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  • Heavy Rain's deleted scenes exposed, reveal 'supernatural' connection for origami killer

    by 
    Andrew Yoon
    Andrew Yoon
    11.08.2010

    You may have missed this behind-the-scenes video of Heavy Rain on the PlayStation Network last week. This very revealing, spoiler-filled video highlights some of the deleted scenes and concepts for Quantic Dream's adventure game.

  • David Cage on his 'benevolent dictatorship' over Quantic Dream

    by 
    Kyle Orland
    Kyle Orland
    08.18.2010

    For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the company. So when Cage says "the game designer decided this, and I fully agree with it," he's actually referring to himself both times, as he pointed out at a talk at GDC Europe this week. Cage said developing a game like Heavy Rain just wouldn't work in a more democratic development environment, where everyone on the team has equal power and the majority rules on major decisions. "When you want a strong vision, you need a vision holder, you need someone who has the final cut," Cage said.

  • Cage: Heavy Rain sold four times more in US than Sony had anticipated

    by 
    Kyle Orland
    Kyle Orland
    08.17.2010

    We already knew Heavy Rain was an immediate success in the UK and a moderate hit in Japan. But with the game's quick disappearance from the NPD's monthly top ten in the U.S., we've been wondering whether the game's sales on this side of the ocean (which NPD pegs at just over 400,000 units so far) have lived up to expectations. Well, "lived up to expectations" might be a bit of an understatement. At a GDC Europe talk this week, Quantic Dream CEO David Cage said Heavy Rain ended up selling "four times as many copies" as publisher Sony expected. "They were shocked. 'Oh my god, what happens?'" Cage said in his charmingly stilted English. These unexpected sales presented a bit of a problem, Cage said, because the marketing spend for the game was based on the lowball expectation, not the surprisingly strong actual sales numbers. Still, Cage said Sony did a great job pushing the game in the States, especially considering the game's unorthodox concept and lack of a big franchise name, which led to some reluctance from distribution channels. Cage said Heavy Rain has already sold 1.5 million copies (up from one million in April) worldwide and the game is on track to sell two million units by the first anniversary of its February release.

  • Cage: Lack of additional Heavy Rain DLC 'unfortunate' but 'understandable'

    by 
    Kyle Orland
    Kyle Orland
    08.16.2010

    With the chances of further downloadable episodes of Heavy Rain's "Chronicles" DLC looking all but nonexistent, we wondered how Quantic Dream CEO and creative head David Cage felt now that his game has been folded up like an origami crane. We caught up with Cage after his talk at GDC Europe today to find out. "I understand why the decision was made," Cage said of the cancellation of the planned DLC. "From a creative point of view it was not my choice. I would have really preferred a thousand times developing the Chronicles. I thought we had a lot to say about these characters, about their background. Things that were just mentioned in the game that had a true explanation in the background, and it's a little bit unfortunate that we won't be able to tell you the full story." But at the same time, Cage said he's looking forward to working on something new. "I didn't want to do everything, I wanted to move on," he said. "I didn't want to spend another two years on Heavy Rain developing Move and Chronicles and stuff. ... So a decision had to be made and it's a decision I respect. Honestly, it's not like I'm upset about it, I would have preferred to do it differently but, you know what, it makes sense." So, to sum up, Cage says he really want to finish the story through DLC, and that it's unfortunate that he didn't get to. But he also says he didn't really want to spend all that extra time on the game, and that he's happy to be moving on. So... that clears that up, yeah?

  • Heavy Rain Move Edition patch coming 'pre-Xmas,' free if you own the game

    by 
    Ben Gilbert
    Ben Gilbert
    08.06.2010

    SCEE product Manager Ross Alexander took to the EU's PlayStation Blog earlier today and revealed that the PlayStation Move-enabled version of Heavy Rain will be available "pre-Xmas." He also noted that it will be digitally distributed for free via PSN to those who already picked up the disc, though he gave no word on a re-release of the retail edition with Move functionality already baked-in. Apparently, the waggle-ified version of Heavy Rain will be playable both with the Move and a DualShock 3 or a Move and the Navigation Controller -- the latter of which Alexander claims is the only way to get the "full experience." Trailers with the new Move controls are forthcoming, but why wait? We've dropped a handful of screens into a gallery below right now.%Gallery-98998%

