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Infestation Survivor Stories (previously known as The War Z) Executive Producer Sergey Titov has penned a post-mortem on Gamasutra about the game's launch in 2012, noting how inviting the comparison to DayZ worked against the project. "That said, The War Z was a terrible choice of name, as it na...

1 month ago 0 Comments
January 15, 2015 at 4:00PM
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Lead Content Designer Donovan Kennedy has a new dev blog up on Gamasutra in which he breaks down the challenges the team faced with DC Universe Online's recent Amazon Fury Part 1 DLC pack. He first identified three "strengths" of the DLC: helpful early internal feedback, cool story missions, and...

7 months ago 0 Comments
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Those darn GDC organizers! They're still using the term postmortem for games that are very much alive. In this case it's Meridian 59, and former lead designer Damion Schubert will take the stage at GDC Online 2012 for a special Classic Game Postmortem lecture focused on the 1996 title. A GDC p...

2 years ago 0 Comments
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Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems d...

2 years ago 0 Comments
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Blizzard recently released a blog from Dave "Fargo" Kosak that acted as a post-mortem for Cataclysm's quest design. Following on its heels is this entry from Scott "Daelo" Mercer, the lead encounter designer for World of Warcraft. In it, Scott talks successes (Dungeon Journal, Raid Finder) and fa...

2 years ago 0 Comments
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Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine what worked and what didn't work in terms of story, quests, and overall feel for the zones and...

3 years ago 0 Comments
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Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine what worked and what didn't work in terms of story, quests, and overall feel for the zones and...

3 years ago 0 Comments
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When a company ends a project or when a theatre production ends, the producers and directors will usually do an analysis of the project. They will give a rundown of what performed well and what performed poorly. The idea is to ensure that the next project delivers better results than the previous...

3 years ago 0 Comments
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Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine (in our own opinions and words) what worked and what didn't work in terms of story, quests, an...

3 years ago 0 Comments
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Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine (in our own opinions and words) what worked and what didn't work in terms of story, quests, an...

3 years ago 0 Comments
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When most people think of Vanguard, they usually remember that the game had an extremely rocky launch period. A lot of things were changed and fixed after the game was sold to Sony Online Entertainment. The original developer Sigil Games Online (headed by former SOE superstar Brad McQuaid) was als...

5 years ago 0 Comments
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An interesting piece at 1Up talks about the effects of closing down an under-performing MMO, both on the players and the developers. Getting the "don't look back in anger" treatment are Cyan Worlds's Uru Live and NCsoft's Auto Assault. Containing snippets of quotes from the creators of both games, t...

6 years ago 0 Comments
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Joshua Linden of Linden Lab has posted a comprehensive post-mortem of the issues involving the 1.18.5 server release on the Second Life grid. Yes, the viewer itself is only up to version 1.18.4. A previous effort called 'Message Liberation' has provided the first steps in allowing different server a...

7 years ago 0 Comments