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The last two weeks haven't been quiet on the crowdfunding front. While Star Citizen takes the lead with the most news (from ever-expanding coffers to just "finding ways to make the game more awesome"), other titles had their own snippets to report as well. There's also some upheaval in our ranks...

1 year ago 0 Comments
July 13, 2013 at 6:00PM
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Need some light reading material? Skip the latest Pathfinder Online dev blog, then! The update is typically verbose, but that's to be expected when discussing a sandbox title with a mile-long feature list. GoblinWorks' Ryan Dancey writes about the player-driven economy which is "at the very hear...

1 year ago 0 Comments
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Moving right along after tripling its Kickstarter funding goal back in November, the developers behind Greed Monger have been busy slowly bringing the crafting-centric game to life. A working day/night cycle is already implemented, and over the weekend a chunk of the tropical climate area was imp...

2 years ago 0 Comments
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Kickstarter is perhaps the biggest story in the world of gaming since the birth of the home video console or the integration of online components into consumer entertainment. No new product, innovation, or invention has carried with it such immense potential for shifting the way the industry plan...

2 years ago 0 Comments
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When I first started playing the Age of Wushu beta, I had a lot of expectations. As I first started playing, the game felt ho-hum. It was clumsy, the translation wasn't very good, and the combat felt clunky. My friends saved an infamous IM conversation during which I expressed how the game was a ...

2 years ago 0 Comments
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Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you. If I were s...

2 years ago 0 Comments
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I'm bouncing off last week's Lost Pages of Taborea to elaborate on why Runes of Magic's content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if yo...

3 years ago 0 Comments
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When a company ends a project or when a theatre production ends, the producers and directors will usually do an analysis of the project. They will give a rundown of what performed well and what performed poorly. The idea is to ensure that the next project delivers better results than the previous...

3 years ago 0 Comments
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My original plan for this week was to step back into the experiment with soloing that I started in Final Fantasy XI what feels like an eternity ago, but the recent updates about Final Fantasy XIV's market system prompted a comment that interested me. A reader noted that the auction block in Final F...

4 years ago 0 Comments
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This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. WoW's evolution has changed the course of both MMO game design and the landscape of the MMO player base in dramatic ways. By exploring the road most traveled, WoW has led the way from ...

4 years ago 0 Comments
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Earthrise is one of those sandbox games that almost sounds too good to be true, and so we read with interest any tidbit that comes our way regarding the upcoming science fiction MMORPG from Masthead Studios. Whether we're looking at the player/crafter-driven economy, the limitless skill system, t...

4 years ago 0 Comments
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While our column last week was all about Final Fantasy XI, we're turning this week to Final Fantasy XIV and the release date that is approaching oh so quickly. But not quickly enough. Somehow knowing that it's just around the corner in September just makes the interim that much harder. I mean, we h...

4 years ago 0 Comments