pro-ip-act

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  • Bush signs PRO-IP Act into law

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.13.2008

    In a bid to avoid the lowest presidential approval rating in 70 years*, President Bush signed the PRO-IP Act into law today. While not quite on par with, say, an ultimate solution to the world economic crisis, the law will create new jobs, er, one new job: The Intellectual Property Czar.Backed by the RIAA and MPAA, the PRO-IP Act has drawn criticism for its potential for extreme punishment. In its proposed state, the act could grant the government permission to seize all computers and compatible devices from a home if a single, pirated MP3 was discovered on one of the machines. So, about that approval rating ...For a complete analysis of the PRO-IP Act as it applies to gaming, check out the latest LGJ column! *Bush has sunk below Nixon, but Truman holds the record: 22.

  • LGJ: The PRO-IP Act and Gaming

    by 
    Mark Methenitis
    Mark Methenitis
    10.10.2008

    Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: Congress has recently passed the Prioritizing Resources and Organization for Intellectual Property Act (the "PRO-IP Act"). While it has not been signed by the President yet, it seems as it's only a matter of time before the Act has the force of law. The PRO-IP Act does three things, generally: 1) it increases the penalties for infringement by expanding what is considered a 'work;' 2) it broadens the ability of the government to permanently seize goods; and 3) it creates an Intellectual Property Enforcement Coordinator, a new cabinet position whose sole job is to increase intellectual property enforcement. In short, it's a load of bad news for consumers, but really, it's not that much good news for many intellectual property owners either, as I'll explain. Because this act is so broad and will be applied in so many ways, I'm actually writing two articles about it. Here on Joystiq, I will be covering the PRO-IP Act as it relates to gaming while on Law of the Game, my blog, I've (shameless plug) posted an article discussing the act as it applies to other media. I consider myself to be in a pretty neutral position with respect to weighing the pros and cons of various IP regulations. I'm a consumer, I represent producers, and as a writer, I'm a producer myself. Being in that position, I've always admired the game industry for typically not being in favor of or enforcing the most draconian regulations to their fullest extent. In that respect, many game companies and gamers seem to understand that their relationship is symbiotic. Without one, the other would not be able to function. And with that understanding, the majority of gamers and game producers see the need for some intellectual property protection but also see the need for reasonable protection to balance the interests of the producer and consumer. And in that respect, the PRO-IP Act starts to shift the balance in ways that aren't necessarily desirable for either, but are certainly not desirable to the consumer.