police-state

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  • The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2011

    After a couple of weeks of talking with players about their favorite experiences in Shadowbane, I decided it was high time to flip the discussion from those who played it to those who made it. Today we're going to kick off a two-part interview with the makers of Shadowbane, Josef Hall and Todd Coleman. It's interesting to realize that while MMOs come and go, many developers remain in the industry, moving between projects in surprising ways. In this case, both Hall and Coleman went from the brutal lands of cutthroat PvP to a colorful kids title: Wizard101. It's hard to imagine two MMOs being more different, but that goes to show you that developers, like gamers, don't always like being pigeonholed into specific roles. The duo were extremely eager to talk about Shadowbane, as you'll see from this interview. Buckle up -- you're in for a treat! The Game Archaeologist: Can you introduce yourself to us and explain how you became involved with Shadowbane? Josef Hall: I'm Josef Hall, co-founder of Wolfpack Studios, the creator of Shadowbane. Currently, I'm the Vice President of Development at KingsIsle Entertainment, creator of Wizard101. Todd Coleman: And I'm Todd Coleman, co-founder of Wolfpack. I'm currently the VP of Production and Creative for KingsIsle. Josef and I still work together; we were the two first people brought in start the dev studio for KingsIsle here in Austin. Hall: In fact, Wizard101 was our idea, which is a bit odd, given that we were also the first two people to come up with the core idea behind Shadowbane.

  • Get that authentic "cinema experience" on your Mac

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.14.2006

    You know the "cinema experience" that movie executives keep harping on about? Y'know, the "experience" that cinemas use to justify stupidly high snack and ticket prices? Well, a company has created a program that lets you relive this authentic experience from the comfort of your Mac. Peanut Gallery, billed as a "shared media experience" by its creators, allows you to recreate this experience from within a virtual 70's style movie theater. You can even chat over the movie along with seven other viewers via the web or Bonjour and animate little silhouette avatars that sit in rows of seats. Getting up and leaving after you realize you've spent your hard earned money on another piece of Hollywood crap has never been so easy; you don't even have to leave your chair to leave your chair! Don't worry if you're a little late for the showing, because there's also an option for a pre-show reel which, for extra realism, you'll be able to fill with annoying commercials and trailers for films you're completely uninterested in.Still, I'm a little angry that there's no implementation of a few other cinema features we all know and love including "mobile phone goes off at the tense bit" or the "crying baby". They didn't even place an obligatory anti-piracy PSA at the beginning! The pre-screening frisk down by a burly police officer is also missing. Another thing: Peanut Gallery doesn't disable my iSight or jam my cellphone for the duration of the film. Talk about unrealistic. How am I supposed to feel like I'm actually at the movies with essential parts of the cinema experience missing?!I give the program a B+ for effort, but I think a little more of a police state/Big Brother-style attitude is needed.[Via Daring Fireball]