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  • Shroud of the Avatar sells player-owned towns for a steep price

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2014

    An "epic" Shroud of the Avatar update this week revealed that Portalarium is making significant changes to its pledge tiers and store offerings. These changes include the ability to obtain more than one character per account, two additional pledge tiers, and a stretch goal store with horse mounts. Portalarium also showed off the new row house, concept art for the city of Ardoris, and announced the ability to purchase player-owned towns. These towns won't come cheap, however: Prices start at $750 and go up to $4000 for the privilege. Shroud of the Avatar will be re-opening Release 6 for play from June 9th through June 13th.

  • Shroud of the Avatar celebrates one-year Kickstarter anniversary with giveaways and events

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2014

    Shroud of the Avatar is bearing down on its one-year anniversary since the title was successfully funded on Kickstarter, and Portalarium has several giveaways and events planned for the occasion. The events planned include several hour-long developer hangouts, an all-day hangout telethon on April 7th, and access to Release 4 for backers on the 7th as well. The studio will be giving away an Alienware gaming laptop, a trip to Austin to visit with the team, Founder adventure pledges, and weekend passes for Release 5. Portalarium also announced that it's creating a fourth housing lot size to fit castles for Lords of the Manor. It's a four-fold increase in size over city lots and even comes with a moat -- because why have player housing if you're not able to drown your visiting friends?

  • Ultima creator's Shroud of the Avatar seen in six-month progress video

    by 
    Mike Suszek
    Mike Suszek
    11.04.2013

    Led by Ultima creator Richard Garriott, indie developer Portalarium released a new update video for Shroud of the Avatar: Forsaken Virtues detailing the game's progress over the past six months. The 25-minute video covers the scenic towns of Kingsport and Owl's Head, dipping into the types of homes that players can own before showing the game's crafting system and the first prototype of its combat. Garriott and company earned $1,919,275 on Kickstarter in April to develop the game, and has hauled in an extra $698,480 since then through independent funding on Portalarium's website. Shroud of the Avatar is a fantasy RPG for PC that leans heavily on world exploration. The game features single-player and online multiplayer modes reminiscent of Ultima Online. It is currently on pace for a late 2014 launch with backer-exclusive early access planned for late 2013.

  • Shroud of the Avatar dev update shows off Unity scene jam winner, collectors coin

    by 
    Mike Foster
    Mike Foster
    09.29.2013

    Portalarium's latest Shroud of the Avatar dev blog is up, and its topics range from community contests to the wood grain of a miller's table. The blog introduces the Sigil of Magic, which is an artistic representation of the way Shroud of the Avatar's nine schools of magic interact with one another, along with a new official collectors coin, which will be sent out as a reward for those who backed Shroud of the Avatar at the Early Founder Collector Pledge level or above. Additionally, the blog leaps into each of the game's different crafting tables and talks a bit about their artistic influence. The studio also used the blog to declare a winner in its recent Unity Scene Jam contest. The contest gave Shroud of the Avatar fans 48 hours to build a scene featuring a lunar rift using the Unity engine and some provided resources. The winner will receive a Knight-level pledge, a signed game box, and a Shroud of the Avatar t-shirt. Check out the scene in a dev-hosted video after the break.

  • Make My MMO: Crowdfunding June 16 - 29, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    06.29.2013

    Go ahead -- make my MMO. And here you thought this phrase only worked when interrupting a robbery! What was a unique phenomenon in the not-too-distant past has become an increasingly popular trend: crowdfunding new MMOs. Whether they're using the Kickstarter funding platform or another, more and more developers are turning to the public instead of publishers to take their designs from the drawing board and into reality. In fact, sometimes it feels like there are just too many to keep up with! Besides the new campaigns that seem to be popping up like dandelions, there are the successfully funded games to keep an eye on. So here's what we're going to do for you: We'll make it easier for you to keep tabs on both the new campaigns hitting the crowdfunding scene and the progress of those MMOs that already made their goal and have moved on in their development journeys (but haven't made beta yet). Join us past the break for the inaugural Make My MMO, a biweekly accounting of all MMOs crowdfunded. Have you heard about new campaigns that aren't listed? Send us a note and let us know!

