project-mojo

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  • Mad Catz microconsole MOJO boots up pre-orders for $250, ships in December

    by 
    Mike Suszek
    Mike Suszek
    10.08.2013

    Mad Catz's Android-based console MOJO is now available for pre-order. The system's price is now set at $249.99, and is expected to ship on December 10. Announced in June, MOJO separates itself from the likes of systems such as Ouya by allowing players to access games on the Google Play store. MOJO runs a stock version of Android and carries 16 GB of storage with a micro SD support for expandable storage up to 128 GB as well as a 1.8 GHz Tegra 4 processor. The console comes with a Mad Catz Ctrl-R bluetooth-enabled game pad, which includes a physical switch to change between three modes: Android controller, PC controller and mouse input.

  • Mad Catz's Android console now just 'MOJO,' pulls games straight from Google Play

    by 
    Jordan Mallory
    Jordan Mallory
    06.14.2013

    Mad Catz's recently announced Project MOJO Android micro-console (now just "MOJO") was on-hand at the hardware manufacturer's open-air booth in the middle of E3's West Hall. We learned a great deal more about the device's proprietary publishing ecosystem, or rather its lack of one. Unlike the Ouya or other Android micro-consoles announced this year, the MOJO runs stock Android and connects to the Google Play store like any smartphone or tablet. This means that, rather than waiting for a game to be ported to the MOJO, it just has be ported to Android in general. It also means that the MOJO is registered to your existing Google Play account as another device, so any games you already own on your smartphone or tablet can be downloaded and played on the MOJO. "We don't believe we should be restricting you, we want to be as open as possible," Mad Catz senior product development manager Richard Neville told us. "We just want to give people the most powerful hardware they can get, and that then becomes the enabler for the user." Said hardware, at least on the E3 showfloor, ran on a Tegra 3 processor and featured HDMI output at 1080p, as well as two USB inputs, 16 gigs of on-board storage expandable by mini SD, wireless b/n/g interwebs and both Bluetooth Classic and Bluetooth Smart. The MOJO's processor is expected to change before the micro-console launches this winter, however, when the production unit's specs are finalized around the end of this summer. We were also told that the final version will feature an Ethernet port for hard-wiring into a home network. No pricing has been announced as of yet, but the console will include a Mad Catz Ctrl-R wireless Bluetooth Classic/Smart controller, which can change between being an Android controller, mouse input or PC gamepad at the flick of a switch.%Gallery-191510%

  • Mad Catz M.O.J.O. Android console, C.T.R.L. Wireless GamePad hands-on (video)

    by 
    Brian Heater
    Brian Heater
    06.11.2013

    We shoved our way through the floor-opening scrum and made a bee-line to Mad Catz's booth at E3 this morning, after catching word of the peripheral maker's new M.O.J.O. Android gaming console, a box the company promises will be the most powerful in its class when it arrives this holiday season. The rep we spoke with wouldn't talk specific specs on the thing -- in fact, the company assures of that those are still in the works, and while it doesn't actually know itself, it promises to blow the competition (*cough* OUYA) out of the water. While everything's still in beta at the moment, things seem to be working all right. We played a quick round of Riptide, and things went swimmingly (well, save for the fact that we're not all that great at Riptide). Also a bragging point is the relative openness of it all, eschewing the walled-garden approach to give users direct access to the Google Play and Amazon app stores, so you're good to go with the games you've already purchased, and while Mad Catz may not be working directly with most of the game makers, it's promising compatibility via open standards. As for the box itself, it's not a bad looking object. It's palm-sized and extremely light, with a bit of an angular, beveled appearance and the company's scratch-marked logo along the top in red (as well as a few accidental scuffs on it shiny surface).%Gallery-191118%

  • Mad Catz confirms M.O.J.O. Android 'micro console'

    by 
    James Trew
    James Trew
    06.11.2013

    ​ Mad Catz CEO Darren Richardson may have already let slip about the forthcoming Android M.O.J.O. console, but now it's been made official. The firm stopped short of giving us all the specifications, but we can tell you that it supports Bluetooth 4.0, and will ship with the company's GameSmart C.T.R.L.R. wireless GamePad. Thanks to the images, we also get a clue at some of the connectivity, which includes two regular USB ports, one micro-USB, an HDMI out, headphone connector and microSD slot. The wedge-like device is out there in the wild at E3, so we'll be sure to give it the full hands-on once it's spotted in its natural habitat.%Gallery-191069%

  • Mad Catz entering Android console market with 'Project M.O.J.O'

    by 
    Jordan Mallory
    Jordan Mallory
    06.07.2013

    The burgeoning Android micro-console market's increasingly crowded Thunderdome has found itself another theoretical contestant: Mad Catz, which today announced its intentions to unveil "Project M.O.J.O" during next week's E3 proceedings. Beyond the fact that Project M.O.J.O has been "designed to interact seamlessly" with Mad Catz's Gamesmart line of peripherals, nothing else is known about the product with regards to its technical specifications, pricing structure or even what its real name is – we're assuming "Project M.O.J.O" won't be going on the box. Surely, the answers to all (or most) of these questions will be revealed sometime next week, at which point we'll see how Project M.O.J.O stacks up against the Ouya, Gamestick and Gamepop.

  • Mad Catz CEO announces 'Project M.O.J.O.' Android gaming console coming at E3

    by 
    James Trew
    James Trew
    06.07.2013

    So, what with E3 just over the horizon, we're expecting a bunch of gaming news. But a new contestant in the Android gaming market? From an established gaming hardware maker? Well, apparently so, according to Mad Catz CEO Darren Richardson who announced "Project M.O.J.O." in a recent earnings call. Calling it an Android "micro console," Richardson claims it's like a supercharged smartphone, without a display, that you plug into a flatscreen TV. Richardson was also keen to stress that it's all about hardware performance, and will be open platform (rather than selling content). There are no details about specification at this stage, but M.O.J.O. is likely to be the fruit of a recent NVIDIA partnership, and will be the centerpiece of Mad Catz's own GameSmart products, which ensures a slew of peripherals and controller options. This partnership also likely means Tegra Zone compatibility, and therefore games from launch. For now we'll have to sit and wait, but it looks like Android gaming is about to step up a gear.