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  • The Perfect Ten: MMOs that died in development hell

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2013

    If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs. You see, for every game that actually makes it to launch, there are several that die gasping and alone in the bowels of development hell. Sure, many of these are pathetic creatures that didn't really stand a chance anyway, but there are some that could have made an impact on the industry if they had reached release and been halfway decent. We'll never know what a world would look like with these games in them, but we can always muse, "What if?" Continuing Perfect Ten's recent dark streak, here are 10 MMOs that died in development hell; it's to our eternal loss that we'll never get to play them.

  • Neverwinter's Great Weapon Fighter playable at PAX East

    by 
    Jef Reahard
    Jef Reahard
    03.01.2013

    Perfect World has announced its plans for PAX East, and Neverwinter will be prominently featured on 18 demo stations. The event marks the public's first chance to lay hands on the Great Weapon Fighter class, and long-time Forgotten Realms author R.A. Salvatore will also be dropping by the Neverwinter booth for a book signing on March 22nd and 23rd. PAX East runs from March 22nd through March 24th in Boston, Massachusetts. Neverwinter may be found at booth 624 on the show floor. In other news, Perfect World has released a new teaser video focused on the title's mounts. You can view it after the cut. [Source: Perfect World press release]

  • R.A. Salvatore: Project Copernicus would 'blow you away'

    by 
    Matt Daniel
    Matt Daniel
    05.25.2012

    The future isn't looking particularly bright for 38 Studios and its in-development MMO Project Copernicus, but the game's writer, esteemed fantasy author R.A. Salvatore, took to the comments on a post on Daily Kos to tell everyone how great the game would have been. Salvatore claims that the game is "much further along than is being reported" and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind Copernicus were "an amazing team of [developers]... pushing the envelope in their respective fields" and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.

  • DDO's Menace of the Underdark releasing June 25th, opens up pre-orders

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2012

    Speaking of Guinness World Records for video games, I wonder whether Dungeons and Dragons Online would be eligible for "Longest time between game release and launch of its first expansion?" Six years may just be the longest we've ever witnessed, as DDO released in 2006, and it wasn't until 2012 that Menace of the Underdark was revealed. The good news is that come June 25th, the drought will be over. We asked Turbine why now seemed like a good time for an expansion. The devs said that Atari had made some noise back in the day about one, but it never came to fruition. With the success of free-to-play, Turbine wanted to see whether the expansion model was still viable, so Lord of the Rings Online was chosen as a test subject. When Rise of Isengard became the best-selling expansion for the company, the company felt secure letting DDO have a chance, although there was quite a lot of wrangling with Wizards of the Coast about the details and permissions. Record or no, it's an exciting event for DDO players, and the today, Turbine has announced the two biggest details for the expansion's schedule. The first is that Menace of the Underdark has a release date, and the second is the opening of pre-orders. Read on to get all of the juicy infos.

  • Creating a new world: 38 Studios discusses the formation of Amalur's IP

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2012

    As MMO fans, we're keeping a close eye on 38 Studios for its development of Project Copernicus, the MMO that will serve as the follow-up to next month's Kingdoms of Amalur: Reckoning. The risk factor of not only developing two major intertwined projects in parallel but to have the additional task of creating a brand-new IP in which to put them must be a pressing one, which is why CVG sat down with Reckoning Lead Designer Ian Frazier to talk about challenges the studio has been tackling. Frazier outlines the balance the studio's struck between its three big-name creators -- Todd McFarlane (art), R.A. Salvatore (story), and Ken Rolston (design) -- not to mention the ideas that pour in from founder Curt Schilling. Fortunately, Frazier says that these larger-than-life personalities mesh well together: "The nice thing that's worked out is, I think if we'd got three famous game designers, it would have been a disaster: big egos, they're all on the same plane, it wouldn't have worked out. What makes this work is they're all different." Even though Rolston previously worked on The Elder Scrolls: Oblivion, Frazier said the designer wanted to try his hand at something fresh with a better combat system. "They're all great games," Frazier said of the Elder Scrolls series, "and I think they're progressively better, but they're all the same game. It's not like they're radically changing with time." Frazier said Reckoning has been compared to a "single-player WoW" as well as Dragon Age and Fable, but he insists that the world and ideas the team's been creating will take it far past those basic comparisons. You can take your first peek into the world of Amalur with the Reckoning demo -- and let us know what you think in the comments!