  • Cage 'doubts' new Heavy Rain DLC will be completed

    by 
    JC Fletcher
    JC Fletcher
    07.02.2010

    You'd better hope that playing Heavy Rain with PlayStation Move controls feels like a completely new experience, because that's pretty much the only way you're getting new content. Creator David Cage has added a note of finality to the announcement that work on the "Chronicles" DLC was shelved so the team could concentrate on Move support. Cage told Eurogamer that "Chronicles, as we saw them, were ambitious and with high expectations," and thus would have occupied the team's resources. "As explained, they are on hold to allow the team to work on Move and on new projects, and I doubt they will ever be produced." Cage sounds pretty put off by the decision to dedicate time to Move support, but at least a little interested in the result. "I understand Sony's decision, and it gave us the opportunity to explore new possibilities regarding controls," Cage said. "I am really proud of this Move edition and think it will surprise many gamers, and show that Move can be used for things other than family entertainment. Now as a writer and director, would I have preferred to work on the three Chronicles I wrote? Guess."

  • Quantic Dream puts indefinite hold on Heavy Rain DLC

    by 
    Justin McElroy
    Justin McElroy
    06.18.2010

    Holding your breath for new Heavy Rain DLC? Well, stop. Game Informer has learned that the "Heavy Rain Chronicles" have been put on indefinite hold, with creator Quantic Dream saying they were urged by Sony to redirect their focus on an upcoming Move patch for the game. It's not been canceled completely, mind, but it's not looking good. No one's chalking the holdup to low interest, but one would imagine that if the first chunk of DLC -- which was free to those who purchased the game new, but on sale to those who didn't -- was moving like thickly-accented hotcakes, we'd already be playing the second episode.

  • Press X to Jason: the music video

    by 
    Justin McElroy
    Justin McElroy
    05.26.2010

    We know it's supposed to be a moving moment in Heavy Rain, but we can't get enough of parody tributes to the game's true protagonist, little lost Jason. First there was the hit Flash game Press X to Jason and now the Dead Workers Party brings us "Press X to Jason," a bubbly, melodic retelling of the story of the boy who touched America's heart as America touched its X button. You can find it right after the break. We're intentionally being pretty vague about the content of the scene here, since you really shouldn't be watching the clip unless you've already played Heavy Rain. Like, you really shouldn't. Trust us. [Thanks, Spencer]

  • Unique Features acquiring Heavy Rain movie rights

    by 
    JC Fletcher
    JC Fletcher
    05.19.2010

    Heavy Rain continues its slow progression from "like a movie with lots of button inputs" to "just a movie." Deadline reports that Unique Features is in the process of acquiring the film rights to Quantic Dream's game. Unique Features is a production company started by Bob Shaye and Michael Lynne, who used to be with New Line, the studio that had optioned the rights to the game in 2006. Shaye and Lynne are apparently so interested in the project that they bought the rights with their own money. Maybe the game was too hard for them and they just wanted to see how it ends. [Via Dread Central]

  • Heavy Rain sells one million worldwide

    by 
    Andrew Yoon
    Andrew Yoon
    04.13.2010

    No one was exactly sure if Sony's gamble with Heavy Rain would pay off. With no aliens, no stealth kills, and no epic boss battles, the game strayed so far from the mainstream norm that some wondered if it could possibly succeed. Considering the incredible technical effort Heavy Rain represented, it's clear that this was also an expensive experiment for both Sony and Quantic Dream to take on. After seven weeks of release, Heavy Rain has managed to sell through a million units worldwide, according to an announcement on the PlayStation.Blog. No specifics are offered, but we'll deduce that Europe represents the largest piece of the sales pie; Heavy Rain was completely sold out in that part of the world. It's unclear if a million units sold is enough for Quantic Dream and Sony to break even on Heavy Rain's lengthy development. Undoubtedly, the game will continue selling through the year, which has us hopeful that the industry will be unafraid to invest in another game like it in the future.

