player-run-events

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  • Turbine pledges to act on LotRO player event griefing

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2014

    Concern over trolls disrupting and griefing player-run events in Lord of the Rings Online has been hitting our inboxes here at Massively, which is why it's good to see Turbine take an official position today against such griefing in the future. According to a post on the forums, the studio will be "making a concerted effort" to combat trolls and encourage the continuation of player-run events. GMs pledged to take action on help tickets as well as monitor such events as they occur, but said that it will limit such policing efforts to stage areas only. "We know that players moving throughout the performance area on mounts can be particularly frustrating and distracting," the studio said. "To combat this problem we're looking into what options are available to help combat this behavior in designated performance (stage) areas. We'll also be removing players who are mounted from the stage area manually in the meantime." [Thanks to George for the tip!]

  • Some Assembly Required: Five ways MMOs should support player events

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2013

    Over the course of Some Assembly Required, we've covered a few player-run events out there that haven't been highlighted in their respective game columns. After all, we're all about PGC here, and you can't really get content more player-generated than that! But with all the the possible events across the whole gamut of games, there's no possible way to attend them all, let alone cover them here; there is only so much time in the day and space in the column. Of course, that won't stop me from trying! From Age of Conan to Warhammer Online, a few of the events I've been able to catch are festivals, races, plays, fishing contests, tavern storytelling nights, quests (yes, quests), treasure/scavenger hunts, trivia contests, arena duels, gambling nights, musical concerts, war games, horse races, weddings, dance-offs, terraforming challenges, auctions, jousts, fashion shows, tournaments, funerals, crafter fairs, and more contests than can even be mentioned. These examples aren't restricted to any one genre, either; creatively concocted events run the gamut and include themeparks like Aion, MOBAs like SMITE, and more -- and not just sandboxes. As you might have noticed, that's quite a bit of content, content that comes at no cost to the the studio! So why is it these events can be so hard to find? With so much free content at their fingertips, it would behoove studios to make it the norm to support and promote these events. And the tools they need to do so are already at their disposal.

  • Hyperspace Beacon: The roleplayer's guide to SWTOR event planning

    by 
    Larry Everett
    Larry Everett
    06.18.2013

    Amidst the critiques and patch reviews, the reasons I stick with Star Wars: The Old Republic sometimes get lost in the shuffle. Despite being irritated by the way BioWare handled specific parts of this Star Wars MMORPG, I still find the setting and the storytelling to be superb. These interwoven tales of adventure and chaos provide an incredible platform for my favorite thing to do in an MMO: roleplay. I've covered several topics about roleplay in this column. From breaking into the community to an RP wishlist to resolving RP-related conflicts, I've might have covered everything except for one of the most basic of roleplay elements: How do you host a roleplay event in SWTOR? Although Star Wars: The Old Republic varies in its presentation and tools, the types of events you can throw are pretty similar to the ones you can throw in any other MMOs. The tiny details vary, but the three basic type of events can be narrowed down to social, PvE, and PvP.

  • Night elf priest iron-mans to level 90 with no greens, no talents, and no deaths

    by 
    Lisa Poisso
    Lisa Poisso
    12.21.2012

    It's a world first for night elf priest Lyssan of Vek'linash (US), who has bypassed death, gearing, talents -- all the conveniences of modern-day Azeroth -- to hit level 90 in the player-created WoW Ironman Challenge. A report like this would normally include the winner's class specialization and gearing, but not for this player, yet the Ironman's brutal ruleset prohibits not only those basics but also death itself. That's right: If you die during the WoW Ironman Challenge, you re-roll. Period. Here's a look at the grim core rules of the challenge: No items equipped other than white or gray items. No heirlooms. No talent points -- no specialization. You may train class abilities. No professions, primary or secondary, other than First Aid. No food or water above vendor-quality white items. No groups -- no BGs, no instances, no raids, no quest groups. No guilds. No enchants, scrolls, potions, elixirs, or glyphs. No outside financial or equipment assistance (including gold or bags from other characters). The Big One: If you die, ever, you delete that character and start over at level 1. The next closest participant in the Mists leg of this event is currently level 87. Kripparrian, the player-run hard-mode competition's former title-holder in Cataclysm at level 85, does not appear to have leveled in Mists of Pandaria. We'll have a full interview with the triumphant Lyssan next week, after she takes a well-earned holiday rest! (And if it were me, I think I'd go out and die a few times, just for sheer relief ...)

