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  • Capcom apologizes for unannounced Final Fight: Double Impact DRM

    by 
    JC Fletcher
    JC Fletcher
    04.23.2010

    Capcom has sent over a response to the revelation of Final Fight: Double Impact's DRM, which requires that a user be signed into PSN to play it, even in single-player. The publisher apologized to fans -- not for the restriction, but for not making the fact that there was a restriction clearer. "Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store," the statement reads. "Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia." Capcom has "acted quickly with Sony Computer Entertainment America" and ensures fans that it will be addressed. Before you start pooling your money with your PSN-sharing friends, we have our own warning: given the context of the statement, the promised fix is more likely to be the addition of a warning than the removal of the DRM. You can read the full statement after the break.

  • Final Fight: Double Impact's PSN requirement is anti-sharing DRM

    by 
    JC Fletcher
    JC Fletcher
    04.22.2010

    Capcom appears to have responded to concerns about Final Fight: Double Impact's requirement that a user be signed in to PSN to play the game. IGN forum user "Nacthenud" has posted an alleged response he received from a Capcom admin about the issue. "Yes, there is DRM," the admin confirmed. "This was employed to combat the rampant 'PSN Sharing' that has been going on over the last year. We're sorry that your family cannot play the game on their individual accounts (same console). This is a limitation of the Sony network." The message goes on to say that Double Impact's DRM is a trial to "evaluate impact" of the PSN sign-in requirement, which seeks to limit access to the game to the PSN account that purchased the title. Since the statement was posted, Nacthenud and others have discovered an apparent workaround. They suggest it's possible to play the game using secondary accounts on a PS3, provided the account used to purchase Double Impact is set to automatically sign into PSN when the console turns on. But that's ancillary to the intended purpose of the DRM: to prevent users on other PS3s from playing the game (and thereby rendering the game unplayable offline). We've asked Capcom for verification, but have yet to hear back. [Thanks, HeavyToka]

  • PS3 Final Fight: Double Impact requires PSN connection

    by 
    JC Fletcher
    JC Fletcher
    04.21.2010

    Final Fight: Double Impact may be a collection of retro games, but some owners of the PS3 version have discovered that it is, at heart, a little too modern. The game will not run unless the user is signed into an online PSN account. If you try to load up Double Impact while not signed in, you'll just get a curt "Sign into PlayStation Network. (80029516)" message on the screen. (The Xbox 360 version launches without issue, even when not signed into Xbox Live.) While it may not be a big deal to most of us who are signed into PSN whenever we use our PS3s, it does make us wonder why Capcom or Sony don't allow people to play the game, even in single-player or local multiplayer, without an internet connection. We've contacted both parties about the issue. Anyone else appreciating the irony of having to be connected to the internet to play games made before most of us knew what an internet was? %Gallery-79231%[Thanks, Miguel]

  • PSN Thursday: Final Fight Double Impact, Sam and Max, Skate 3 demo

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.15.2010

    Final Fight: Double Impact is the highlight of this week's PSN update -- especially if you're a Magic Sword fanboy. Those interested in test drives can take the Skate 3 demo out for an ollie, while the latest Sam & Max adventure game is also available to try. As has become normal, there's an impressive new helping of comics for the PSP. This latest update adds the first eight issues of Kick-Ass, which has, as they stamp on the covers of those rectangular objects known as books nowadays, become "a major motion picture." Check out the full update after the break. Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • Final Fight: Double Impact almost included Black Tiger or Forgotten Worlds

    by 
    JC Fletcher
    JC Fletcher
    04.12.2010

    [Arcade-History] Final Fight: Double Impact hits download services this week, with the side-scrolling fantasy action game Magic Sword as the delicious second course in the Final Fight meal. Lest you be satisfied with those two games, Capcom design director Kraig Kujawa revealed two more games that were considered for the pack: the 1987 action game Black Tiger, and the horizontal shmup Forgotten Worlds. In the tweet, Kujawa said these two were the "other games ... considered for Final Fight: Double Impact second billing," suggesting that the plan was for two total games all along. That means that we don't have to cry as we imagine the four-game pack Double Impact that almost was, and instead we can concentrate on our delight with Magic Sword.