  • The Perfect Ten: The upcoming contenders

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2011

    While I'm on board the Star Wars: The Old Republic train (at least until SOE's Star Wars: The New Republic comes out in 2014 and forces SWTOR to shut down), I can certainly sympathize with the frustration that non-fans are feeling right about now. There are few things more annoying than not being into the latest craze -- or hating it outright -- and yet being unable to escape it. So I'm here to say to you today that, like World of Warcraft, SWTOR isn't the be-all, end-all of the MMO field. It's a part of it, but just one part, and there are many, many others in the works as we speak. Mama always told me never to put all your eggs in one basket anyway, so I'm spreading my eggcitement across many cyber-nests. This is the bone I'm throwing to all of you this week: a list of 10 Midichlorian-free MMOs that have me -- and should have you -- extremely buzzed about their development. In putting together this list, I realized that there are so many promising prospects that I divided them into two groups. This week I'm presenting the strongest contenders that should make it to launch with a solid product, while next time I'll list promising prospects that may be more of a long shot. I'm 47% confident that I will not forget your most-anticipated title.

  • 38 Studios opens a website portal to Project Copernicus' world

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2011

    While 38 Studios' top-secret Project Copernicus MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, Kingdoms of Amalur: Reckoning, inhabits. The studio launched a pair of websites devoted to the game world and its first game today. Over on Amalur, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while Reckoning is just a prequel to the eventual MMO, its website contains quite a few lore snippets as well as a world map to pour over while you're planning your future conquests. As part of the twin projects, R.A. Salvatore has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. Reckoning takes place during the Age of Arcana, with Copernicus happening some time thereafter.

  • Documentary filmmaker takes on MMORPGs

    by 
    Jef Reahard
    Jef Reahard
    11.09.2010

    As popular as World of Warcraft has become, we almost take it for granted that everyone on the planet is familiar with (or has at least heard of) MMORPGs. Despite the fact that gaming has become relatively mainstream over the last few years, MMORPGs remain mysteriously inaccessible to portions of the populace, and filmmaker Ben Gonyo aims to change all that with a new documentary called Gamers. Gamers sees Gonyo immerse himself in MMO subculture for the better part of two years, and features interviews with over 100 gamers, designers, critics, psychologists, comedians, and celebrities -- including Curt Schilling and R.A. Salvatore. The film is currently airing on the Documentary Channel on both DISH and DirectTV, and you can check out various previews and trailers at the film's official website, as well as after the cut. Finally, be on the lookout for a Massively review in the near future.

  • Atari and Cryptic teaming up on new Neverwinter RPG [update]

    by 
    Griffin McElroy
    Griffin McElroy
    08.23.2010

    Hey, die-hard fans of fantasy fiction, right about now would be a good time for you to make a saving throw against having your head explode. Atari and Cryptic, whose former unions resulted in Star Trek Online and Champions Online, have announced their next joint effort: A new online RPG set in the frequently game-adapted Dungeons and Dragons universe, Neverwinter. The PC game allows up to five players (or one player with AI companions) to select between five classes from the pen-and-paper RPG's roster, and play through an all new campaign, the story for which was developed in collaboration with Wizards of the Coast and author R.A. Salvatore. Also, much like previous games in the Neverwinter franchise, this one will include a tool, tentatively named "Forge," that allows players to create their own campaigns. The game's currently set for Q4 2011, but a Salvatore-penned prequel book, titled Gauntlgrym, will hit store shelves on October 5 of this year. Update: Gamespot recently sat down with Cryptic CEO Jack Emmert to divine a few details about the game, including its five classes (Fighter, Wizard, Rogue, Ranger and Cleric), what the Forge tools will be capable of, and how Neverwinter will adapt the tabletop game's 4th Edition gameplay mechanics. If any of that means anything to you, give the interview a look.

