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Following the unscheduled extended downtime caused by the recent EVE Online server move, CCP Games has promised to reimburse players for the lost play time with a small pool of additional skill-points that they can distribute any way they like. CCP went on to hint that they'd been working on a diff...

June 25th 2010 at 12:30pm 0 Comments
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As I sat down to write a guide to planetary interaction in EVE Online, I realised that I hadn't explored the system fully enough to come up with any definitively good deployment strategies. A few great guides to planet industry have been circulating since the expansion came out, but it will be some...

June 13th 2010 at 6:00pm 0 Comments
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When EVE Online's Tyrannis expansion went live last month, its main planetary interaction feature was initially disabled. The command centre structures required for planetary interaction weren't released as more time was needed for testing. This had the unfortunate side-effect of causing havoc with...

June 8th 2010 at 5:00pm 0 Comments
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After what seemed to be a smooth launch, it soon became apparent that EVE Online's Tyrannis expansion had brought with it several broken features. While the planet-scanning interface works fine and looks fantastic, the deployment of command centres was pushed back until June 8th. The materials prod...

May 31st 2010 at 10:00am 0 Comments
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EVE Online's Tyrannis expansion is due for release in a few months and players are looking forward to the new planetary interaction mechanic. Although the core ideas for the expansion have been settled on, many of the game mechanics have not been fully fleshed out. In an effort to get players invo...

March 17th 2010 at 6:00pm 0 Comments
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The EVE Online-focused podcast MicroWarpCast returned this week, hosted by our friend CrazyKinux with guest Noah Ward (aka CCP Hammerhead), who is a Lead Game Designer at CCP Games. We mentioned a while back that the winner of a contest CrazyKinux was running would get to interview an EVE developer...

October 28th 2009 at 3:00pm 0 Comments