Pot-Smash

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  • The Joystiq Indie Pitch: Pot Smash

    by 
    Jessica Conditt
    Jessica Conditt
    11.13.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, brothers Ben and Punya from Australian studio MiniMega break some pots and some rules. Ok, maybe just some pots. Their game is called Pot Smash, after all. What's your game called and what's it about? Pot Smash is a collection of simple minigames that all involve cracking and smashing pots. Basically it piggybacks on the fundamental human truth that we all love smashing stuff. It's wholesome and fun – a timewaster that currently has three game modes: A "match three" game, a typing game and a word game. We're currently creating additional game modes to be added to future updates. What's it like developing with family? Working together as a brother team is great. We've grown up playing games together so there's a bit of ESP going on when it comes to decisions about game design. Our first system was a Sega master system. Seeing how quickly we became obsessed, our uncle jigged it up so that it would only play for one hour each day. That was always our favorite hour of the day. We were hooked, and have never stopped playing. We're both very much on the same page with our ideas and style so decision-making is easy and we are yet to have major disagreement. We're very lucky to be able to work together like this.