  • SOE Live posts live cast schedule

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2012

    SOE Live begins tomorrow, and chances are you already know whether or not you're attending. For those of you who would like to go, but pesky money or travel is getting in the way of your big dream, SOE has an electronic alternative: live casts. The studio is broadcasting the show through Twitch and CurseTV for all three days of the event. The schedule for the live casts is up, starting with the keynote address on Thursday and ending with the costume contest on Sunday night. SOE is making available plenty of the big panels including almost anything to do with PlanetSide 2 and several tournaments. EverQuest and EverQuest II expansion panels on Saturday morning are a must-see for players of those games as well. Massively will be on the scene in Las Vegas for the show, so stay tuned for all of the exciting information that we'll be channeling your way!

  • Save CoH movement invites NCsoft execs to play, petition passes 20,000 signatures

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2012

    The shutdown date for City of Heroes looms over the game's fans, but the movement to save the game has maintained its intensity. The online petition to save the game has continued to gain steam, with just above 20,000 signatures as of this writing, and players continue to plan events and rallies to protest the decision. One player has put forth a unique idea: Instead of asking NCsoft executives to reverse their decision, he's asking them to come play the game. Other fans have taken to mirroring the letter and sending it to the address set up for CoH-related messages. The hope is that playing and experiencing the game will convince the people in charge how much the game means to the players who have spent years in Paragon City. If you've already signed the petition and sent your letter, you might be looking for a bit of happy news. That would come in the form of photos of the player-bought lunch for Paragon Studios, a gift from the community to the team. It's a sign of the dedication behind the Save CoH movement and an inspiration to those still hoping that the game's sunset will be averted. [Thanks to Jeffrey for the tip!]

  • City of Heroes fans buy Paragon Studios a meal and proclaim allegiance

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2012

    The zeal of the City of Heroes fanbase has not wavered, and fans continue striving to avert the game's shutdown. But it's not just the game that's suffered; the staff at Paragon Studios has been hit with a heavy load as well. TonyV, mastermind behind the movement to save CoH, knew of a restaurant that the studio employees frequented for meals and started a fundraiser to buy the staff a meal. It took three hours to raise $1000, enough for the entire team to have a nice dinner out courtesy of the fans. Fans are also organizing further events in-game. Two massive joint task force runs are scheduled for September 20th at 9 p.m. EDT and September 22nd at noon EDT. Players are asked to gather in Steel Canyon in record numbers to run Positron's Task Force en masse, showing that the entire playerbase is indeed Positron's Ally. Check the official thread for more details and start clearing some space on your schedule for next week. [Thanks to Dr. Toerag for the tip!]

  • SOE Live puts out a call for player-run panels

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.07.2012

    Have you ever been sitting and watching a panel at a convention while thinking that you could totally host a panel yourself? Sony Online Entertainment seems inclined to agree with you. That's why this year's SOE Live event has halls set aside and time blocked off for player-run panels, during which you and your fellow players can get up on the stage and have the attention of your fellow attendees. If you've got something you'd like to present and you want an audience, here's your chance. Submitted panels will be subject to an approval process, as SOE is expecting a lot of interest. Panelists who are approved will be given an all-access pass for free and will be given a refund for any previously purchased pass. There are also a number of restrictions on content and hardware available: There's space for running a PowerPoint presentation, for example, but you'll need to bring your own laptop. If none of that scares you off, get thinking about your topic and see if you can hold the interest of a room as well as you think.

  • Ask Massively: Moving shop edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    As you read this, I'm making my final preparations to move from my home for the past three years into a new and much nicer home. Of course, this brings with it certain concerns. Will the utility companies reconnect everything correctly? Will the movers drop something I can't easily replace? Will I forget something in the old apartment and have to go back? So, if my posts next week seem a bit off, assume that the move resulted in fiery death all around and I've been replaced by a crude AI pasted in Visual Basic. This week's Ask Massively, sadly, does not include anything about AI or my new apartment. Instead, it's about player-run events and why we cover some of them but not all. If you've got a question you'd like to see answered in a future installment of the column, send it to ask@massively.com or leave it in the comments. Questions may be edited slightly for clarity and/or brevity.

