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Handling antisocial behaviour has always been a problem for online game developers, and MOBAs like League of Legends certainly get the worst of it. The inherently team-based nature and slippery slope gameplay in MOBAs makes it very easy for one antisocial player to ruin a game and cause your team...

3 years ago 0 Comments
December 25, 2011 at 4:00PM
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For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned...

3 years ago 0 Comments
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When EVE Online was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although EVE has been expanded over the years, not all of that development has come from creator CCP Games. EVE players routinely step in to fill ga...

3 years ago 0 Comments
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It's no secret that EVE Online has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, EVE has thoroughly earned the nickname "spreadsheets in space." The UI has changed drastically since I...

3 years ago 0 Comments
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Starting life as a humble indie MMO development studio, CCP Games was always noted for its close relationship to the players of its flagship game EVE Online. That relationship diminished a lot over time as both the size of the playerbase and the scale of EVE's development grew to immense proporti...

4 years ago 0 Comments
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Of all the things EVE Online has to offer, exploration is perhaps its most attractive lure. With around 7500 solar systems to visit and seven years of history enshrined amongst them, EVE offers players a very real and tangible universe to explore. There's something inherently attractive about get...

4 years ago 0 Comments
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In an effort to get players more involved in the development process of EVE Online, CCP Games began the Council of Stellar Management programme back in 2008. Twice per year, developers meet up with this democratically elected group of players to discuss issues ranging from bug-fixes and balance twe...

4 years ago 0 Comments
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When it comes to getting players involved in the development process, EVE Online's democratically elected Council of Stellar Management has up until now been a clear success. Previous council members have managed to get some important features implemented in the game and helped CCP with feedback on...

4 years ago 0 Comments
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Back in 2004, a friend introduced me to a relatively new space MMO called EVE Online, where the markets were run by the players and there were undiscovered frontiers to chart. A short time after, I became obsessed with pre-calculating everything in the game. I thought that if the game server can ca...

5 years ago 0 Comments
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What would you do if your favorite MMOG were suddenly sunsetted? That's a dilemma that's faced several different communities recently, with the closure of Mythos, Hellgate: London (only just saved from the fire, apparently) and Myst Online: URU Live. However, in the case of the last one, the proje...

6 years ago 0 Comments
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We're not entirely certain how this topic got started up recently, but we've seen both Scott at Pumping Irony and Mightydar have a bit of fun with it, and we thought we'd jump on the bandwagon. (We just can't resist fun and funny topics!) So, this morning we'd like to ask you what was your first-ev...

7 years ago 0 Comments