  • GenCon 2010: Fantasy fencing with 38 Studios

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2010

    One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds. While GenCon Indy lacked its usual MMORPG presence this year, Massively was able to grab a few minutes of face time with 38 Studios' founder and lead writer as they passed through the convention. It was a bit of an odd interview, however, as two of the biggest topics -- 38 Studios' move to Rhode Island and any solid details about their top-secret MMO -- were off the table for discussion. Do not fret, as that certainly didn't stop us from trying to pry for a few hints along the way. Schilling and Salvatore were obviously eager to spill the beans about Copernicus, but they are still biding their time until the right moment. Happily, the duo didn't mind us fencing with them for facts, and were quite open about their single-player RPG lead-up to Copernicus, their general philosophy of designing the MMO, and why they've waited so long to unveil it to the public. Read on, gentle gamers, for a few ripostes, parries and lunges with two of the biggest figures in the industry right now.

  • 38 Studios on Kingdoms of Amalur: Reckoning

    by 
    Mike Schramm
    Mike Schramm
    07.26.2010

    Curt Schilling's 38 Studios has finally announced the title of its first game at Comic-Con, and while details on Kingdoms of Amalur: Reckoning are still sparse, you can't argue that the game's already got potential. Fantasy author R.A. Salvatore has been working on the game's world and story, comic artist Todd McFarlane is designing the art, and Big Huge Games has teamed up with Elder Scrolls veteran Ken Rolston to put the title together. That's Schilling's gamble -- as an experienced gamer himself ("I've got five 70-plus" characters in World of Warcraft, he says), he's trying to make something that thrills him. On Thursday, the team held a Comic-Con panel and teased a mix of "deep quest narrative" and "combat that keeps you doing combat." Todd McFarlane jumped up on his chair to show off how big his characters' motions were and promised that "we will kill some people better in this game than anybody kills anybody." But can this talented lineup pull it off? I sat down to chat with Schilling, Salvatore, and Big Huge Games' lead designer, Mark Nelson, to see if they could share anything beyond what the short trailer and the screenshots revealed. %Gallery-98022%

  • Schilling teases possible Copernicus concept art

    by 
    Jef Reahard
    Jef Reahard
    07.08.2010

    Details have been sketchy regarding Copernicus, the code-name of the forthcoming MMORPG from Curt Schilling's 38 Studios. Other than the fact that the storyline is being written by noted fantasy author R. A. Salvatore, we haven't heard any concrete information on the game since GDC2010. Now, Schilling has unleashed a cryptic tweet challenging fans to find the Copernicus concept art among the images attached to a new interview with 38 Studios Senior Environment Artist Joe Mirabello. Schilling (under the Twitter handle of gehrig38) drops no hints as to which of the images might be the Copernicus art, but it's probably a safe assumption that it is one of the landscape pieces, given Mirabello's job title. Check out the interview as well as Schilling's tweet. [Thanks Karen!]

