prisoners

Latest

  • LightFieldStudios via Getty Images

    Spain halts plans to use electric shock treatment on violent inmates

    by 
    Saqib Shah
    Saqib Shah
    03.11.2019

    Spain is putting on hold a scientific investigation that involved zapping prisoners' brains with electricity to curb violent urges. A pilot study saw the technique -- known as transcranial direct current stimulation, or tDCS -- carried out on 41 violent male prisoners, 15 of them serving murder sentences.

  • The Behemoth handing out three prisoners in Battleblock Theater for free this week

    by 
    Mike Suszek
    Mike Suszek
    08.03.2013

    The Behemoth is offering three playable prisoners to Battleblock Theater owners this week. Players that log in to the full version of the game on Xbox Live will receive the Boot, Moose and 50% Off Prisoner characters for free. The developer plans to introduce at least one new Battleblock Theater prisoner on a weekly basis through the month of August, so those that have missed out on characters such as Donuts or Rose still have more to look forward to. %Gallery-184916%

  • The Lawbringer: China, forced labor, and why we must stop buying gold

    by 
    Mathew McCurley
    Mathew McCurley
    06.03.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Gold selling is a multi-billion dollar industry that spans the globe, with a healthy portion of in-game currency sales originating from China. It's a cheap operation to start up -- all you need is cheap labor, some computers, a PayPal account, and a copy of World of Warcraft. The overhead is low and the payoff is big because the demand is present for the supply. People have a perceived need to buy gold, so more people sell gold, which allows the market to grow. It won't stop, either, as tradable virtual currency from all types of games hit the gray market. What happens when an industry with low overheads becomes too profitable? What happens when a relatively simple setup like gold farming goes from the quaintness of cottage industry to a virtual currency-fueled industrial revolution? People start getting ideas when money is sitting there on the table, ready and waiting to be snatched up by the stalwart businessman. Combine that sentiment with the corruption and profit motives of institutions and a labor force that is for all intents and purposes free, and you get the sad tale of prisoners in China and the people in charge.

  • Chinese prisoners forced to farm MMOs for cash

    by 
    Justin Olivetti
    Justin Olivetti
    05.26.2011

    Doing hard time in China may result in more than just back-breaking labor -- you may be called upon to join the country's growing legion of gold farmers as well. A report at Guardian.co.uk exposed an unusual side of Chinese prisons, painting a picture of gaming inmates who had to meet farming quotas in MMOs or be beaten. One prisoner said that this practice was more lucrative for the prisons than other products of forced labor: "Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour. There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off. If I couldn't complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things." However, prison officials denied that such activities took place. One official commented, "We do not allow our prisoners to have any contact with the outside world. If they were playing these online games they could easily communicate with other people. We would never allow that." Billions in revenue have resulted from China's virtual gold trade, which is largely unregulated. Guardian.co.uk estimates that the country holds 80% of the world's gold farming population.

  • Chinese prisoners forced to produce virtual gold, real profits for their guards

    by 
    Vlad Savov
    Vlad Savov
    05.26.2011

    The virtual goods economy of massively multiplayer online games may be thriving, but it's also stimulating an undesirable side-effect: exploitation. A former detainee at a prison in Heilongjiang province, China, has told the Guardian about how he was habitually forced into playing MMOs like World of Warcraft for the collection of loot, which the prison guards would then resell online for as much as ¥6,000 ($924) per day. Such totals would be the product of up to 300 inmates working 12-hour daily shifts, though predictably they saw none of the profits themselves. The unnamed source was at a "re-education through labor" camp where the usual toil would involve actual, rather than virtual, mining. The profitability of the online market has seemingly inspired prison bosses to move with the times, however, with business being so brisk that the computers "were never turned off." A Chinese government edict from 2009 is supposed to have introduced a requirement that online currencies only be traded by licensed entities, but it's believed that the practice of using prisoners in this fashion continues unabated.

