Post Thumbnail

When the standard challenges of game development combine with advancing a series and learning to port to consoles, it's easy to imagine how things could become overwhelming. Sanctum 2 developer Coffee Stain Studios persevered from building the sequel to its first-person-shooter tower defense hybri...

May 11th 2014 at 5:30pm 0 Comments
Post Thumbnail

Sales of the neon stealth game Monaco have hit 750,000 following its inclusion in Humble Indie Bundle 11. During the bundle bonanza, Monaco earned approximately $215,000, developer Andy Schatz writes in a rundown on his blog. "That's a nice hefty sum," he adds. Monaco was one of the "beat the aver...

March 5th 2014 at 8:00pm 0 Comments
Post Thumbnail

The intro to Race the Sun's one-month numbers breakdown begins on an ominous note: "Launching a PC game without a major distribution platform, such as Steam, is asking for trouble." In its launch month, developer Flippfly sold 771 copies of Race the Sun for a total of $7,400. "This may seem like a...

September 18th 2013 at 7:30pm 0 Comments
Post Thumbnail

The classic postmortem sessions at GDC are always good for some fun, inside stories of old-school game development, including the likes of GoldenEye 007, Doom, Maniac Mansion and Out of this World. GDC 2013 will add a few more games to the list, with postmortem panels scheduled for Myst, X-COM: UFO...

January 29th 2013 at 5:30pm 0 Comments
Post Thumbnail

Those darn GDC organizers! They're still using the term postmortem for games that are very much alive. In this case it's Meridian 59, and former lead designer Damion Schubert will take the stage at GDC Online 2012 for a special Classic Game Postmortem lecture focused on the 1996 title. A GDC pre...

September 18th 2012 at 3:00pm 0 Comments
Post Thumbnail

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. And thus ends the Cataclysm...

July 28th 2012 at 4:00pm 0 Comments
Post Thumbnail

Editor's Note: From time to time, TUAW does cover commercial apps developed by our staffers, although it is relatively rare for individuals to write about their own projects (with some notable exceptions). In this case, Mike's experience of his app development process -- going from a code-naive...

April 2nd 2012 at 3:40pm 0 Comments
Post Thumbnail

Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems d...

March 7th 2012 at 1:00pm 0 Comments
Post Thumbnail

Seeing Fez's technical postmortem directly before a screening of Indie Game: The Movie offered a jilted experience, one from developer Renaud Bedard, who presents the game's pitfalls in its most practical terms, and the other from a dramatic 15-foot projection of Phil Fish's muttonchops, who assure...

March 6th 2012 at 7:00pm 0 Comments
Post Thumbnail

Blizzard recently released a blog from Dave "Fargo" Kosak that acted as a post-mortem for Cataclysm's quest design. Following on its heels is this entry from Scott "Daelo" Mercer, the lead encounter designer for World of Warcraft. In it, Scott talks successes (Dungeon Journal, Raid Finder) and fa...

March 5th 2012 at 10:00pm 0 Comments
Post Thumbnail

Developer Chris Parrish hosted a talk this week here at 360iDev in Denver looking back on the development of Postage, RogueSheep's Apple Design Award-winning virtual postcard designer and sharing app for the iPhone. He walked the developers in the crowd through a few of the lessons he and his t...

September 14th 2011 at 2:00am 0 Comments