  • Big, huge interview: Big Huge Games head Tim Train

    by 
    Ben Gilbert
    Ben Gilbert
    04.29.2010

    When 38 Studios isn't busy hiring former Nintendo execs, Curt Schilling's Massachusetts-based MMO developer is buying up close-to-death development studios -- take, for instance, Big Huge Games. Tim Train, the studio's president, illuminated the near-death experience that Big Huge had in a talk at PAX East earlier this year (slides from said speech can be found below). He explained how, with just a handful of days left and termination letters ready to send out, 38 Studios swept in and saved Big Huge and the vast majority of its staff. We found his story so interesting, we thought we'd follow up with Train and have him explain it once more, as well as speak about other topics. Will Big Huge ever produce another digital board game? Unfortunately, it looks like you could be waiting on that for quite some time. Hit the break for the whole thing. %Gallery-92043%

  • GDC: R.A. Salvatore wants you to die

    by 
    Mike Schramm
    Mike Schramm
    03.12.2010

    Fantasy author R.A. Salvatore took the stage at GDC 2010 today and, while he made it clear that his talk about how to create believable fantasy worlds wasn't specifically about his work with 38 Studios' Copernicus project, he did talk a little bit about what he wants from an MMO game and gave the first mention of what the world of Curt Schilling's game is like. Salvatore talked for quite a while in his thick Massachusetts accent about his time in Everquest, which he said was "the best world in a game I've ever seen." He also lauded the idea of a death penalty in an MMO, and said that during his formative MMO experiences the threat of death (he once lost a hard-earned level when he was killed by an NPC that he accidentally clicked to attack) made living that much better. "If you take the pain out of the world," he said, "you lose the accomplishment of winning." And while he admitted that the Copernicus designers were fighting with him on whether or not to include a death penalty in the game, the company would at least make sure that a return from death was explained. His team has written over 10,000 years of history for the game's world (all compiled on "a wiki with over hundreds of pages in it"), and one of the major features of the setting's lore is a "device that's perfected" called the "Well of Souls." The Well, "when you die, will bring you back -- if you meet the conditions." He didn't elaborate about what those conditions were, but he asked the audience what a worldwide death-prevention device would do to institutions like kings and religions. "What happens when you take power away from powerful people?" he asked rhetorically. "How would it play out?" And, he suggested, if there were people who "turned the Well on," what if they threatened the rest of the world with turning it off? Vague, but intriguing. Copernicus still seems like it has a long way to go (Salvatore didn't show any slides or screenshots during his talk), but fans of the old EQ might find the game a return to the old ways if R.A. has his say.

  • GDC10: R.A. Salvatore talks Copernicus

    by 
    Jef Reahard
    Jef Reahard
    03.11.2010

    One of the great joys of game journalism is the opportunity to talk with a large cross-section of creative minds, all of whom share a passion for the art form. It's even more fun when you get to talk to something of a living legend, as Massively did today when we had the chance to interview multi-million selling author R.A. Salvatore at GDC 2010. For the three of you who've been living under a rock since the late 1980s, Salvatore is the creative force behind 22 New York Times bestsellers, including the The DemonWars Saga, Star Wars: The New Jedi Order - Vector Prime, and the Dark Elf series, whose protagonist Drizzt Do'Urden is one of the more celebrated fantasy characters in the genre's history. We sat down to talk with Salvatore about his role at 38 Studios, and how he's bringing his unique storytelling abilities to their top secret Copernicus project, an MMORPG sharing the same universe as the Project Mercury single-player RPG announced yesterday at the Game Developer's Conference. Hit the jump below for the full interview.

  • Pixar, Molyneux and Schafer also giving talks at GDC 2010

    by 
    Ben Gilbert
    Ben Gilbert
    02.02.2010

    Worried that you're only gonna get one legendary game developer speaking at this year's GDC? Well quit it, because it turns out that March's pontification festival will also feature the likes of Double Fine's Tim Schafer, Lionhead/MGS Europe head Peter Molyneux, Square Enix FFXIII director Motomu Toriyama, a couple of "Pixar notables," and fantasy wordsmith R.A. Salvatore. According to Gamasutra's announcement of the speakers, the gentlemen will join "almost 350 other lectures, keynotes, and panels" taking place at the early March event, giving speeches on everything from comedy in gaming (Schafer, of course) to intuitive game design (Molyneux), and even a sneak peek (the first, actually, if we're not mistaken) of 38 Studios' upcoming MMO (with R.A. Salvatore). For all you zipper and chain-clad folks, Toriyama's speech on creating "The Crystal Mythos" might be more up your alley. If none of that sounds exciting to you, then there's always the other 345 or so folks at the event or ... umm ... a bar down the street maybe? Listen, are you alright?