  • Final Fight: Double Impact press kit is the mayor of all press kits [update]

    by 
    JC Fletcher
    JC Fletcher
    04.08.2010

    To remind press about the upcoming release of Final Fight: Double Impact, and to fill all but a few lucky people with painful jealousy, Capcom is sending out these delightful press kits, inside (what else) a breakaway barrel. Packed within that powerup distribution vessel is an arcade token with images from both Final Fight and Magic Sword, a copy of the soundtrack on cassette(!), "Ninja vs. Bear" and "Haggar for Mayor" badges, a reversible t-shirt with one of the two games on each side, and a can of pink hair color spray, in honor of Final Fight's Poison. Non-press members will have an opportunity to get one of these from Capcom's online store, but you'll have to be vigilant! In the meantime, see the press kit unbarreled after the break, thanks to Ars Technica. Update: new images at Capcom-Unity (and above).

  • Xbox Live April schedule: Final Fight, Mega Man 10 DLC

    by 
    David Hinkle
    David Hinkle
    04.06.2010

    Microsoft has unfurled some of its plans for Xbox Live downloadable content for April, including new additions to Games on Demand and Deals of the Week, as well as the April 14th release of Final Fight: Double Impact. On top of that, look for a half-priced The Maw on the week of April 12 and two add-ons for Mega Man 10 this week: Bass and Special Stage 1. Head past the break for the full list. %Gallery-79231%

  • Finally: Final Fight Double Impact arrives April 14 and 15

    by 
    JC Fletcher
    JC Fletcher
    03.18.2010

    We've been waiting patiently for Capcom to release Final Fight yet again, this time in the form of the PSN/XBLA Final Fight: Double Impact set (which also includes Magic Sword). Capcom just let us know that the magical combination of classic brawling and online play will be available on Xbox Live April 14, and on the PlayStation Store April 15. In case you haven't been keeping up with old game news, Double Impact features optional graphical filters, remixed soundtracks, and, most importantly, drop-in co-op. Capcom doesn't explicitly mention this, but each purchase also contributes to the Mike Haggar mayoral campaign fund. %Gallery-79231%

  • Final Fight: Double Impact arrives April 2010

    by 
    Richard Mitchell
    Richard Mitchell
    12.01.2009

    Capcom has announced that the Final Fight / Magic Sword combo pack known as Final Fight: Double Impact will hit Xbox Live Arcade and the PlayStation Network in April 2010. In addition to the previously announced graphical filters, viewing modes and drop-in / drop-out co-op, Capcom has also revealed that both games will feature a selectable soundtrack from the people responsible for the excellent Bionic Commando: Rearmed soundtrack. Furthermore, the games will utilize GGPO, a networking library used to essentially eliminate lag during online play. Oh, it also includes both Final Fight and Magic Sword. %Gallery-79231%

  • Oh, my car! Capcom porting Final Fight and Magic Sword to XBLA and PSN

    by 
    JC Fletcher
    JC Fletcher
    11.25.2009

    The return of Cody and Guy to Street Fighter isn't the only Final Fight news this week. Capcom has announced Final Fight Double Impact for Xbox Live Arcade and PlayStation Network, featuring not just the arcade version of the Metro City brawler, but Magic Sword as well! Final Fight Double Impact, as the collection is titled, will feature optional graphical filters and a visual mode that makes the games appear as if they're being played on an arcade machine. Most importantly, both games will have drop-in online co-op. Capcom hasn't priced the collection yet, but there's no way the company will charge more than we've already put into Magic Sword machines over the years.

  • Ewe can download the Flock soundtrack for free

    by 
    Richard Mitchell
    Richard Mitchell
    05.28.2009

    Capcom is just on a roll with these soundtrack releases lately. Yesterday we got both Resident Evil 5 and Street Fighter IV and now the publisher has released the Flock soundtrack. It's like the company has gone completely baaaalistic. Don't feel too sheepish about downloading it either. At 46MB, it's not very ewemongous. Even better is its shear lack of cost. That's right, it's udderly free, and you can't bleat that.

  • Flock at $10 not a baaaa-d deal on Amazon

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.22.2009

    Gamers who have sheepishly avoided action-puzzler Flock can toss the 1200 ($15) fiscal requirement off the cliffs at Dover, now that the game is $10 on Amazon. We can't lambast such a good deal. Ewe owe it to yourself to check it out -- because at $10, you're not being fleeced. %Gallery-41295%

  • This Wednesday: Galactrix Flocks things up on XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    04.06.2009

