PvP-consequences

Latest

  • Age of Wushu elaborates on crime and punishment

    by 
    MJ Guthrie
    MJ Guthrie
    02.27.2013

    While it is true that Age of Wushu has an open PvP world, that doesn't mean that players can wantonly sashay about inflicting mass murder upon others without consequence. And as beta has progressed, Snail Games has refined AoW's crime and punishment system. The color of names denoting wanted players has changed; names will first change from white to orange after players add to their infamy by performing murderous deeds. Name colors will then escalate to red and finally to purple if the killing continues. Other players can still place bounties on murderers at the orange level, and either NPC police or player constables (there can be up to 1000 per server) can collect on them. Depending on the severity of an offender's actions, different options are available once jailed. The lowest tiers -- orange and red -- can wait out the sentence, pay a hefty bribe to wipe their slate clean, or place wagers on a dice game to try and win their way out. Of course, they can also attempt a jailbreak with friends. The worst offenders (purple) are slated for death row and will be publicly beheaded if they can't afford the bribe or manage to escape. [Source: Snail Games press release]

  • Murderers and criminals arrive as Patch 3 comes to Age of Conan

    by 
    Adrian Bott
    Adrian Bott
    10.29.2008

    It's been a while in development, as the devs ironed out bugs and tweaked the system to get it just right, but the much-anticipated 'Patch 3' goes live this morning. The main feature it brings to Age of Conan is the PvP consequence system. No longer will players be able to gank other players without fear of reprisal. Accumulated 'murder points' will result in the dishonorable becoming outcasts from society, forced to rely upon a scattered few 'shady camps' for their supplies and rez points, attacked by guards on sight. This means that being an unscrupulous PvPer will result in a whole new way to play the game, rather than just an arbitrary penalty. It looks a whole lot better than the original mooted plans for AoC, which involved jails and repetitive tasks that other players could watch you being forced to do. Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Age of Conan Dev goes on berserk question-answering rampage

    by 
    Adrian Bott
    Adrian Bott
    06.11.2008

    What was in LordOrion's coffee this morning? The FunCom developer began by making two parallel threads on the Age of Conan forums, one on the US forums and one on the EU. Each one was a 'leak', with the EU getting a preview of PvP gear, and the US getting an image of what looked like a dungeon of some sort, with no further hints as to what it might be.That done, he began to answer direct questions. The players on both sides of the Atlantic wasted no time in firing them off, while expressing their gratitude (and disbelief) that FunCom was actually talking to them for a change. Now that the flurry of posts has died down, we've collated all the new information from both sides, presented in interview format and edited for relevance and context.

  • AoC Dev hints at 'next week' for PvP consequence system

    by 
    Adrian Bott
    Adrian Bott
    06.05.2008

    FunCom project manager LordOrion has announced on the European Age of Conan forums that the controversial 'consequences' system for PvP is looking good and nearing completion, adding that 'next week will be quite exciting -- I hope!'Details are, of course, sketchy. LordOrion says 'I will wait with revealing any details, but it might involve certain debuffs and... well, encouraging other players to deal with you! Of course, there will be certain rules involved here. Fair PvPing might not get you into trouble.' Might? Let's hope that there's a translation error here, because we can't see any reason why 'fair PvPing' ever should get you into trouble.