  • Breakfast Topic: What is the best player-run event you've participated in?

    by 
    Robin Torres
    Robin Torres
    02.23.2012

    We hold events monthly in the It came from the Blog family of guilds. We usually hold them during in-game holidays, but when there aren't any, I make up something else to do. We've been doing this for a few years now and have had a wide variety, from achievement spam activities to free-for-all PvP beatdowns. It came from the Blog isn't the only game in town, of course. The Defias Brotherhood hosts a few RP-PvP events, as this video shows. The Spreading Taint and The Stonewall Family guilds march in a pride parade every year. Big Red Kitty's charity run for Ezra was so much of a success that they crashed the server and were asked to end the event early. Many more events are held in WoW each month, and some realms are more active than others. You can check the Community Events and Creations Forums for events you may be interested in.

  • Some Assembly Required: Xsyon picks up speed

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2012

    Last year, I had the opportunity to meander around Xsyon for Choose My Adventure. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt. I won't complain if the momentum that Xsyon has shown in the last month keeps up. Announcing multiple events and an architecture contest? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them. And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, Some Assembly Required explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.

  • Xsyon highlights upcoming player-run event, includes bear-fighting

    by 
    Matt Daniel
    Matt Daniel
    01.11.2012

    It's been a while since we've heard anything from Notorious-Games' sandbox MMO Xsyon, but the silence has been broken with a new press release from the studio announcing a large player-run event. The Praetorian Guard tribe is hosting a Spring Clean-Up event, throughout the course of which attendees will be treated to activities ranging from treasure hunts, obstacle courses, and -- our personal favorite, if only for the wtf factor alone -- The Bear Arena of Doom. The event will be taking place at 3:00 p.m. EST on January 14th, which is this coming Saturday, so gather up your best ursine-proof equipment and go wrestle some bears for fun and profit. [Source: Notorious-Games press release]

  • Storyboard: Cooking up a roleplaying event, part two

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2011

    Today, I'm continuing on with my discussion of roleplaying events from two weeks ago, which seems fitting given the big event that I'm undertaking at the moment. (I'm running our Choose My Adventure column for the next few weeks -- you've missed a chance to decide on the game, but you can still make me dance like a puppet in other ways.) The first time around, we discussed three big mistakes that you can make when you're planning your event, making the same basic erroneous assumption that leads you to just throwing random ingredients into a bowl and calling the resultant mass a cake. Really, just read the article; I think it came out rather well. The funny part is, most of the stuff we discussed last week comes up during the planning stages of an event. We haven't even touched upon behavior during the event itself, which is the sort of thing that really makes the whole thing sing -- or as is sometimes the case, squawk awkwardly to the tune of MacArthur Park. So now that we've got the first part out of the way, let's talk a little more about making that sweet, sweet event cake come out nice and tasty.

  • Storyboard: Cooking up a roleplaying event, part one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.10.2011

    There's a philosophy for organizing good roleplaying events that runs something like this: If you have a strong overall theme for the event and a bunch of good roleplayers, all you need to do is throw the two together and the next few hours will be fun for all. By the same token, if you have good ingredients and a good oven, you don't need to bother knowing anything about cooking -- just throw all of it together and you'll come out with a cake. Those of you who have tried this and wound up with a cake composed of corn bread, beef, teriyaki sauce, frosting, candy, graham crackers, and fresh-chopped onion will probably be having flashbacks right about now. To make all of the ingredients work together, you need a recipe, a plan -- more than just good intentions and a good group of parts. Otherwise, you're asking for trouble. It's not enough merely to have a good plan for a roleplaying event and a good group of roleplayers to take part. You need to have a plan for why characters are taking part, a way to make the group actively gel into a coherent unit instead of into just a group of people standing around. Of course, no one cooks without a recipe, the ingredients, and the necessary tools. But a lot of roleplaying events I've seen have neglected one of those three elements. So let's start off with the basics, with the things that crop up right in the planning phase that should make it clear your event is going to have some pretty major issues to overcome.

  • Player-run event in RIFT kicks off an eight-month war

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.09.2011

    One of the core conflicts underpinning RIFT is the righteous and absolute morality of the Guardians versus the technology and self-determinism of the Defiants. If you've been playing the game, you've been forced to pick a side, but sometimes that might not feel like such a big distinction in the midst of the PvE gameplay. A player-run public event is aiming at changing that by marching the Guardians across Telara to reclaim lost lands and take out the leaders of the Defiants -- and players of both factions are invited. Run by the Gaiscioch Family group of players, the event is taking place on the Faeblight server. It's a roleplaying-friendly gathering of players for both PvP and PvE clearing during the march to the home of the Defiant faction. Players who arrive are promised equipment, instruction on the game's mechanics, and plenty of support in the overarching quest to cleanse the land of the opposing faction. Take a look at the full rundown for more information -- RIFT players will have plenty of time to take part, as the events are running until August.

