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If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The off...

July 21st 2014 at 7:00pm 0 Comments
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User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results of...

July 18th 2014 at 4:00pm 0 Comments
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SOE President John Smedley is preaching the gospel of player-created content to any and all who will hear, saying, "Our player-driven development process is really at the core of who we are and who we've evolved into." In a new interview with Fortune, Smedley talked about the approach that SOE is...

June 11th 2014 at 2:00pm 0 Comments
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Trove is growing by pixelated leaps and bounds week after week with the community directly contributing to the game's development, Trion Worlds Creative Lead Andrew Krausnick told us in an interview call earlier today. The title, which is still in deep alpha, has yet to implement core features suc...

January 24th 2014 at 7:30pm 0 Comments
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In an interview with Rock, Paper, Shotgun, Lead Content Designer Cory Stockton spoke about the challenges of producing content fast enough to keep up with the rate at which players consume it. Aside from their desire to move up to yearly expansions, one of the things they have had discussions about...

November 18th 2013 at 2:00pm 0 Comments
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Richard Garriott's Portalarium may have successfully kickstarted its Shroud of the Avatar project back in April, but that doesn't mean the team is done with the rewards. In last night's dev update, Executive Producer Dallas Snell introduced the Dungeon Kit: a Unity-based content creation tool that...

July 30th 2013 at 12:00pm 0 Comments
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A couple months ago, someone quietly posted a video of folks actually playing music in ArcheAge. As much excitement as that generated for music lovers, not much information was given in that short clip other than a Guitar Hero-style guitar was utilized to create what was heard in the sandbox game....

June 27th 2013 at 11:00am 0 Comments
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When Star Trek Online's Foundry system fully comes back online after the next maintenance period, players will be treated to a much more robust system than ever before. In a new dev diary, Associate Producer ZeroniusRex explains what the team's been doing to make creating and using the Foundry al...

November 29th 2012 at 6:00pm 0 Comments
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While Star Trek Online players were nonplussed when Cryptic took the Foundry offline for an extended period of time, it should do them some good to hear that the team is committed to improving the mission creation system as the game moves forward. Assistant Producer Zero said that the Foundry ha...

August 13th 2012 at 4:30pm 0 Comments
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Many sandbox fans have been eagerly anticipating The Repopulation for a chance to take a personal look at the sci-fi game. For a lucky number of testers, that chance is now: The gates have opened and the first wave of alpha testers have ventured in to experience the world first-hand and help test t...

June 29th 2012 at 10:00am 0 Comments