probability

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  • off the coast of Albany in Western Australia

    Hitting the Books: How winning the lottery is a lot like being re-struck by lightning

    by 
    Andrew Tarantola
    Andrew Tarantola
    05.22.2022

    Fractions, probabilities and statistics govern the outcomes of our daily lives but as James Zimring explores in his new book, Partial Truths, numbers can lie.

  • Toxitz via Getty Images

    Apple now requires that games disclose odds of 'loot box' rewards

    by 
    Rob LeFebvre
    Rob LeFebvre
    12.21.2017

    Apple has always operated its app business with an eye to protecting its customers from potentially shady business practices. From early guidelines around app content to more recent bans on misleading apps, Apple has a heavier hand in what shows up in the App Store. Now Apple has added a new requirement for games that offer loot boxes with randomized rewards for purchase. If your game offers them, you have to now disclose the odds of receiving the rewards promised.

  • China forces game producers to reveal loot box odds

    by 
    Steve Dent
    Steve Dent
    12.12.2016

    Using addictive animations and other psychological tricks, games like Overwatch and Hearthstone hook you on free loot boxes, then make you pay for the rush with real money. That sounds like gambling to China's Ministry of Culture, so it's instituting some new rules starting in May 2017. The government will force publishers to post the probability "of all virtual items, props and services" available in loot boxes, along with recent results, on the game's official website, according to the ruling.

  • [1.Local]: What alliances we have

    by 
    Lisa Poisso
    Lisa Poisso
    01.16.2010

    Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. Tomorrow's the Big Day for one of WoW.com's own. Join us in congratulating Michael Gray and his bride Katherine on their marriage. It seems that this couple has been treading on geeky ground from the very start. Now, Michael has given us permission to share excerpts from the ceremony with the gang at [1.Local] here today. We've tucked in the wedding benediction at the end of this week's column ... Best wishes to the happy couple! And now, on to the week's comment highlights.

  • Math problem: Average winning roll

    by 
    Eliah Hecht
    Eliah Hecht
    12.21.2009

    Here's a question that occurred to me while I was walking home from the subway recently: What's the average winning roll in a five-man group, assuming everyone rolls? That is, if you randomly chose five numbers between one and 100, what is the expected value of the highest one? I know a bit of statistics, but I really don't know how to begin getting at that one. However, I do know how to write a script that will calculate the answer. (Yes, these numbers are only pseudorandom, but I did some limited testing with real random numbers (from random.org) and the results were the same. Besides, I'm pretty sure Ruby's Mersenne twister pseudorandom generator is good enough for testing distributions like this.) The average winning roll out of a group of five people is 82.8 83.8 83.3 (tested over many, many repetitions). Now can any mathemagicians tell me why? The graph above, in case it isn't clear, is average winning roll on the y-axis vs number of people rolling on the x-axis, tested over 100,000 trials for each group (the relatively small sample size is why the first point is not right at 50, and probably why the curve is a little wobbly).

  • Some remarks on drop rates

    by 
    Eliah Hecht
    Eliah Hecht
    04.29.2008

    I'm going to keep this relatively short, because a full discussion of probability could fill several college semesters. However, there is one misconception that some WoW players have that has been bugging me lately. Let's say you read that Shattered Sun Supplies have a 10% chance to contain a Badge of Justice, and, excited, you go out and do enough dailies get 10 Shattered Sun Supplies. You open them all and find not a single Badge, or you find five badges. Do either of these outcomes mean the 10% drop rate is wrong? No! They do not! All a 10% drop rate means is that for each Supplies, there is a 10% chance that it contains a Badge. Random events have no memory, so no matter how many badges you get in the first nine Supplies, your chance to get a Badge in the tenth Supplies is still 10%. The traditional analogy is that if you flip a coin nine times and get heads each time, the chance of getting heads on the next flip is still 50%. Now it is true that you will probably get a Badge in ten Supplies if the drop rate is 10%. If you're interested in how likely it is, here's the calculation to do. The chance of not getting a Badge in one Supplies is (100% - 10%) = 90%, or 0.9. Raise that to the tenth power, for your ten independent Supplies-opening events, and you get the chance of, ten times out of ten, not getting a Badge: 0.9^10 = 0.349, about 35%. So in fact, out of ten Supplies, you will get a badge (100% - 35%) = 65% of the time, about two thirds. TL;DR version: A drop rate is a probability, not a guarantee.