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  • Massively.com giveaway: Pirates of the Caribbean Online skulls

    by 
    Michael Zenke
    Michael Zenke
    11.04.2008

    Arr me hearties! It be time once again for another of Massively.com's giveaways, and this time around we've got a pair of unique sculptures on offer! They're former shipmates of mine, but they'll still do some work ... as paper weights! Harrr Harr Harr! They were made up all good and proper for the first anniversary of Disney Online's Pirates of the Caribbean Online. Each of these skulls is marked with dark magics and is accompanied by a scroll explaining how these mates o' mine met their fate. We estimate their retail value to be about ... arr ... $70 all told.All you'll have to do to enter, my swashbuckling swillhound, is leave a comment on this here post! Why don't you let us know what yer favorite pirate expression is? This blogger is a big, big fan of the traditional YARRR! You'll need to comment before 7:00 AM EST Thursday, November 6th, me bucko. You can only enter once per person, and after the contest closes we'll ship out these shipmates to two randomly-selected skulltenders! Give us at least a week to ship out this massive pile of booty. To win you must be age 18 or up (Shanghai-ing age). Plus ye must be a resident of the US or Canada (excluding Quebec). For full eligibility details, we suggest you read our official rules, ye scallywag! Good luck, and keep your eyes on the treasure!Psst, did you know we're giving away additional treasure all week from Twitter? You can only win if you follow us! Yarr!

  • DICE 08: Pirates director urges creativity in keynote

    by 
    Christopher Grant
    Christopher Grant
    02.07.2008

    While we're often quite protective of our medium – what does some big-shot Hollywood cat know anyways? – Pirates of the Caribbean director Gore Verbinski delivered a heartfelt keynote speech at this year's D.I.C.E. Summit, asking game designers to "embrace madness" and "to make the suits sh*t themselves." Now, before you lash out and remind us all that this is the same guy who made not one, not two, but three blockbuster movies based on a theme-park ride about pirates, Verbinski was quite candid about his distaste for the conventions of Hollywood ("he noted that some of his Pirates movies actually had release dates before they got scripts"). Indeed, his speech seemed to be more of the "save yourself" variety, encouraging game designers to "pick up the baton" the film industry dropped some time ago.GameDaily relays: "He feels that games are an art form and have far more depth than cinema potentially." That we're in total agreement with. It's when he says "Games will eventually elicit emotional and visceral reactions" that we scratch our heads. Alright, unless you cried during Final Fantasy VII you may not have the traditional "emotional" reaction we presume he's imagining but what about fear? Or excitement? Certainly those are emotional reactions games excel at delivering. And "visceral reactions"? Has he ever played a "video game"?We know he's busy, and maybe that's why he specifically mentioned the first-person genre when bemoaning studios that "phone it in" in a year when first-person shooters excelled – but overall we can't help but get caught up in the excitement and trust that Verbinski has the right message. Now how about some game work, Verbinski? Those Spielberg and Lucas guys are all over it.

  • X3F Achievements 101: Dragonriding Swashbucklers

    by 
    David Dreger
    David Dreger
    06.24.2007

    So the previous week has come to a close and I'm back with another glorious edition of X3F Achievements 101. The past seven days had some serious grinding behind it as I finished off the amazingly tedious Eragon. Hopefully Pirates of the Caribbean: At World's End be a third time's charm for film-to-game adaptations. I'll also give my interpretation of the release of the Halo 3 Achievements, which took the interwebs by surprise this week. Either way, there's a lot to cover from the past week, so let's get started.

  • Pirates of the Caribbean: At World's End demo sailing into some ports

    by 
    Justin McElroy
    Justin McElroy
    05.15.2007

    Remember your "Japanese friend" who helped you play that Eternal Sonata demo yesterday? Well, you may need a new friend. You've got plenty of choices, just as long as they're not in Asia, Canada, Mexico or the U.S., because those are the only nations that can't play the new Pirates of the Caribbean: At World's End demo on Xbox Live. Of course, if you're already living outside those countries you can proceed to downloading the sample, which weighs in at 972 MB to make room for the trademark Depp swagger.If you can't find a friend in another country who'll let you use their Xbox Live account, you can always use our incredible PotC:AWE virtual reality system, which consists of watching the video after the jump and hammering buttons on your 360 controller. We know it's not quite the same, but, if the last game in the series is any indication, the controls would actually be more responsive with our system. Ooh, pirate burn. A bARRRn, if you will.