  • Teen archer launches cellphone-laced arrows into Brazilian jail

    by 
    Trent Wolbe
    Trent Wolbe
    09.03.2010

    Sometimes we sit around at Engadget HQ and do informal, anonymous surveys of our favorite gadgets of all time. Cell phones are unsurprisingly always at the top of the list. But the bow and arrow always comes in a close second -- call us closet traditionalists. Anyway, seems like a gang in Sao Paulo trained a 17-year-old to shoot arrows with cell phones strapped to the tips over a prison wall to communications-starved inmates. Apparently the misguided teen got at least four phones in before he fired one at a cop's back. Whoops! Still, dang. We much prefer this practicality of this old-new mashup to, say, steampunk flash drives. [Image credit: Robert van der Steeg's flickr]

  • Recon Scout gets new job at prison, isn't any fun to hang out with

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.31.2008

    You may remember this little dumbell-looking Recon Scout drone we saw last year, when it had just been implemented in the military. If you'll recall, the robot selflessly allows itself to be thrown into wild and unpredictable situations deemed "too risky" for people, then transmits grainy video back to an Operator Control Unit. Well, it turns out that the California Department of Corrections and Rehabilitation was interested in this rugged bastion of self-sacrifice, too. They can apparently envision all kinds of nightmare scenarios where prisoners have weapons and no human wants any part of it -- which is why they've agreed to a rental contract where they get ten devices and developer ReconRobotics gets feedback from the Department in exchange. Seriously though, aren't there any jubilant tasks we could set this guy to? He's getting to be such a killjoy.

  • Massively goes to WAR: Guide to the Dark Elf starting zone

    by 
    Kyle Horner
    Kyle Horner
    09.18.2008

    It's hard to know which area within Warhammer Online is best for you. To that end, we've put together this friendly Dark Elf starting zone visual guide for you to check out before the madness that will be Warhammer Online's launch day. Inside you'll not get a how-to guide, but instead a look at what you can expect to encounter within the most brood-heavy of all the races in the game. Click the image above, or button below, to check it out. Click to Begin >> %Gallery-34148%

  • Scots lose sight of early release offenders due to faulty electronic tags

    by 
    Donald Melanson
    Donald Melanson
    12.31.2007

    We haven't yet heard of any problems with the RFID tags increasingly being used to monitor inmates in prisons, but it looks like the electronic tags used to keep watch on early release offenders are decidedly less reliable, at least according to a recent investigation into the matter in Scotland. As The Scotsman reports, out of a total of 987 tagging orders issued, there were 285 incidents where the tags failed, with dead batteries the biggest culprit. That rather obvious problem accounted for 185 of the cases, with damage to the unit by the offender, problems with the black box in the offender's home, and a weak signal rounding out the technical difficulties. That, as you might have guessed, has lead some to question the Scottish government's practice of relying on electronic tags to monitor early release offenders, but the government seems to be sticking to its guns, with a spokesman saying that "a breach does not necessarily equate to reoffending," although, as the Scotsman reports, it did recently scrap a plan to tag suspects who were allowed out on bail.[Photo courtesy of The Daily Mail]

  • Dutch prisoners could get remote knee locks

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    02.22.2007

    The Dutch Ministry of Justice recently announced that special knee locks to prevent prisoner escapes could be tested later this year if parliament gives its approval. In the Netherlands, a "furlough" system is used to gradually reintroduce prisoners that have committed serious offenses back to society: instead of letting prisoners out when their term ends, they are accompanied by a guard to visit relatives, and gradually given more freedom until it is deemed that they are ready for unsupervised parole. Unfortunately, there have been several cases where prisoners on leave committed serious offenses like rape and murder by slipping away from their guards. The purpose of this test is to see whether a knee locking system -- which prevents a prisoner from moving if they move a certain distance away from their guard -- can prevent these kind of unfortunate cases. As draconian as this system may sound, it's probably the most humane of all the solutions that were looked at: prisoners could potentially have had to wear gadgets that gave them electric shocks or injected drugs to prevent them from escaping. The best part about this whole case is what justice ministry spokesman Wim van der Weegen compared the system to: illegally parked cars. Probably not the best analogy he could have used -- badly parked car = potentially inconvenient. Escaped prisoner = potentially capable of murder -- but we'll give Wim the benefit of the doubt this time, and mark it up as lost in translation.[Thanks, Joel]

  • Killer, nudist bond over video games in prison

    by 
    Kyle Orland
    Kyle Orland
    01.17.2007

    It's really hard to make up a better lead sentence than the one that appeared in Monday's Daily Scotsman: "Shotgun killer Jamie Bain and Naked Rambler Stephen Gough have struck up an unlikely friendship in Saughton Prison over games on a PlayStation." The basis for this introduction, apparently, is a vague quote from Bain's mother that the unlikely pair "talk and play on the PlayStation" while locked together in the prison's lightly populated segregation wing, and the even vaguer Scotsman assertion that "Bain is said to be a keen player." Aside from that, the article barely mentions the pair's video game connection, focusing instead on their wildly divergent reasons for incarceration and the development of a friendship that involves illicitly sharing phone minutes and smuggling food. We can't wait for the inevitable follow-up article that delves into the deeper levels of these two prisoners' video game affinity. Does the pair argue over whether to play Grand Theft Auto or Katamari Damacy? Are their scuffles over who gets to use "the good controller"? Do the guards join in for a pick-up game of Madden on occasion? Inquiring minds want to know!

