ragdoll-physics

Latest

  • Darkfall update talks camera, physics improvements

    by 
    Jef Reahard
    Jef Reahard
    10.03.2011

    What's up in the lands of Agon recently? Quite a lot if the latest Darkfall dev update is any indication. The lengthy wall o' text touches on current development tasks including the possibility of an improved third-person camera, momentum mechanics, and ragdoll physics for the game's animations. Starter areas are also getting a makeover, and Aventurine producer Tasos Flambouras says that new and more powerful guard towers will deter newbie ganking without creating full-blown safe zones. Additionally, there's a bit more explanation regarding the ongoing siege and clan tweaks, and the devs continue to work on Darkfall's new armor specialization mechanics. Unfortunately there's still no word on either character wipes or a timeline for Darkfall 2.0's release, but there is quite a bit of other info available to peruse on the game's official site.

  • Cinemassively: Avatar Puppeteering possibly coming to Second Life in 2008

    by 
    Moo Money
    Moo Money
    03.28.2008

    When this blogger first came back to Second Life in 2006, Linden Lab was organizing their first SL Views group. When they flew the focus group to San Francisco, that session was about avatar puppeteering. Residents have not heard much about it since then.However, Jeff Ventrella, who was brought on to LL for this sole purpose (He also invented flexi-prims!), released a quick simulation video on YouTube today, complete with a website link for more information about it. For those unaware, avatar puppeteering involves natural joint movement and ragdoll-physics. Could this mean that it will be introduced in 2008? We can only hope!