  • Shroud of the Avatar reels in over $1.9 million on Kickstarter

    by 
    Mike Suszek
    Mike Suszek
    04.07.2013

    Richard Garriott's fantasy RPG project Shroud of the Avatar: Forsaken Virtues saw its Kickstarter campaign end this morning after having received $1,919,275 in funding support. The Ultima-like game reached a number of stretch goals after its initial $1 million goal was realized, granting the final product a pet system and additional Lost Vale and Mysterious Island content.Shroud of the Avatar: Forsaken Virtues is expected to launch for Windows, Mac and Linux in October 2014, and is the first in a five-game series, with each subsequent episode expected to release annually.

  • Shroud of the Avatar gets serious about housing

    by 
    Justin Olivetti
    Justin Olivetti
    03.22.2013

    The Portalarium team has heard the many, many questions that potential players and Kickstarter backers have about Shroud of the Avatar's player housing system, and so they have released a video to help clear up several of the details. Houses in Shroud of the Avatar are purchased with in-game currency, exist in a shared space, and can be traded between players. Unlike early-era Ultima Online, Shroud won't render you vulnerable to burglars and thieves; house items will remain safe, although sometimes the house itself will be taken out of commission during a siege. There are several different types of player houses, from city houses to village cottages, that can be decorated on both the inside and the outside. The team decided to go with a deed system that will allow players to buy, sell, and trade the land on which houses are built. If a deed is acquired through the Kickstarter campaign, the house will be maintenance-free for life. You can watch the devs discuss the housing system after the jump.

  • Shroud of the Avatar tops $1 million in funding, adds stretch goals

    by 
    Jef Reahard
    Jef Reahard
    03.19.2013

    Lord British's Shroud of the Avatar Kickstarter project has officially surpassed its $1 million funding goal with 19 days to go. That means stretch goals and bonus rewards, and the project website has been updated with a listing that includes a pet system (both social- and combat-focused) and seasonal weather functionality. Bonus rewards have also been added to all of the backer tiers beginning at the $60 founder level. New goodies include various avatar titles, in-game house decor, physical collector's items, and more. [Thanks Don!]

  • Tracy Hickman tapped for writing duties on Shroud of the Avatar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2013

    If you were a fan of fantasy games in the 1980s, you know Richard Garriott from the Ultima series. (Our younger readers are more familiar with him as someone who went to space.) Odds are good that you were also familiar with Tracy Hickman, co-author of the popular Dragonlance novels during the '80s. And if that sounds like two great tastes that taste great together, you'll be happy to know that Tracy Hickman has been announced as the lead story designer for Garriott's upcoming Shroud of the Avatar. Hickman's writing credits aside from the Dragonlance series include the Death Gate Cycle, the ongoing Dragonships series, and the online serial novel Dragon's Bard. There's no word on whether his frequent co-authors will be joining in on the writing duties as well, but even Hickman alone should make some old-school fantasy fans very happy about the direction of the upcoming game.

  • Richard Garriott explains why Shroud of the Avatar is on Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2013

    Richard Garriott has been to space, but his upcoming game, Shroud of the Avatar, is not in space. It is on Kickstarter, and according to Garriott himself in a recent interview, that's because it allows him to release a game without oversight. Garriott claims that the unnamed games he's released to sub-par reception have been chiefly the result of publishers meddling with the finished product, whereas the games he has been allowed to finish his way have been classics. While the game is not explicitly tied to the Ultima franchise for copyright reasons, Garriott sees it as very much being in the spirit of the older games, since Ultima IX ended with the world more or less destroyed. He also discusses influences on the game world's design and how players can switch between single-player and online modes of operation without a problem. If you're looking forward to the game, you can get more details in the full interview.

  • Shroud of the Avatar promises offline mode with no DRM

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2013

    As Richard Garriott's Shroud of the Avatar Kickstarter campaign continues, the team has posted an update on a few topics that in no way have to do with the recent SimCity kerfuffle. The post states that the team is creating an offline version of the game for those who prefer that style (or find it more convenient). While players won't be able to take their offline character into the online version, there may be the possibility of doing the reverse. Other words of comfort include the promise that Shroud of the Avatar "will not use any form of DRM" for its offline mode and that the single-player version won't be littered with microtransactions. [Thanks to Don for the tip!]

