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Previously in Community Blog Topic, we talked about the punishment of funsuckers. Conversely, last week we talked about rewarding players who are known for good behavior. MrandMrsWoW voiced on their blog what many people in the comments were saying: good behavior is its own reward. They go on to...

2 years ago 0 Comments
May 23, 2013 at 9:00AM
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While reporting poor sportsmanship and offensive behavior during matches in League of Legends is standard, Riot Games has added a new feature to the game by which positive behaviors will be recognized. This new system, dubbed simply "Honor," will give players the tools to tag folks with a permane...

2 years ago 0 Comments
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Like the wardens in Everquest 2 or the druids in World of Warcraft, reinforcement in MMOs is not always what it appears to be. In an earlier column we wrote about how positive reinforcement, as defined by behaviorist learning theory, occurs whenever the player receives something beneficial and point...

7 years ago 0 Comments
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In a previous column we looked at some of the many ways that game designers use positive reinforcement and reward in MMOs. Positive reinforcement occurs whenever an action is accompanied by or results in something pleasant or enjoyable. When a person is positively reinforced or rewarded they are mo...

7 years ago 0 Comments