  • PSN Thursday: Get stuffed by 'The Taxidermist'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.01.2010

    Heavy Rain's "The Taxidermist" DLC is ready to fill you up with more suspense for $5. To access your wallet, you'll have to flick your analog stick up and to the right. PSP owners can download titles like BlazBlue Calamity Trigger and Perv Simu ... ok, fine, Dead or Alive Paradise -- we still contend we were going down the right path the first time. As is pretty common, the latest deluge of PSP comics is the real draw for the handheld. Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • Heavy Rain 'Taxidermist' DLC hitting PSN for $4.99 on April 1

    by 
    Griffin McElroy
    Griffin McElroy
    03.19.2010

    We have a hard time watching films where people get caught being in places they totally shouldn't be. We get no enjoyment from watching a Misery or a Rear Window, for example. That kind of scenario is the bread and butter of Heavy Rain's first downloadable chapter, "The Taxidermist," which pre-order customers of the game have already gotten their hands on. The rest of us will have our chance to grab the suspenseful scene on April 1, when it hits the PSN storefront for $4.99. Check out the video above for a brief teaser of the chapter's events. Actually, it doesn't look that scary to us. Madison climbs in a window, walks up some stairs, and accidentally intrudes on a woman taking a bath. What's that? The woman is dead? Yes, well, that is significantly more upsetting.

  • Interview: Spoiling Heavy Rain with David Cage

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.19.2010

    Once a major release has been completed and propelled to the top of the sales charts, the critical discussion surrounding it typically evaporates just as the Next Big Thing appears on the horizon. But Heavy Rain -- whether you like it, love it or loathe it -- has been kept afloat in popular opinion, with critics still debating its controversial design and embarrassing themselves as they attempt to shoehorn water puns like "afloat" and "evaporates" into ham-fisted introductory paragraphs. We drew Heavy Rain's director and writer, the soft-spoken, passionate and occasionally enigmatic David Cage, into the ongoing discussion and asked him to elaborate upon the game's story, its technology and its critical reception. Oh, and the nature of the Origami Killer, which means ... SPOILER WARNING: The following interview contains massive, big-huge spoilers for Heavy Rain. If you have not completed Quantic Dream's cinematic adventure, do not proceed beyond the break -- and don't even think about reading the comments. Just turn around and slowly R2 away.

  • Heavy Rain patch development complete, release 'very soon'

    by 
    Andrew Yoon
    Andrew Yoon
    03.18.2010

    While the Joystiq staff hasn't experienced a game-ending Heavy Rain crash, there are a number of vocal members of the PlayStation forums that have reported some serious issues, most notably save file corruption. Quantic Dream is working on a new patch for the adventure game, one that "address a range of minor issues," but isn't "targeted purely at the issues reported." According to Sam_Protagonist, SCEE has had difficulty in reproducing the reported bugs, but hopes that the patch should fix various "contributing factors" that may be at the root of Heavy Rain's issues. "We're optimistic that this patch resolves your problems but cannot guarantee that this will be the case." Development on the patch is now complete, and is undergoing the "final stages of testing." Let's hope the patch actually does its job -- otherwise, angry Heavy Rain owners will be left with nothing to play but Press X to Jason. [Via VG247]

  • 'Press X to Jason' distills Heavy Rain

    by 
    Justin McElroy
    Justin McElroy
    03.17.2010

    Sure, Heavy Rain was great, but what was with all the story? Don't you just wish someone would come along, strip out that cinematic nonsense and leave only the visceral thrill of repeatedly calling for your missing son while tearing through a shopping mall? For you, there's Press X to Jason, a low-rez action/puzzle/platformer/adventure from Heavy.com that nails just one mechanic: Yelling for Jason. [Fair warning: If you don't know how this particular Heavy Rain scene plays out, like, in the real game, you may not want to play Press X to Jason just yet.] If afterwards you still aren't sure about little Jason's fate, you'll be happy to know that we've located him, and he's on Twitter. [Thanks, Wez]

  • Molyneux says Heavy Rain offers the 'first glimpses of the future' of games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.16.2010