  • Leaderboard: What's your feeling on Garriott's Shroud of the Avatar?

    by 
    Jef Reahard
    Jef Reahard
    03.11.2013

    Richard Garriott's recent Shroud of the Avatar announcement was greeted with both huzzahs and catcalls (though the former seem to outnumber the latter if the project's current Kickstarter numbers are any indication). Now that Lord British has spent the weekend answering questions via livestream and elaborating on game mechanics in the press, what do you think about the new project? Are you backing Shroud's Kickstarter, or are you taking a wait-and-see approach? Or do you not care one whit? Let us know via the voting booth after the cut. Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Garriott's Shroud of the Avatar to feature 'personalized multiplayer'

    by 
    Jef Reahard
    Jef Reahard
    03.10.2013

    Richard Garriott's new Shroud of the Avatar project is proving pretty popular on Kickstarter. As of press time it's already raised over $600,000 of its $1 million goal with 28 days to go. Why all the excitement? It would be easy to single out Lord British's Ultima pedigree, but it's also worth noting that the project itself seems to be aiming for those old-school gamers who are feeling a little left out due to the homogenization of current-gen MMOs. Garriott recently spoke to GamesIndustry.biz and elaborated on Shroud of the Avatar's mechanics, which he described as "personalized multiplayer" rather than massively multiplayer. The game is "the antithesis of what people have been doing with MMOs these last few years," Garriott explained. "They not only build every stitch of technology from scratch, they build a giant world, and they build them all in the exact same horrifically difficult but no longer impressive model. At one time it was brilliant, but now they're all the same." Shroud will have Garriott staples like a classless character system, virtues, housing, and extensive crafting, but it won't have thousands of players thrown together on a typical MMO-like server. There is no server where everyone that is connected that happens to walk onto the same map will all see each other. If you do that it's terribly complicated and it's largely a waste of time for you. If you're walking on the streets of New York you don't really care about most of the people going by the other way. The only people you care about are the people you've met before or you are likely to meet again in the future. We can determine that by whatever information you're willing to give us, and if you're not willing to give us information we'll use a heuristic to pull people into your current play space. It's much cheaper, for you and for us, and much more likely to be relevant to you." Garriott also says that while you can play Shroud of the Avatar offline, it will still be persistent. "Everyone's in the same world," he notes. "If you log on just once a month, you'll have downloaded the current state of affairs of ownership and the current blueprint of people's houses. Everyone who has a shop that sells things, whatever it is that has been built up in the world you'll get to see. Your world will advance because of the contributions of other players."

  • Richard Garriott Kickstarts 'Shroud of the Avatar'

    by 
    JC Fletcher
    JC Fletcher
    03.08.2013

    Richard "Lord British Ice Cold 3000 de Cayeux" Garriott is working on a new fantasy role-playing game, "hearkening back" to his most famous creation, the Ultima series. Naturally, Shroud of the Avatar is being funded through Kickstarter, because that's what Kickstarter is for now: throwing tons of money at reboots of old PC games.The details are unclear, but Shroud of the Avatar is intended to return the focus of RPGs to "role playing" over grinding. "Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery," reads the Kickstarter description. "Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!" It features both online multiplayer and solo offline play, with a persistent online world for those who want to play online.Or, at least, it will, pending the $1,000,000 Kickstarter drive. If, for some reason, you want to give Garriott's company Portalarium $10 out of the goodness of your heart, or "if you ever pirated an Ultima game or used an exploit to grief other players in Ultima Online," you can opt for the "Guilt Pledge" tier, which promises delivery of your cleared conscience in October 2014.Other reward tiers give you real things, starting with the game and alpha access at just $25, all the way up to a trip to Garriott's house Britannia Manor and a copy of his first game, Akalabeth.

  • Garriott kickstarting Shroud of the Avatar multiplayer RPG

    by 
    Jef Reahard
    Jef Reahard
    03.08.2013

    Richard Garriott is officially returning to his RPG roots with a new project called Shroud of the Avatar. Lord British has launched a Kickstarter project, and while the FAQ reveals that the new title isn't an MMO, it will have some sort of co-op/multiplayer component. As you might expect, it's a fantasy world with a heavy emphasis on sandbox elements, exploration, combat, and storytelling. Shroud of the Avatar is currently planned only for the PC, though the game's website does allow for possible mobile functionality via stretch-goal funding. Currently, Garriott is looking to raise $1 million over the next four weeks. You can watch his pitch video after the cut. He's also livestreaming at LordBritishPresents.com.

