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  • ZeniMax Media hiring for MMO division

    by 
    James Egan
    James Egan
    03.11.2009

    ZeniMax Media Inc., is currently seeking out MMO development talent for its online game division, GamesIndustry.biz reports. Why is this significant? ZeniMax is the owner of Bethesda Softworks, and thus both Fallout and Elder Scrolls. A Fallout MMO is entirely possible, but the business side of producing this title is somewhat complex. Daedren over at r1ft Gaming dissected the issue as it stood in November:Bethesda Softworks owns the rights to the the Fallout IP, while Interplay retains rights to a Fallout MMO. However, those rights are forfeit provided Interplay is unable to raise $30 million and begin development of the Fallout MMO by April of 2009. (This is presumably Interplay's "Project V13" which involves other original Fallout team members.)

  • The fine print of a Fallout MMO

    by 
    Shawn Schuster
    Shawn Schuster
    11.06.2008

    Earlier this month, our very own Kyle Horner explored the real possibilities of a Fallout MMO in his Digital Continuum column. He talked about how the post-apocalyptic MMO could work in regards to an absence of lush scenery and a combat system based on pausing time. Expanding into another realm of that discussion, Daedren over at r1ft.com goes more into the financial and legal probabilities of the development of a Fallout MMO.According to Interplay's agreement with Bethesda, there are a few stipulations when it comes to their retention of the IP for an MMO. For instance, they need to raise $30 million and begin development of the game by April, 2009. Even if they were able to raise that much based on investor faith in the wildly-successful Fallout name, where would they get the rest of the money? $30 million, an MMO does not make, and that's exactly what this article is about. Will Bethesda end up retaining the IP through fine print complications and actually make a better MMO than Interplay ever could? Check out Daedren's complete argument, including the facts as we know them today.

  • Is the honeymoon over for Warhammer Online?

    by 
    Shawn Schuster
    Shawn Schuster
    10.08.2008

    We here at Massively have pointed to our fair share of positive opinion pieces for Warhammer Online, but we realize that not all people see the game as fluffy bunnies and rainbow unicorns. One such example of this is the ever-endearing Daedren over at r1ft.com, whom we all love for his insightful pessimism towards our favorite MMOs.Despite the fact that Daedren spends much of his article reaming Warhammer Online, he ends by admitting that it may just be a general disdain for the fantasy genre as a whole, while WAR may just basically be in the wrong place at the wrong time. He writes, "Whatever happened to making a player feel like they are a hero?" "The reason that D&D and Warhammer tabletop games were popular is because the story revolved around the players; they could noticeably affect and change the world based on their decisions. This main aspect and magic of the game is lost in a sea of inane, repetitive and fun killing "Quests"." Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Daedren pulls no punches on Erling Ellingsen interview

    by 
    Shawn Schuster
    Shawn Schuster
    09.16.2008

    A few weeks ago, we pointed the Massively readers to an article entitled Age of Conan: A post mortem analysis, written by the Daedren over at r1ftgaming. In that lengthy article, Daedren gave his top reasons for AoC's demise, and even offered it as a lesson learned for future developers. Comments on his site, and here at Massively were quite heated concerning players' malcontent with Age of Conan. Since then, Daedren was able to grab the attention of Funcom, and hence an interview with Product Manager Erling Ellingsen. In true Daedren style, he doesn't beat around the bush and asks the questions plaguing the minds of most former and current AoC subscribers. Where is this PvP system we've heard so much about? Why announce a new expansion when the current game still needs so much work?