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It wasn't until after a few weeks of raiding Siege of Orgrimmar that it really hit me: Mists of Pandaria is winding down. Unless Blizzard has a fast one up its sleeve, this is the last tier of raiding before the new expansion, whatever that happens to be. It seems almost too fast, seeing as how we'...

October 4th 2013 at 2:00pm 0 Comments
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Hot on the heels of the official patch 5.2 trailer, we had the opportunity to sit down and speak with one of the developers behind it all. While chatting with Lead Quest Designer Dave Kosak about patch 5.2 and its development, one thing became incredibly clear -- 5.2 is definitely not just a ra...

February 27th 2013 at 8:00pm 0 Comments
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Are you in the beta for Mists of Pandaria yet? Are you fastidiously avoiding spoilers about all beta-related content? As a site that covers Warcraft news, you'll find more often than not that we have a lot of content up on the site that could be considered spoilers. And if you're someone who's...

April 4th 2012 at 4:00pm 0 Comments
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Do you remember the times you had a quest in your log that asked you to go speak to someone in particular? Or the quests that required you to speak to or deliver something to several different people? It was almost impossible to track where those people were, since they weren't marked with a ye...

March 30th 2012 at 1:00pm 0 Comments
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Dave "Fargo" Kosak, lead quest designer for World of Warcraft, sat down with us at the Mists of Pandaria press event for an interview. We talked about the Horde/Alliance conflict, voice acting, pop culture references, Mists' accelerated production schedule, and more. Check it out! WoW Insider: I...

March 19th 2012 at 6:00pm 0 Comments
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World of Warcraft Lead Quest Designer Dave "Fargo" Kosak posted a long entry today giving a post-mortem of Cataclysm's questing experience. It's a very interesting read for everyone who wants a little insight into the inner workings of WoW's design right now. Of note is that Blizzard felt spread...

February 28th 2012 at 12:30pm 0 Comments
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Nobody likes reading quest text. Having to sift through five paragraphs of text just to figure out what you're doing isn't anyone's idea of a good time. The latest entry in the WildStar Wednesday series of developer blogs is all about how the team has tried to do away with mind-numbing and ponder...

February 15th 2012 at 8:00pm 0 Comments
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Story is on everyone's mind when it comes to discussing Star Wars: The Old Republic, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with BioWare writer Daniel Erickson. The development process is quite complex, and...

December 28th 2011 at 3:00pm 0 Comments
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It's been a little while since the last installment of City of Heroes' developer dispatch newsletter, the Intrepid Informer, due in no small part to the upcoming hybrid business model domination the news sphere. But the second part of the series on designing missions for the games has just recent...

August 9th 2011 at 6:30pm 0 Comments
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Quests are such an integral part of current-gen MMORPG gameplay that players sometimes take them for granted. Collecting this or killing that is so ingrained in the gamer psyche that it's easy to overlook the work that goes into making a good quest (or the potential impact that unique quests have...

March 21st 2011 at 11:30am 0 Comments
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To be honest with you, I never really cared too much for Ashenvale. I quested there on my first character, and it was a little bit frustrating. I kept getting mauled by these ultra-high-level Horde NPCs whenever I tried sneaking through Splintertree Post. There were a bunch of Alliance NPCs in Rayn...

September 10th 2010 at 4:00pm 0 Comments
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At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a Guild Wars 2 panel with designers Eric Flannum and Colin Johanson. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and h...

September 9th 2010 at 1:00pm 0 Comments