planetary-control

Latest

  • Take over DUST 514's planets one piece at a time

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.14.2013

    DUST 514 doesn't just interact with EVE Online by being set in the same universe. Taking control of territory and planetary surfaces has always been part of the design goals behind the shooter, reminiscent of the interstellar control offered by the older game, and the latest development blog examines how players will go about taking over a planet. It all starts by taking control of a district on a temperate planet, with each habitable world in the game universe harboring anywhere between five and 24 individual districts. Controlling a district gives you access to military clones, the backbone of your economy and defense force. You can also use the clones to expand into new territory or sell excess stock. Of course, your facilities are vulnerable during clone production, offering rival corporations a chance to swoop in and take control... possibly with the aid of a tactical orbital strike courtesy of allies in starships. It's a multifaceted system that promises to give players plenty of reasons to conduct negotiations solely via sharp bits of metal.

  • CCP announces Tyrannis delay

    by 
    Jef Reahard
    Jef Reahard
    05.14.2010

    CCP has just announced a delay of EVE Online's forthcoming Tyrannis expansion. Originally scheduled for May 18th, the new content will now debut one week later on May 26th, and market seeding of Planetary Command Centers will be pushed back to June 8th. Senior Producer Torfi Frans Olafsson, writing on the official EVE Dev Blog, briefly outlines the reasoning behind the delays. "In our regression testing, we have identified scalability issues with the Planetary Interaction feature, which led to code refactoring that then needed further testing before being launched to Tranquility. Planetary Interaction is a unique feature in the sense that it is available to almost all players in the game providing opportunity for manufacturing for the masses, so ensuring that it runs smoothly on our cluster is of great importance to all," he says. You can read the full press release here, and don't forget to check out Massively's extensive Tyrannis coverage. [Thanks Darkdust!]