  • Wings Over Atreia: Shakespeare in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2011

    OK, OK, maybe Shakespeare is a bit melodramatic, but the idea of taking on a role and playing it out on a stage is not a foreign idea -- even in Aion. It just so happens that this stage is not under your feet but in virtual space instead. Besides, I happen to love Shakespeare, so props to me for mentioning him in a gaming column! Now, I am the first to admit that NCsoft doesn't make it easy for a gamer to roleplay in Aion; there are scant few tools to support this style of play. But that doesn't mean it doesn't happen. Despite this dearth, there is in fact a whole community comprised of legions both large and small as well as individuals. These players use personal connections and a player-created chat channel in-game as well as external tools such as the Aion Roleplayers website to bind themselves together and support the community as a whole. So what exactly is roleplay, and how viable is it in the world of Atreia? Exit stage left (past the cut) to define RP, debunk some RP myths, and explore RP in general Aion.

  • City of Heroes players get engaged in-game and in style

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2010

    The City of Heroes team loves its community. There's no real doubt about that -- whether or not you care for the design principles the team has embraced, any given member will happily engage with players about the reason behind same. So it's probably not surprising to learn that the team backed up an in-game proposal with more than just GM support. It might be a little more surprising, however, to find out that it included a Giant Monster and the intervention of War Witch herself. The New York Post has the full details in comic form as well as a brief interview with several members of the Paragon Studios team about what it was like helping to make the proposal one to remember. And really, when your engagement starts off by destroying Rularuu, what can you say but yes? Read the full details over in the article, sure to bring a smile to the faces of any City of Heroes players of a romantic bent... or any romantics, period.

  • The Daily Grind: What are your favorite player-run events?

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2010

    The adage goes that no matter how fast developers put content into MMOs, players will blow through it even faster. The end result is a good crowd of antsy gamers with a lot of time on their hands and a desire to do something... anything. Enter player-run events, special games and activities created by players, for the players. These cover the gamut from parades to scavenger hunts to suicidal charges deep into enemy territory. Some of my favorite memories from MMOs come from participating in -- and even creating -- special events. Level one gnome runs across the world of Azeroth used to be a popular pastime in WoW, City of Heroes is well-known for its constant costume design contests, and not a day goes by without some sort of concert peppering the towns of LotRO. So what are your favorite player-run events? How have you seen the ingenuity of your fellow gamers blossom into memorable experiences? Did you ever run one yourself? Wake up, splash your face with scalding-hot coffee, and dish!

  • Storyboard: A group effort

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2010

    Roleplaying is like many other activities in MMOs -- it can't be done alone. That means that no matter how much of an antisocial player you might be for the rest of the game, you'll need a number of other people to make any roleplaying work. By extension, any longer storylines and character development require people working together with some level of consistency. You can technically have a character's development take place without the same audience, of course, but it won't mean as much to the late arrivals. Put very simply, you want a coherent overarching sequence of events that you can point to for your characters. This is going to require some level of group coordination, and group RP events are a great excuse for roleplaying bonds to form anyway, so it's fully endorsed. For this week's Storyboard, we're going to take a look at running a group event in the smoothest way possible, ranging from a simple one-off night of adventure to a long guild-wide storyline that ends with time travel. (You know the story is really getting overwrought when the time travel makes things simpler, see.)

  • The Daily Grind: Out on the town

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2010

    There are an awful lot of things to do in most MMOs. Sometimes it's the diverse spread of activities available in a game like Final Fantasy XI; other times it's the tiered progression of dungeons in a game like World of Warcraft. Either way, it's all fun, but with a long-term goal in mind. Except that sometimes you wind up getting sidetracked, and the next thing you know you're rolling a new character just to participate in a massed player event, or dancing in the middle of nowhere and giving money to passersby. Everyone needs a break from the serious from time to time, a chance to head out and just do something silly but fun. One could even argue that roleplaying is by and large something unnecessary for the game itself, but still a fun diversion. In a genre that's occasionally prone to feeling a lot like work, it's good to get the option of stepping back and just enjoying yourself. What's the last activity you took part in that wasn't even remotely progress-oriented but was just fun for the heck of it?