  • Richard Garriott throws end-of-the-world party, world survives in style

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    If you've got the means and know-how to throw the world's best apocalyptic party, would there be anything from stopping you doing it? Nothing got in the way of Portalarium's Richard Garriott when he wanted to create one of the most cool- and insane-sounding end-of-the-world bashes on December 21st in Austin, Texas. "We thought this date shouldn't pass without an interactive soiree," Garriott explained. The creator of Ultima Online is famous for throwing strange elaborate parties, including a Titanic get-together where he sunk the boat with the party-goers on it. Garriott created a 30-foot Mayan pyramid as the centerpiece of the event. Around the pyramid were four apocalypse-themed tents, including an alien tent with a Sputnik replica and a hedonism display with naked zebra ladies prancing about. The $1,000-plus door charge for the party went toward the X Prize Foundation.

  • Portalarium hit with layoffs

    by 
    Elisabeth
    Elisabeth
    12.17.2012

    If there's one thing that sucks, badly, about December, it's layoffs. Portalarium, Richard Garriott's social games studio, has been reducing in-house redundancies. Senior programmer Paul Evans broke the news Friday on Twitter, saying that Portalarium "had to lay off people" and that he was one of those people. He also said that "the whole thing was a surprise." Portalarium representatives confirmed to GamesIndustry International that the studio is "reducing staff to the appropriate levels to support and grow [its] recently launched products." As ever, we wish the best to those affected.

  • Garriott's Portalarium partnering with Zynga for Ultimate Collector

    by 
    Jef Reahard
    Jef Reahard
    09.07.2012

    Former Ultima Online guru Richard Garriott is joining forces with Zynga, the social gaming behemoth that has been hemorraging users and executives in recent months. Garriott's Portalarium company will use the Zynga Platform to launch its Ultimate Collector game, which is currently undergoing a limited Facebook beta. "Ultimate Collector is really three games in one," Garriott says via press release. "It's a collecting game where players go on a major hunt for collectibles ranging from toys, gadgets, historical weapons, novelties and famous art and display those collections in their homes. It's a shopping game where players can visit shops and stores in our game, some of them from national retailers, to purchase items and add to their collections. And it's a world building game that allows players to outfit a home, show off their collections to their friends, sell virtual items to other collectors and make in-game money to upgrade their house and grow it even larger."

  • Richard Garriott's Portalarium raises $7 million in funding

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2012

    Richard Garriott designed Ultima Online and Tabula Rasa, and he has also been to outer space. This has apparently convinced several investors that funding his new company Portalarium is a sound decision, as it was recently announced that Portalarium has secured roughly $7 million in investment capital. The money is being pushed into the final stages of development on the company's first title, Ultimate Collector, which is slated for release later this summer on Facebook, mobile, and browser-based platforms. Some of the funds are also earmarked for development on the company's second game, alternately known as both Ultimate RPG and New Britannia, which does not yet have a release window. The chief investment firm was London-based m8 Capital, but several other sources also contribued to the groundswell of support, including Richard Garriott himself. Last month, the company announced that it will be working through the Zynga Platform Partners program to publish Ultimate Collector.

  • Zynga adds Majesco, 50 Cubes and Portalarium to partner program

    by 
    Xav de Matos
    Xav de Matos
    06.26.2012

    At its ongoing Zynga Unleashed event in San Francisco, the social media game giant revealed three new partners: Majesco, 50 Cubes, and Portalarium.Majesco's current crop of top properties include the Zumba Fitness franchise and Cooking Mama. 50 Cubes currently features three titles on its website, including the "Facebook top fashion game for 2011" Mall World. Portalarium, which was founded by Ultima series creator and RPG legend Richard Garriott in 2009, recently launched a casual game based on garage sales, and is working on a project the company says will return Garriott to his RPG roots.At its conference, Zynga also highlighted three partners it announced during GDC 2012: Konami, Playdemic, and Rebellion.