polished

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  • Stick and Rudder: On Star Citizen's so-called 'feature creep'

    by 
    Jef Reahard
    Jef Reahard
    09.15.2013

    I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several days ago. Said goal is FPS combat on select lawless planets, but to hear some armchair developers tell it, Roberts is jumping the shark and gunning for PlanetSide 2 instead of simply adding some instanced bells and whistles onto what's affectionately known as the best damn space sim ever (BDSSE). If you're a Star Citizen backer or enthusiast, you already know everything I'm about to type. If you're casually lurking on the periphery of the game's fandom, though, join me after the cut for the most complete SC crash course that 1,700 words can buy.

  • The Soapbox: Polished vs. feature-rich

    by 
    Jef Reahard
    Jef Reahard
    07.05.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A few weeks ago I wrote a Soapbox article that exposed the flaws in the MMO first kiss theory. It generated more discussion than I anticipated, much of it spiraling off into tangents like MMO design, sandbox and themepark elements, and the seeming incompatibility between a polished game and a feature-rich game. It's this last bit that I'd like to discuss today, and you'll have to forgive me if we tread some familiar ground in the process. While there are many fascinating perspectives and debates in our bizarre hobby, none is as perplexing to me as the disconnect between gamers who want more game and those who want less game, highly polished.

  • Epic new Rift video precedes tomorrow's beta test opening

    by 
    Brendan Drain
    Brendan Drain
    12.02.2010

    If there's one MMO on the horizon that has everyone excited, it's Rift. Created by Trion Worlds, Rift promises to be the next big AAA launch title and has been drawing its share of attention from players. The game's closed beta begins tomorrow, and Trion has been giving out beta keys in preparation. Some Rift fans were able to grab limited beta keys that give access to several beta events, while others were lucky enough to secure an access-all-areas VIP beta key. Here at Massively, our 500 VIP keys disappeared in record time. For those of you who missed the chance to get in on the Rift beta, you can still sign up at the Rift website for a chance to get in. Rift is being marketed as a fully complete, next-gen MMO. But those are just marketing buzzwords, right? Guess again! In this new video (after the cut below), the Trion team has taken the bold step of defining what exactly those terms mean in a very practical context. Rift is promised to be a highly polished MMO right from launch, with none of those rough edges we've come to expect from new titles. Rather than follow the standard MMO formula wherein monsters are forever bound to respawn and walk around within a small area, Rift aims to create a truly dynamic game world. The demonic rifts that open randomly in the world will radically alter not just the look of the land but also the gameplay of nearby areas. Leave a rift unchecked for too long and you'll soon find they've set up camp and organised an invasion of the local area. If this new video doesn't make you excited for Rift and the future potential of the MMO genre, I don't know what will. Skip past the cut to watch the new Rift beta video in full HD.

  • TUAW's Daily App: Dizzypad

    by 
    Mike Schramm
    Mike Schramm
    04.23.2010

    I wrote about NimbleBit's Dizzypad when it first came out, and since then it's become one of my favorite pick-up-and-play iPhone games -- super polished, simple but addictive gameplay, and enough collectibles and score tracking to keep it interesting every time you hop in. And even better, it's going free today, so if you haven't taken the leap yet, jump on over and pick it up as today's Daily App. NimbleBit also sent word that they're almost done with an iPad version, which will also be free, with some new frog skins, and of course shinier graphics. There are even some new game modes, each available for US$1.99, including a same-screen multiplayer game mode which has two frogs hopping after each other in a winner-eat-loser battle. Very awesome. Dizzypad is a great game, and since it's free, you have no reason not to pick it up from the App Store right now.