pvp-talent-trees

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  • Blood Sport: The PvP perspective on new talent trees

    by 
    C. Christian Moore
    C. Christian Moore
    07.19.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Death Cab's "I will possess your heart." Long intro version, because it's awesome. Last Week: Want to hit some arena up before the Xpac, or just need some awesome leveling gear? Check out last week -- we go over how to gear up for PvP. In case you missed it, here's what Blizzard has said about new talent trees and PvP: Twitter Q&A Q. Is your goal to not having to use a talent specialization solely for PvP? If so, please elaborate on how you plan to accomplish that? A. This is almost impossible to "fix." With the nature of talents min/max will always be possible. That said, we're trying to move away from having purely PvP or purely PvE talents as much as possible, which will make the pure PvP specializations less painful to play in PvE and vice versa. A #2. We are removing many of the PvP talents, as well as trying to make some of the PvP talents a little more useful for PvE (for example, a talent that currently procs on taking critical damage could instead proc on taking any damage, including AoE damage, as well). While we recognize that very competitive players might still want unique talent builds for PvP vs. PvE, the hope is that more players might be able to use the same specialization more often for multiple aspects of the game. source