precise

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  • Daily iPhone App: Cling is a platformer that will grab you

    by 
    Mike Schramm
    Mike Schramm
    03.25.2013

    Platformers are a tough genre to pull off on a touchscreen. There are a few solid core platformers out there for iOS (Mikey Shorts is probably my favorite), but in general, the lack of tactile buttons and relative shortage of screen space make really precise, strong 2D platforming games hard to do on Apple's devices. Cling, however, is a platformer put together by a team called First5 Games, and it slickly dodges the whole problem of imprecise virtual buttons by using a virtual joystick instead. The hero of the game is a little toy creature similar to the old "wall-crawler" rubber toys popular a while back, where you could stick them on a surface and they'd slowly "climb" down it. Edgar is this creature's name, and he can get around in the game by grabbing on to different pegs, and using those to move through the game's various levels. There are a few different varieties of pegs (some attract, some repel), but the main mechanic here is that if you're not near a peg, you can't control your little guy, which means that some of the levels have to be approached very carefully. It's a really interesting concept, and it turns the idea of a platformer (a game where you jump from platform to platform) upside down. "Jumping" in this game means vaulting yourself from a series of pegs, and if you go off at the wrong speed or angle, it's game over, time to restart the level. In that sense, Cling is a really interesting experiment, and it's well worth a try, especially if you're a fan of platformers, for the price of just 99 cents. The game just got an update recently and unfortunately it seems to have introduced some bugs. But that issue should be fixed soon, and even until then, it shouldn't prevent you from giving this one a look.

  • Ubuntu 12.04 LTS Precise Pangolin hits the web, with HUD in tow

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.26.2012

    It's here! Precise Pangolin or, as it's officially known, Ubuntu 12.04 LTS. Canonical's latest is now available in its final(ish) form and ready for you to download, burn and install. While LTS (Long Term Support) releases are generally more conservative in their application of new features, Pangolin does include some rather notable tweaks. The most immediately noticeable will be the new log in screen which, while largely the same, does have the slick new trick of changing wall papers to match the selected user. A more subtle change is revealed once you've logged on and press alt -- HUD. The new search-based menu system is quite a departure from traditional interaction models, and one that will come as a relief to those who constantly forget where a particular option is buried. Perhaps the most welcome change, though, is the vastly improved performance and power management. Ubuntu, for all of its finer points, has never been particularly battery friendly. But Canonical is promising that is going to change. We'll have to wait to find out once we get this bad boy installed on some machines of our own. You know the drill, hit up the source link to download it for yourself, for free. Update: Well, looks like all you Ubuntu fanatics have taken out the site temporarily. We're sure it'll be back soon but, in the meantime, you can still download the latest version of the OS here (magnet link). Update 2: And they're back! Also, we've now got PR after the break.

  • Quadrocopters juggle balls cooperatively, mesmerize with their lethal accuracy (video)

    by 
    Vlad Savov
    Vlad Savov
    03.28.2011

    You've seen one quadrocopter juggle a ball autonomously while gliding through the air, but how's about a pair of them working cooperatively? Yeah, we've got your attention now. The Zurich-based lab that brought us the piano-playing and ball-bouncing quadrocopter is back with a simply breathtaking display of robotic dexterity and teamwork. Like all mad scientists, they call their Flying Machine Arena research "an experiment," though we see it a lot more as a Pong-inspired dance of our future overlords. We all know how far video games have come since two paddles batted a ball between one another, right?

  • Encrypted Text: Slicing up hit and expertise for Cataclysm rogues

    by 
    Chase Christian
    Chase Christian
    12.29.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me, especially if you've been playing subtlety lately! I love hit and expertise. While their mechanics and nuances can be complicated, I enjoy the diversity they bring to our gear options. We have stats like critical strike chance, which give us a chance to hit harder; haste, which lets us hit more often; and of course, hit and expertise, which let us hit our targets more often. The interaction between all of these different gear stats is one of the most interesting parts of theorycrafting for me. Think about it, would you really enjoy picking gear if you were just choosing between haste, mastery, and crit? Unfortunately for us, hit and expertise are also our only two remaining stats with tangible caps on their potency. While we were able to cap out on critical strike chance and armor penetration in the past, one of those stats has been rebalanced and the other completely removed. Because of the caps in place, hit and expertise's value drops off immediately after reaching that golden value, and so we're left always keeping those caps in mind.

  • Lichborne: PvE Gems for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.01.2009

    Welcome to Lichborne, your weekly dose of Death Knight discussion.Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. This week, will focus on gems. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. So to start, let's talk about which statistics you'll want to focus on when you gem.