Project Trillek

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  • Notch explains decision to axe 0x10c, concentrate on 'smaller' games

    by 
    Daniel Cooper
    Daniel Cooper
    08.20.2013

    When Marcus "Notch" Persson cancelled 0x10c, he laid the blame at the feet of a "weird creative block" that hampered his game development. In his blog, however, he has revealed that it was the sheer weight of fan expectation that killed the highly-anticipated space-sim. The Minecraft creator was so concerned about becoming "another under-delivering visionary game designer" that he'd rather ice the project than do a George Lucas. Instead, he's going to concentrate on producing smaller games away from the public eye, adding that he's looking forward to playing Project Trillek, 0x10c's spiritual successor, when it's done.

  • Notch shelves space game 0x10c, but its legacy lives on in fan project

    by 
    S. Prell
    S. Prell
    08.18.2013

    Markus "Notch" Persson, creator of the legendarily successful Minecraft, has shelved his spaceship management/space exploration/space-y stuff game 0x10c, but a group of dedicated fans wants to bring it back... kind of. 0x10c was put on ice back in April due to a "creative block," but Persson told viewers of a Team Fortress 2 livestream this week that it would never be coming off said metaphorical ice, as he had no future aspirations for it. Naturally, some fans were upset. Others took it upon themselves to make sure the game was made, even if they had to do it themselves. Shane Dalton, Project Lead of the 0x10c revival, told USGamer that he and his team "didn't really look into" why Notch cancelled the game. "We just sort of looked at the project and were like, 'Okay. This is a community project now.' We're not using any of his old code, his name or anything," he said. Dalton's team also isn't using the game's name, and instead will be referring to it as "Project Trillek" for now. Dalton and his team also have no plans to monetize the game once it's released. All that seems to be staying the same between 0x10c and Project Trillek is Persson's core gameplay concept, where humans must navigate space and manage their spaceship, which features a fully-functional 16-bit CPU. Update: It has come to our attention that the team behind Project Trillek does not plan on using 0x10c's original story concept. The text of this article has been updated accordingly.