    The good news: Flock and Puzzle Quest: Galactrix are both headed to Xbox Live Arcade this week. The bad news: They will cost you not only an arm, but also a leg to obtain. Flock clocks in at 1200, while Galactrix will set you back two Hamiltons (aka 1600). If you can live without a couple appendages -- what with computers doing everything these days, you probably can -- you can enjoy the space-faring successor to Puzzle Quest and ... erm ... a UFO-enabled herding sim. Herding is more fun than it sounds, trust us. %Gallery-28184% %Gallery-16892%

  • Blanka makes a cameo in Flock

    by 
    Jason Dobson
    Jason Dobson
    04.06.2009

    Street Fighter's Blanka is joining in on Flock's animal herding antics. Capcom confirms that the electrical Amazonian will be an unlockable in the upcoming overcute strategy game, rolling and crushing anything in his path. Check it out in the embedded video after the break! Capcom isn't saying exactly how to get at the chartreuse brawler. However, we imagine it won't be a secret for long once Flock abducts our free time this week over Steam on April 7, XBLA on April 8 and finally PlayStation Network on April 9.

  • Lock up your sheep, Flock arrives April 9

    by 
    Jem Alexander
    Jem Alexander
    03.25.2009

    Flock's PSN release date has finally been confirmed. The game will be out the same week as its PC and Xbox 360 counterparts, although, thanks to Sony's Thursday update policy, it will be lagging a day or two behind. PS3 owners can look forward to chasing sheep, flattening crops and tipping cows on April 9th. We've been looking forward to this game ever since we first saw it at E3 last year, so we're very glad to get our hands on it soon.

  • Video: A Flock for all seasons

    by 
    David Hinkle
    David Hinkle
    03.06.2009

    Flock is drawing closer and closer to release, and to tide us wannabe UFO drivers over, Capcom has kindly sent us a new trailer. It focuses on the different seasons found in the game, but also shows us one of the game's power-ups in use, as well as the environmental interaction we've come to anticipate from the title. It's enough to get us through another overcast day. %Gallery-28184%

  • Days of Arcade promotion coming to XBLA March 18; Lode Runner, six other titles coming soon

    by 
    Griffin McElroy
    Griffin McElroy
    03.05.2009

    Xbox Live figurehead Major Nelson recently updated his blog with the titillating announcement of a six-week long promotion titled the "Days of Arcade." Similar to last year's "Summer of Arcade" event, the promotion will kick off March 18 with the release of Hasbro Family Game Night, with the following five weeks bringing a number of highly anticipated titles to the Marketplace, including The Dishwasher: Dead Samurai, Flock, Outrun Online Arcade, Puzzle Quest: Galactrix, UNO Rush and Tozai Games' remake of Lode Runner. Aside from Game Night, we won't know which games are coming which weeks until Major Nelson announces them on the Mondays preceeding their Wednesday releases. However, as the keen-eyed mathmaticians among you have already noticed, with seven titles dropping in six weeks, one XBLA Wednesday will bring us a double dose of downloadable distractions. We've already canceled our Spring Break excursion to Cabo San Lucas in a fit of breathless anticipation.

  • Trophies: Flock

    by 
    Andrew Yoon
    Andrew Yoon
    02.25.2009

    0 Platinum 1 Gold 3 Silver 9 Bronze Difficulty: Moderate Online Trophies? No Time to Completion: 15 hours DLC Trophies? No View Trophy List Read More About the Game %Gallery-35201%

  • Flock to probe sheep in April on PC, PSN and XBLA

    by 
    Dustin Burg
    Dustin Burg
    02.24.2009

    Capcom and Proper Games' Flock will be bringing its animal herding on PC, PSN and Xbox Live Arcade in time for April showers. That's a little later than its targeted January release, but who are we to hold a grudge? IGN reports that Flock will release on PC on April 7, then roll out to XBLA on April 8, and will debut on PSN Thursday, April 9. No word on the title's pricing, but with the current economy and wool prices continuing to drop, we think it's in Capcom's best interest to offer it at a value-price.

  • A new Flock trailer for now, Ultimate Ghosts and Goblins later

    by 
    Joystiq Staff
    Joystiq Staff
    01.14.2009

    Capcom has released a new Flock trailer via the PlayStation Blog. Yes, it's as adorable as you'd expect. Just in case you've forgotten they also take the time to reiterate that the game will feature over 55 levels, 2-player co-op, a level editor, trophies and custom soundtracks. Hopefully we'll be seeing the game release pretty soon. Retro PSP fans will also be glad to hear that Ultimate Ghosts And Goblins will be released on the PSN Store this week for $19.99. Check out PSP Fanboy for the official trailer.