player-looting

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  • Massively Exclusive: Hailan Rising's devs on PvP, death, and player loot tables

    by 
    Shawn Schuster
    Shawn Schuster
    11.06.2012

    Hailan Rising is more than halfway through its Kickstarter campaign with quite a long trek still to go for funding, but we took a good look at the game's description and really liked what we saw. It's a game that is labeling itself as "DAoC meets CoD" and being developed by some important industry vets. But as with any Kickstarter project, there are always questions. We see what's being promised with the game, but we want to know more. So we gathered together a few of our biggest concerns for the Reloaded Productions team to see what this thing is all about. As Kickstarter projects are still a dime a dozen these days, we want to know what sets the team's game apart from the rest. Follow along after the cut for our interview with Adam Smith and Jess Mulligan from Reloaded Productions.

  • Conquer Online adding new 'hardcore' PvP features

    by 
    Matt Daniel
    Matt Daniel
    01.25.2012

    At the beginning of the month, NetDragon's F2P fantasy title Conquer Online received a large new update in the form of the Invasion of Pirates expansion, but the team isn't done yet. The devs are now adding a number of new (surprisingly hardcore) features to the Gale Shallow PvP zone. While players will receive no PK points in this zone, the chance of plundering a fallen enemy's armor will be tripled, meaning that life and death are a matter of great consequence. And finally, to top it off, a number of powerful mobs in the zone will grant players high-level dragon souls should they prove themselves worthy in combat. For more information on the upcoming update and to get in the game yourself, just click on through the link to Conquer Online's official site. [Source: NetDragon press release]

  • Lost Pages of Taborea: Runes of Magic's potential for EVE combat

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.22.2011

    I've been thinking a lot lately on other ways that Runes of Magic reminds me of EVE Online. Not that any systems are exactly the same, but they have certain similarities. Wurm Online and Minecraft are arguably different in how they function, but they both scratch the same creative itch. RoM's gear-modification system lends itself to EVE-esque combat. Keep in mind we're not talking about how the mechanics or guts of the games are similar or different; we're talking about how the same itch is being scratched. In the case of RoM's PvP being like EVE, it's more like tickling the itch with a feather, which makes you want to scratch it even more. I want to scratch that itch with a Brillo pad by exploring how RoM's open-world PvP could function more like EVE's, thanks to the arcane transmutor. Let's start with how I think battlefields differ from open-world PvP.

  • Wasteland Diaries: Don't fear the reaper

    by 
    Edward Marshall
    Edward Marshall
    04.22.2011

    Dying in Fallen Earth is not much different than it is in most other games. It's usually just a temporary setback or a very minor inconvenience. But for some, it seems to be more than that. In this week's Wasteland Diaries, I would like to ponder what might go through the mind of a gamer when he takes a dirt-nap in-game. In the past few decades I've spent playing PC games, I've seen some pretty over-the-top reactions to dying. I've tried to infer what might be going through some of these extremely emotional people's minds when they buy the farm. Various death penalties evoke wildly different emotions in general, so I'll start there. When you die in Fallen Earth, you lose all of your current non-stance buffs. Most buffs can be easily re-applied, except for your food, drinks and other consumables. It's still not a major loss, especially now that food and drink components are ultra-cheap. If there's nobody around to rez you, you must respawn at the cloner and take a 5% durability hit on your equipped gear. It's still not a big deal. And you'll get cumulative cloning sickness, which can get pretty nasty, but you have to die a lot in a short period of time to warrant tier five. And the sickness only lasts five minutes. After the cut, I'll delve deeper into the plight of the struck-down avatar and try to determine what it all means.

  • Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    Interesting times are just over the horizon for Age of Conan, and whether it's due to the Dreamworld game engine upgrade or the recently announced Blood and Glory PvP servers, Funcom's sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011. On the heels of the PvP ruleset announcement, we sat down with Funcom executive producer and AoC game director Craig "Silirrion" Morrison for a chat about ruleset specifics, PvP balance, grind, and what we're likely to see once Dreamworld hits the live servers. Join us after the cut for all that and more.

  • The Anvil of Crom: Blood and Glory reactions and concerns

    by 
    Jef Reahard
    Jef Reahard
    02.27.2011

    So the interesting news that Craig Morrison was hinting at via Twitter earlier this week wasn't free-to-play. It was, in fact, something altogether more surprising. For those of you hiding under a Bori rock and who managed to miss the announcement: Age of Conan is adding a couple of servers, one each to the U.S. and EU game regions. These aren't just any servers, either, but rather hardcore FFA PvP-enabled servers with custom rulesets (tentatively titled Blood and Glory) that make the pre-1.04 bloodletting on Tyranny look like a walk in the proverbial park. Player looting. Single character. No guards. These are just a few of the choice morsels Funcom has dangled in front of the snapping jaws of its ravenous PvP crowd. Join me after the cut for a bit of discussion on the potential impact of these new shards.