  • 38 Studios LFM, PST!

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.03.2009

    Have artistic talent? Code talent? More properly, do you have that, some industry experience, and the desire to build an awesome MMO? If you can answer yes to those questions and the idea of working with people like Curt Schilling, R.A. Salvatore, Todd McFarlane and other really cool people like Ryan Shwayder from Nerfbat makes you happy, then you'll want to check out the job postings over on the 38 Studios site. It appears they're looking for some more people to join them on their MMO dream team! Currently, the spots open are: Graphics Engineer Senior Character Artist Technical Director Senior Environment Artist Hopefully once all the positions are filled up we'll start hearing more about 38's upcoming super-secret MMO project, codenamed 'Copernicus.' Good luck to anyone who applies, and if you get hired, be sure to tell them to keep us in mind for that eventual Copernicus alpha test. We'd appreciate it!

  • The Daily Grind: Star-studded studios

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.14.2009

    Maybe it's just us, but it seems more and more that it's cool for Hollywood, sports, and music stars to openly admit their love of gaming. 10 years ago? Not too many people talking about it. Now? It's everywhere. To add to this, we now have gaming companies started by the rich and famous. There's 38 Studios, owned by Curt Schilling, who has gathered Todd McFarlane and R. A. Salvatore and a hugely talented team to help build Copernicus, the code-name for their very-under-wraps MMO. Added to that, we have the news yesterday that Vin Diesel's company, Tigon Studios is saying that their previously-claimed RTS will actually be an MMO entry. (Or perhaps a true MMORTS as those are fairly rare.) It's definitely interesting to see.This morning we thought we'd ask you a fairly simple question about these two - will their star status, or star lineup, make you more interested in trying their respective games out when they hit the shelves? Does star status matter to you at all? Does it make you less interested in trying them out? Or do you just not care one way or the other about who makes a game, and will only really bother trying it if people you trust say it's fun/it has a free trial/etc?

  • 38 Studios acquires MMO newsletter tailored to player characters

    by 
    James Egan
    James Egan
    10.03.2008

    As time moves on, we're slowly getting more information about MMO developer 38 Studios and their plans. 38 Studios, which brings together Red Sox pitcher (and MMO fan) Curt Schilling, comic book creator Todd McFarlane, and author R.A. Salvatore, is known to be developing a fantasy-MMO codenamed "Copernicus." When it comes to news regarding this game studio, we're primarily interested in Copernicus here at Massively, but our sister site WoW Insider turned up something else interesting involving 38 Studios. It turns out that they've acquired Mentor Media, creators of a custom World of Warcraft newsletter called Azeroth Advisor, which offers personalized information about WoW as it pertains to your own character. Could this be a sign of what's to come with Copernicus, and would you appreciate a customized newsletter offered in tandem with your MMO of choice?

  • 38 Studios welcomes Thom Ang as Director of Art

    by 
    Samuel Axon
    Samuel Axon
    06.27.2008

    Noted industry artist Thom Ang has started work at 38 Studios as Director of Art, according to a press release from the company. He has joined company founder and pro baseball player Curt Schilling, comic book artist Todd McFarlane, and fantasy author R.A. Salvatore to work on Copernicus, a secretive MMO project.Ang has previously been employed by THQ, where he worked on several titles including Disney adaptations, and Electronic Arts, where he worked on the Medal of Honor series. He's just another of many samples of veteran blood the studio has attracted.Details about Copernicus are hush-hush. We know 38 Studios is using the BigWorld and Unreal engine technologies. There have been hints in interviews about the direction the project is taking. That's about it, though.