single game that supports multi-threading even at a basic level..." Leaving some of us to wonder just what Carmack is on about -- but do you really want to question the man who created Doom? Didn't think so.

John Carmack doesn't believe in dedicated PPUs

John Carmack has always been vocally opposed to the concept of dedicated Physics processors for gaming PCs, but his latest statement on the topic really hammers the nail in. Talking to Boot Daily on the topic of Intel's QX6850 CPU, Carmack states that future multiple core CPUs will be able to take the strain of physics processing. Carmack does have a fair degree of interest in this area, with Ageia's PhysX card being supported on the Unreal Engine 3 platform, which happens to be developed by iD software's rival, Epic Games. If there's one thing we can be sure to garner out of this statement, it's that iD software's new gaming platform iD Tech 5 won't be one that favors dedicated physics processors.

[Via Digg]

Ageia building PCI Express version of PhysX card

Nothing much to see here, but Ageia is apparently prepping a PCI Express version of their PhysX card -- which is currently only available in PCI form. The new card boasts of zero performance improvements, since the original isn't even close to maxing out a PCI bus, but doesn't PCI Express just sound more exciting? We suppose if you've got all your PCI slots full-up with a sound card, Killer NIC and some AI Processing, a free PCI-E x1 slot might be your only option, but otherwise we can't imagine a huge demand for this card when this starts shipping sometime October-ish. Ageia also launched a new version of the PhysX SDK today, with Vista 64-bit and Linux support, along with a new "Realitymark" benchmark system to convince the unwashed masses that buying a PCI E dedicated physics card with near zero game support is a decent value proposition.

Microsoft reveals multi-platform Robotics Studio


It seems that Carnegie Mellon University's Robotics Academy isn't the only organization working on multi-platform robotics software these days, as Microsoft has just revealed its own so-called Robotics Studio, which is intended to be a rich, scalable programming environment that can control anything from the simplest Lego Mindstorms creation to a highly-complex, car-assembling industrial bot. Unveiled at the RoboBusiness Conference and Exhibition in Pittsburgh, PA, the new software development kit will let users employ a visual programming tool for building command sets or debugging their applications, and also utilizes technology from PhysX manufacturer Aegia to enable realistic 3D simulations for determining how programs will execute in the real world. Not only does the platform support interaction with properly-formatted third-party languages, it will also allow outside developers to build their own commercial applications in the same way that software manufacturers create programs to run on Windows or Windows Mobile today. You can download a preview of the new toolkit-- which also enables web-based bot control -- by following the Read link, or if you just want to know a little more about its history and capabilities, Channel 9 has a great video featuring demos and interviews with the development team.

[Via Information Week]

Dell XPS 700 gaming PC shows up in UK

If you've been hankering to get your hands on one of Dell's next-gen gaming boxes, but can't bring yourself to fork over $10,000 for one of the company's limited edition deals, you can now order a production model XPS 700 (which looks an awful lot like the "XPS Next Generation Gaming Desktop" that the company showed off at E3) from Dell's web site -- at least in the UK. The production XPS doesn't have quite the same specs as the limited edition models (sorry, no standard quad SLI on this one), but it does have dual-core Pentium processors at speeds of up to 3.8GHz, up to 2GB RAM, dual SLI, optional Aegia PhysX acceleration and up to 2TB storage. A base configuration with a Pentium D 930 at 3GHz, 1GB RAM, dual 256MB SLI graphics and a 250GB drive runs about £1,375, including VAT ($2,581). We assume that it will go for a bit less in the US, though we still expect Dell to charge a premium for those shiny blue LEDs.

[Thanks, Gaurav]

Ageia PhysX processor review roundup

There's been plenty of hubbub surrounding the release of Ageia's dedicated PhysX "PPU" board, with Epic Games pledging extensive "Unreal Tournament 2007" support and around 20 titles in the works. Unfortunately, the launch support is pretty weak, and since the whole point of the tech is the gaming joy that it enables, there doesn't seem much point to get a card at this point. Just "Ghost Recon: Advanced Warfighter" is available with PhysX at launch, and the effects that are turned on in the game with the PhysX card enabled are not only not fully realized, but cause a decent hit to frame rates. Games built from the ground up to use the PhysX card, such as the forthcoming "Cell Factor" which claims to be the the first title to require the card, look quite good and frankly do things with physics that just aren't possible with the traditional CPU / GPU combo. With that said, major titles built in such a way around the PhysX hardware will be few and far between for a while, giving few reasons to spring for the $300 card until the kinks are worked out and the special effects it enables are more than tacked on -- if flashy -- extras. Anywho, for the curious here are a few reviews we found, anyone else got one? Leave it in comments and we'll tack it on.

Read - Hexus.net
Read - AnandTech
Read - Pc Perspective



    AOL News

    Other Weblogs Inc. Network blogs you might be interested in: