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So last week I promised our next little enemy spotlight, but that was before I realized that this past weekend was that delayed double-experience extravaganza in City of Heroes. (I could have checked a calendar, sure, but I assume they're a form of witchcraft.) Based on past experience, this week...

August 17th 2011 at 8:00pm 0 Comments
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Following hot on the heels of our preview of the new powersets coming to City of Heroes, NCSoft and Paragon Studios have let loose a flood of new assets for the upcoming additions to the game. The images cover the new powersets, the updated tutorial, the new Paragon Reward system, and all the o...

July 22nd 2011 at 3:30pm 0 Comments
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Way back when I first started playing City of Heroes, I became enamored with the Defender archetype. I made Defender after Defender until all my slots were full, and then deleted some to make even more. But the one powerset I'd never choose, even on the pain of death, torture and Arby's, was Forc...

July 19th 2011 at 8:00am 0 Comments
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I'll admit it: Of all the powers I've played with in DC Universe Online thus far, the Fire and Ice powersets are undoubtedly my two personal favorites. Normally I'm not so much the tanking type, but there's something about these two trees that just satisfies the comic book nerd in me. I grew up w...

March 26th 2011 at 2:00pm 0 Comments
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In DC Universe Online, all of the different powersets can pump out DPS -- however, the trinity is alive and well even in this superhero game. Thankfully, due to the way the powers are designed, our ability to stack effects, and the heavy utilization of combos, grouping or raiding in DC Universe O...

March 19th 2011 at 2:00pm 0 Comments
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Superman. Batman. Wonder Woman. All are iconic characters, well known to fans of the DC Universe. And when it comes to DC Universe Online, Game Director Chris Cao certainly holds his own as an iconic character to fans of the game. Between Cao and DC Universe Online's Creative Director, Jens Anderse...

January 14th 2011 at 5:00pm 0 Comments
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We're in a small lull for City of Heroes at the moment, and truth be told it's well-deserved. After several months of invasions, updates, previews of the upcoming issues and so forth... it's nice to finally have a chance to just lean back and breathe a little bit. Of course, said breathing will inv...

December 15th 2010 at 9:00am 0 Comments
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Hey, guys, did you know that Going Rogue is launching in less than a week? That's crazy. It feels especially strange to me, since this was an expansion that had barely been announced when I started here, and has since become pretty personally important. But we're not here to talk about my vague fee...

August 11th 2010 at 3:00pm 0 Comments
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It's fair to say that Going Rogue is going to be a fairly big shock to the system of City of Heroes -- especially if the control-oriented archetypes have anything to say about it. The fourth powerset included with the expansion, Electrical Control, hasn't gotten quite as much press time as Kinetic...

August 6th 2010 at 3:00pm 0 Comments
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Melee characters in City of Heroes have always lacked ranged abilities. Some of this is implied by the archetype, of course -- you wouldn't expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance -- but it's a bit of a disadvantage at times when a t...

July 29th 2010 at 1:00pm 0 Comments
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If you haven't read Jason Vuic's excellent history of the Yugo, you're doing yourself a disservice -- at least, if you have any interest in terrible cars, history, or just the crazy stylings of Malcolm Bricklin. What does that have to do with today's bevvy of City of Heroes questions, hot on the he...

May 5th 2010 at 3:00pm 0 Comments