    If only Sony had waited until after the South by Southwest festival to release Heavy Rain, the publisher could have printed several glowing quotes from a known Xbox consorter on the back of the PS3-exclusive's game box. Oh, well -- there's always the "Game of the Year" edition. During a a one-on-one conversation with writer Frank Rose at SXSW this week, Fabled designer Peter Molyneux heaped praise on Heavy Rain, calling it "absolutely brilliant." "I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it," Molyneux advocated, before exposing his softer side to the audience. "But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up." Aww, Mr. Molyneux. "But there's no question in my mind that games like Heavy Rain -- games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind -- can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences." Molyneux steadfastly declared, having apparently recovered from painful memories of the game (perhaps cries of Jason? Jason? Jason! still faintly echoing in his head). Molyneux also commended developer Quantic Dream's design choices, observing that the QTE interface "really meant that you had to pay attention all the time because you didn't know whether these quick-time events were going to come up"; though he noted that such gameplay mechanics "may be a little bit tired after a while." Still, he said, "I have to take my hat off to [Quantic Dream] ... There's a couple of things they do in that game which were really revolutionary, and what they do with quick-time is fantastic." "Us designers were just laughing because we thought quick-time was dead, but that really was part of the drama of Heavy Rain."

  • Heavy Rain buoyed to top of UK sales charts

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.01.2010

    Consumers in the UK poured out the pounds for PS3's Heavy Rain last week, according to Chart-Track's all-formats chart. The adventure game took the hill from Aliens vs. Predator, which slipped down one spot. Meanwhile, Just Dance kept doing its cha-cha of endurance and took third. Nintendo's Wii Fit Plus got a second wind (or a big shipment to the region) and overtook Call of Duty: Modern Warfare 2 after moving up five spots and into fourth. Finally, Napoleon: Total War marched in at #12 while White Knight Chronicles began its quest at #35. Source – Heavy Rain storms the charts [GFK Chart-Track] Source – Latest UK Software Charts [GFK Chart-Track]

  • New Line Cinema options rights for film adaptation of Heavy Rain

    by 
    Griffin McElroy
    Griffin McElroy
    02.27.2010

    What if Heavy Rain, which is so often heralded by creator David Cage as "interactive fiction," was just a bit less interactive? Is the game's story and cast of vaguely-French-sounding characters strong enough to carry a feature-length film? We might just find out, some day -- internet super-sleuth superannuation recently uncovered copyright documents which reveal that New Line Productions optioned the rights to turn Heavy Rain into a movie on May 15, 2006 -- just a few days after "The Casting" trailer (NSFW) was revealed at E3. This doesn't ensure the development of a Heavy Rain movie, of course; it only means if any film studio makes the film, it's going to be New Line Cinema. We think the rights are in good hands -- New Line did some great work on the film adaptations of those Lord of the Rings games.

  • RE5 Gold tops Japanese charts; Heavy Rain floods top ten

    by 
    JC Fletcher
    JC Fletcher
    02.26.2010

    Even without the PlayStation Motion Controller to back it up, Resident Evil 5 has struck gold for a second time. The PS3 version of Resident Evil 5: Gold Edition (Alternative Edition in Japan) hit the top of the Media Create sales chart in Japan following its February 18 release, selling 143,339 copies. God Eater continues to gobble up attention, taking the #2 spot with 64,192 units sold (while passing 500k units sold to date). Another big PS3 game also debuted in the top ten this week: Heavy Rain, which fell in at #6, selling 26,775 copies. In a way, the Japanese version is the superior release, because the voice acting doesn't seem to have been performed by French people faking Japanese accents. See the full top ten after the break.

  • Heavy Rain Special Edition soundtrack suffers 'technical delay'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.25.2010

    Expressing their concerns on the PlayStation forums, several owners of the Euro-exclusive Special Edition of Heavy Rain have been unable to solve one of the game's most sinister enigmas: "Where is the soundtrack that was supposed to be included with this thing?" Heavy Rain product manager for the region Alex Pavey has provided an answer on PlayStation Blog post, saying, "I'm sorry to say that there has been a last-minute technical delay with the Official Soundtrack, meaning that if you redeem your voucher code before 4th March, you will be able to download Chronicle 1 and the Dynamic Theme, but not the Official Soundtrack." Should players redeem the voucher after March 4th, they'll gain access to all three pieces of Special Edition content: a dynamic theme; the first prequel Chronicle; and the game's orchestral soundtrack (though it's still unclear what format it will take). If the code has already been redeemed (the theme and DLC are already available for download), Pavel asks that players contact their "local customer service teams," which should be listed on the packaging. To pick up the phone or send an email, do a semi-circle with the right analog stick, hold R1 and Triangle and tap Circle. [Thanks, Josh]