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In a Gamasutra interview, Prope founder and former Sonic Team head Yuji Naka mentioned that his new company is at work on a new action game -- but not the "game like Sonic" on which the studio was once working. "Unfortunately, we had to stop development for the time being for the 'Sonic-like platfor...

May 5th 2010 at 4:30pm 0 Comments
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click to see more screens?XSEED has acquired the North American publishing rights to Ivy the Kiwi? for Wii and DS, the latest game from Yuji Naka's post-Sega studio, Prope. The puzzle game, presented in a unique "storybook" art style, stars a baby kiwi trying to navigate her way back to her mother....

May 3rd 2010 at 2:00pm 0 Comments
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Prope and publisher Bandai Namco sent out the first screens and footage (after the break) of the new Wii and DS versions of the once-Windows Mobile exclusive Ivy the Kiwi?, thus forcing us to fill another post with question marks? Okay, we didn't need that one. The presentation on the console versi...

February 4th 2010 at 4:15pm 0 Comments
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In November, Yuji Naka's studio, Prope, revealed a new original IP, Ivy the Kiwi? ... for Windows Mobile. The latest Famitsu reveals that the developer is porting the game to some game consoles! Namely, DS and Wii. Namco Bandai will release Ivy the Kiwi in Japan on April 22 -- it's the first Prope g...

February 3rd 2010 at 5:15pm 0 Comments
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This could be really big news. Yuji Naka's studio, Prope, revealed what is likely to be the "Sonic-like" game mentioned last year. And Ivy the Kiwi?, the studio's new game (the question mark is part of the title), has some interesting mechanics: the game uses drawn lines to propel a character, sort...

November 13th 2009 at 5:30pm 0 Comments
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If you've got an iPhone -- and a really secure case to protect it -- you'll be able to play Prope's quirky Wii debut Let's Tap soon. Prope has started releasing individual games from the Wii collection, with the first, Let's Tap: Tap Runner, available on the App Store today for $4. Gem Game will fol...

September 18th 2009 at 11:00pm 0 Comments
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We're actually kind of surprised we didn't put this together earlier. Let's Tap features a "visualizer" mode that translates your percussive taps to pretty, swirly effects on the screen. SquidTV's Rick Mears got the bright idea to set the Wiimote on top of a speaker, crank up some Pink Floyd (the go...

June 18th 2009 at 2:30pm 0 Comments
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In Japan, Let's Tap comes in a large cardboard box containing two smaller cardboard boxes for use as tapping surfaces. In Europe, Sega is releasing a similar set as a "limited edition." In North America, the game comes with no boxes except the standard white plastic Wii game case. You're forced to f...

June 17th 2009 at 4:15pm 0 Comments

Before we even start this post, let's try to explain the elaborate premise of Yuji Naka's WiiWare title, Let's Catch. Okay, so, in Let's Catch, the object of the game is to both throw and catch things. In essence, it is a virtual game of catch. Wait, that's not elaborate at all. Never mind then.With...

June 16th 2009 at 5:45pm 0 Comments
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The latest weekly installment of Sega's Let's Tap trailer series, visible after the break, highlights the "Silent Blocks" mode, which basically forces us to unlearn one of the most basic tenets of Jenga: stop hitting the table, you jerk. Normally, jostling the play surface would bring about a quick...

May 22nd 2009 at 1:45pm 0 Comments

We're getting dangerously close to the mid-June release of Let's Tap and ... wait, did we say "dangerously?" We obviously meant "thankfully," because how can a game that only requires minor movement of the hands be dangerous? Now that we think about it, there is the possibility of receiving an of...

May 15th 2009 at 9:00pm 0 Comments

With this trailer, Sega has managed to pull our attention away from the "Rhythm Tap" mode in Let's Tap just long enough to notice one of the other games. The "Tap Runner" mode here is unusual, and not just because you play it by slapping a flat surface. There really aren't that many side-scrolling p...

May 8th 2009 at 5:00pm 0 Comments