power-level

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  • TERA invites new players to power level

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2013

    Have you been waiting for a good reason to check TERA out for the first time? If free-to-play isn't enough incentive, En Masse has created a "No Sleep 'Til 60!" promotion that rewards brand-new players who log in and power-level to the endgame. The promotion begins tomorrow and is open only to players who do not have a TERA account. By hitting certain milestones, players will accumulate rewards that increase the higher they get. The first tier of prizes begins at level 30 with the best being reserved for those who get to level 60 by March 26th. The prizes include strongbox keys, XP boosts, reputation boosts, mirrored shades, mounts, and an extra character slot.

  • A Mild-Mannered Reporter: The growing, creeping power

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.23.2012

    City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of Warcraft, which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable. Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.

  • Lost Pages of Taborea: Power-leveling alts in an honor party

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.04.2011

    Over the course of two years, Runes of Magic has had many patches. It has also had many changes and additions that never made it into the patch notes. They're usually nothing major -- maybe a minor graphical tweak or some other incidental improvements. Then there are items, quests, and features that seem to change, but I can never be sure based on my imperfect memory alone. Something seems to be new or different, but because it never made a lasting impression, I can't be sure whether I'm remembering it correctly. That's how I felt about the honor party. The newbie tutor system seemed to quietly crawl under a rug, but over time it has proven to be operational. Even though the NPC in Varanas does a fair job of informing you what the honor party is and does, I'll give you a quick run-down of how it operates. One of the advantages of knowing about and using the honor party is having a very quick way of leveling alts through the first 20 levels. I wouldn't recommend it for first-time players, but let's take a look at using the honor party to give your alt a huge jump in levels on day one.

  • Opinion: pay more money to experience less game

    by 
    James Egan
    James Egan
    06.08.2008

    Think about this a moment: people are actually paying money to experience less of their games. Every day. Probably all day. These are often games that they've already purchased and, in effect, pay someone else to play for them. The existence of RMT and power-leveling services isn't exactly breaking news, but it makes these aspects of MMOs no less bizarre a notion. The thriving business built upon such tenets of how online games should operate is a matter of some concern to Jesse Henning, a writer at GameCyte. Despite the can of worms it can be,"from a business standpoint, subsidizing RMT is a fantastic move," Henning writes. If players will buy items and currency outside of the system anyway, what company wouldn't prefer that cash to enter their own pockets? "From a design standpoint, however, RMT is a treacherous path to walk," Henning cautions, and goes on to look at the pitfalls of game design that incorporates RMT. Conversely, the writer then discusses the level-disparity design problem in World of Warcraft and how it actually encourages players to buy gold and use power-leveling services. Henning also looks at how the ancillary services operating within and around a world pull in more revenue than the world operation itself, citing Raph Koster on the issue as well. Have a look at the piece at GameCyte, which discusses how RMT affects console gaming as well as MMOs, and just how inescapable it really is.

  • Gameplay Wishlist: WotLK travel guide

    by 
    Akela Talamasca
    Akela Talamasca
    05.17.2008

    Our recent in-depth look at the flood of information concerning World of Warcraft's Wrath of the Lich King expansion gave us some cause for speculation. Specifically, the news about the multiple-rider mounts has given us an intriguing idea for a new way to make money in-game.There are two levels to this idea, and they both revolve around players who don't have access to high-speed mounts of their own. One briefly wonders why this change in transportation was implemented, but only briefly. Once the possibilities become clear, there will undoubtedly arise new uses for the piggyback functionality that are still somewhat nebulous at this stage. With no further ado, our ideas after the jump.

  • New Professions Guides

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.13.2006

    The official WoW site recently featured a fairly comprehensive list of profession guides culled from the US and EU forums as well as external websites.  After looking through them, I have to say these are excellent references for any profession.  Still looking for more info on your profession of choice?  We posted a brief guide to power-leveling certain professions a while back as well as a guide to the game's craftable epic items.  (Expect the latter to be updated some time today with a few new recipes!)