  • British prison to offer cellphone service

    by 
    Michael Caputo
    Michael Caputo
    11.27.2006

    Ten years in prison doesn't sound too bad when you have such conveniences as satellite TV and DVD players. Now, Lowdham Grange prison in Nottingham, England is adding one more fringe benefit to their roster, the cellphone. Cellphones will most likely be installed in inmate quarters with the hopes of reducing the rate that criminals re-offend and return back to prison. Now there's no need to worry how the prisoners are smuggling their own home chargers in, ok? [Via Textually.org]

  • Video games are a part of prisoner rehabilitation

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.03.2006

    The issue of video games in prisons has resurfaced; this time the publicity surrounds a private prison in Florida purchasing two PlayStation 2 systems (with inmate commissary, not with tax dollars) as part of an attempt to relax prisoners. This comes after recent debates over the right of prisoners to play video games, with Missouri first removing violent games after a blunder that resulted in prisoners shooting virtual cops in GTA, and then banning the use of games outright after a new Governor took office. Currently the overwhelming majority of prisons in the U.S.A. do not allow prisoners access to games.Hernando County Jail Assistant Warden Russell Washburn told the St. Petersburg Times: "I'd rather them be thinking about race cars than how I'm mad at someone... I don't want it portrayed that all they do is sit around and play PlayStation. I would agree that's not right if that's all you do. But this is just part of the rehabilitation. You can't throw them into a place and not give them anything to do and expect no problems. ... This is not a warehouse."We've previously reported on the positive aspects of allowing prisoners to play video games as part of the rehabilitation process: Oregon's game-friendly jails (1, 2) show how video games can help calm prisoners and reduce violent behavior inside prisons. Shouldn't that be all we need to know? If video games make the jobs of prison staff easier and potentially reduces the rate of prison suicides, then arguments of principle like Maj. Robert Lucas', an administrator with the Hillsborough County Sheriff's Office, statement that jail is "not fun and games" should be irrelevant.I have an inkling that the real reason the "video games in prison" issue has been susceptible to such unwarranted attention (and sensational reporting) is due to inherent controversies with video games themselves. Why is the overall topic of entertainment in prisons being ignored? No one seems to have a problem with prisoners watching TV or DVDs, so it's reasonable to suggest that this particular problem has nothing to do with prisoner rehabilitation. Instead, this entire "controversy" shows all the hallmarks of being a thinly veiled extension of the ongoing resistance to video game media by out of touch (and/or vote grabbing) political figures.[Thanks, Babylonian]

  • Desperate Housewives to despair on PCs

    by 
    Dan Choi
    Dan Choi
    03.27.2006

    If all goes according to plan, fans of the desperate housewives on Wisteria Lane will be able to live out their soap opera dreams on their PCs before the TV show's canceled.Disney (which owns the ABC television network that distributes Desperate Housewives in the States) has set its Buena Vista Games division to publish a PC-based adaptation of the sudsy Sunday-night staple this fall.While negotiations are underway to secure additional cast members to represent themselves in-game (they've only gotten the deceased housewife narrator on-board so far), we hope this license works out better than the recent video game adaptations such as 24: The Game, Alias, and Dark Angel (where the DA game actually came out after the show was canceled). The screenshots revealed seem to display more suburban architecture than gameplay, but the game will involve taking on the role of a new neighboring housewife. It has not been disclosed, however, whether you can take prisoners in your basement as of yet.[Thanks, riffgod, bandersnatch, Nick, & GunForHire; via Yahoo! & the BBC]See also: Mark Green discusses 24: The Game Metacritic metascore for 24: The Game (on the PS2): 61 out of 100 Metacritic metascore for Alias (on the PC): 55 out of 100 Metacritic metascore for Dark Angel (on the PS2): 48 out of 100