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Forbes is firing back at Pathfinder Online CEO Ryan Dancey, rebutting his faith in the subscription model by observing, "The general, obvious trend is that games are moving to microtransactions or optional subscriptions at best." Forbes contributor Paul Tassi casts doubt on the subscription char...

1 year ago 0 Comments
January 9, 2014 at 3:30PM
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The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox. That objective is socialization. Or, as GoblinWorks says, "one of our core philo...

1 year ago 0 Comments
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The Elder Scrolls Online's subscription-only business model has had an unlikely ally step up to defend it: Goblinworks CEO Ryan Dancey. The Pathfinder Online head chief claimed that subscriptions were still responsible for upward of an estimated $100 million a month in revenues in the Western ma...

1 year ago 0 Comments
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Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call ho...

1 year ago 0 Comments
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Out with the old desk calendars that you didn't use past February 2013 and in with the new, I always say! It's a brand-new year, and while we don't know all of the twists and turns that we'll travel in MMO news in 2014, I dare say it promises to be a fascinating ride. Last January I gave my list...

1 year ago 0 Comments
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'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did, however...

1 year ago 0 Comments
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If you missed this week's Pathfinder dev blog, well, go read it! It features an update/intro penned by GoblinWorks CEO Ryan Dancey, while the meat and potatoes concerning the fantasy sandbox's alignment and reputation systems are brought to you by designer Lee Hammock. "Reputation is our system f...

1 year ago 0 Comments
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If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life ...

1 year ago 0 Comments
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In the most recent dev blog for Pathfinder Online, CEO Ryan Dancey announced that the game is half done, stating,"We're a little bit past the halfway point of development before Early Enrollment." Luckily for those eager to hear specifics about said progress, the blog goes into more detail -- a lot...

1 year ago 0 Comments
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One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While...

1 year ago 0 Comments
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The latest dev blog from Pathfinder Online's team has been released this week, including news on the various character type mechanics, new hires to the Goblinworks team, and more. Of special note is the introduction of the "role feature" that allows characters to take on specific class roles. Th...

1 year ago 0 Comments
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Remember that Pathfinder update we posted last week that featured snippets of in-game video alongside soundbytes from GoblinWorks CEO Ryan Dancey's GamesBeat 2013 speech? Well, today GoblinWorks has released the full video to the public. No, not the speech video, the in-game video! It's basicall...

1 year ago 0 Comments
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The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is eve...

1 year ago 0 Comments
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GoblinWorks CEO Ryan Dancey gave a presentation earlier today at GamesBeat 2013 focused around Pathfinder Online's approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persis...

1 year ago 0 Comments
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Goblinworks celebrated its third major Pathfinder Online milestone with a detailed blog centered on the game's PvP raiding system. While the company was careful to note that raids are still in deep development and may change in scope and design, the blog dives into the rewards and risks of raiding ...

1 year ago 0 Comments
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This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joi...

1 year ago 0 Comments
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So what about Pathfinder's non-combat gameplay? I'm thinking specifically here about salvaging, harvesting, and gathering. What's that, you say? GoblinWorks has just posted a dev blog on these very topics? Well, I'll be! It seems as if salvaging has been simplified a bit since the last the ti...

1 year ago 0 Comments
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Not all games that turn to crowdfunding need a boost to get off the ground. In fact, one new addition to our column this week -- 8BitMMO -- is utilizing this avenue to help accommodate the exponential growth it has experienced over the last couple of years. The other newcomer, however, is actually ...

1 year ago 0 Comments
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In its latest dev blog, PvP is heralded as the core of Pathfinder Online. And designer Tork Shaw offers a broad overview of the different levels of PvP combat that players have to look forward to in the upcoming sandbox. One level is settlement conflict, or territory control, where hundreds of memb...

1 year ago 0 Comments
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In the oft changing world of crowdfunding hopefuls, faces come and faces go... and sometimes they come back again. If one of the newcomers to this edition of Make My MMO looks familiar, that's because the game ran a shorter, unsuccessful Kickstarter campaign last July. With a longer run this time a...

1 year ago 0 Comments