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If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The off...

9 months ago 0 Comments
July 21, 2014 at 7:00PM
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User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results o...

9 months ago 0 Comments
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SOE President John Smedley is preaching the gospel of player-created content to any and all who will hear, saying, "Our player-driven development process is really at the core of who we are and who we've evolved into." In a new interview with Fortune, Smedley talked about the approach that SOE i...

10 months ago 0 Comments
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Trove is growing by pixelated leaps and bounds week after week with the community directly contributing to the game's development, Trion Worlds Creative Lead Andrew Krausnick told us in an interview call earlier today. The title, which is still in deep alpha, has yet to implement core features s...

1 year ago 0 Comments
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In an interview with Rock, Paper, Shotgun, Lead Content Designer Cory Stockton spoke about the challenges of producing content fast enough to keep up with the rate at which players consume it. Aside from their desire to move up to yearly expansions, one of the things they have had discussions about...

1 year ago 0 Comments
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Richard Garriott's Portalarium may have successfully kickstarted its Shroud of the Avatar project back in April, but that doesn't mean the team is done with the rewards. In last night's dev update, Executive Producer Dallas Snell introduced the Dungeon Kit: a Unity-based content creation tool th...

1 year ago 0 Comments
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A couple months ago, someone quietly posted a video of folks actually playing music in ArcheAge. As much excitement as that generated for music lovers, not much information was given in that short clip other than a Guitar Hero-style guitar was utilized to create what was heard in the sandbox game. ...

1 year ago 0 Comments
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When Star Trek Online's Foundry system fully comes back online after the next maintenance period, players will be treated to a much more robust system than ever before. In a new dev diary, Associate Producer ZeroniusRex explains what the team's been doing to make creating and using the Foundry al...

2 years ago 0 Comments
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Many sandbox fans have been eagerly anticipating The Repopulation for a chance to take a personal look at the sci-fi game. For a lucky number of testers, that chance is now: The gates have opened and the first wave of alpha testers have ventured in to experience the world first-hand and help test t...

2 years ago 0 Comments

Mother of sweet things! I saw this on Reddit's /r/wow community a few days ago and realized that I'm kind of a slacker when it comes to my own forum signatures (which is apparently the whole purpose of the project). Thovald, the player responsible for the video, wrote that he did it in 3D Studio ...

3 years ago 0 Comments
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It's been quite a while since we checked in with Xsyon, and it's been nearly nine whole months since the game officially launched with its Prelude limited release event. In that time, Notorious Games has been hard at work, and the company has just published a partial listing of all the improve...

3 years ago 0 Comments
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When you create a character for roleplaying, most of the time your creation is something of a mess. He or she has a huge pile of issues, regrets, fears, mental blind spots, and possibly even physical ailments that should have a lasting impact on telling stories and creating drama. And your goal a...

3 years ago 0 Comments
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Blizzard's Chris Metzen was on hand at GDC Online to discuss user-created content for World of Warcraft and how the system just wouldn't fly in WoW's architecture. The logistics of player-created content in a game with millions upon millions of players would, most likely, be too overwhelming for ...

3 years ago 0 Comments
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"I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see ou...

3 years ago 0 Comments
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Wurm Online is center stage again for today's One Shots, and today's entry illustrates the huge scale available for player-created content. This one is a submission from two Massively readers, Acesfury and Shoden, co-mayors of the city of New Eminence: Sorry I couldn't make it a single screensh...

3 years ago 0 Comments
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One of the great things about large-scale player-created content is that it continually evolves. Our very own Beau shared an image for today's One Shots that illustrates that perfectly: When I look at this older screenshot of Massively's Wurm Online village, it makes me smile. It wasn't so lon...

3 years ago 0 Comments