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  • Shannon "Poz" Posniewski leaving Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2011

    After stepping into the leadership role for Champions Online and launching the game's conversion into a free-to-play model, Shannon "Poz" Posniewski is waving goodbye to Cryptic Studios, at least for now. In a recent news post, it was announced that Posniewski was heading off to climb Mount Kilimanjaro, and in his own words, possibly face death by exposure. Rob Overmeyer has been announced as the man to fill Posniewski's shoes and continue to lead the game into the future. Although the absence is termed as a vacation (which certainly implies that it's a temporary affair), all signs point to Posniewski's departure being a permanent one. The rather tongue-in-cheek style of the announcement certainly doesn't help matters. While some fans are clamoring for a clarification, it appears the man behind the past year of development is departing the project, which makes it a sad day for Champions Online players pleased with Posniewski's leadership. We wish Poz the best of luck in his future endeavors.

  • Shannon Posniewski on the development of Champions Online's first adventure pack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    It's been a quiet couple of weeks for Champions Online -- at least, from the news side of things. Players have had plenty to do in the form of the recent Serpent Lantern adventure, offering an experience for players of nearly any level and any group size. Shannon Posniewski sat down for a recent interview in which he detailed some of the work that went into the adventure pack, from the challenges in design to the lessons learned. The overhaul of the perks system and the changes made to VIPER are both cited as elements that the development team was working on without the adventure pack, both of which dovetailed nicely with the new content. Posniewski describes the biggest hurdle as the scaling issues, however, which doesn't simply translate to adding more hit points to higher-level enemies. It's part of what contributes to the four-month design turnaround he describes in the interview. If you've been enjoying the new adventure, it's well worth a look at the interview for a peek at what makes Champions Online's development tick.

  • Champions' State of the Game: Demons, high heels and super supergroups for all!

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2010

    While the summer days are hot and those hammocks in the shade are inviting, Cryptic Studios is choosing to spend the season gearing up for hefty content releases. In the latest State of the Game report, Champions Online's Executive Producer Shannon "Poz" Posniewski outlines a number of features, fixes and fluff that's going into the next patch and beyond. For August, Champions Online plans to implement a number of quality-of-life improvements to the game. These include more supergroup features (such as a better UI and supergroup advertisements), overhauling pet powers, an improved C-Store, and giving Millennium City's Ren Center a much-needed visual update. They're also slipping in a few new costume options, so if you've been waiting for the latest in Champions high heel shoe fashion, then wait no longer! Moving on to the fall, Posniewski is excited to announce a new adventure pack entitled "The Demonflame." The pack is based on a Champions pen-and-paper module, and involves bad people opening portals to places better left alone. Check out the full point-by-point Poz poetry at Champions Online's site!