rage-generation

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  • Shifting Perspectives: Reforging guardian druids for dummies (or better yet, crit)

    by 
    Allison Robert
    Allison Robert
    11.13.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, a cheerful question-and-answer session comes to a screeching halt. The following is a partial transcript of questions I have received ingame or via email since the launch of Mists of Pandaria, accompanied by their answers: What's the hit cap for bear tanks now? Versus a level 93 raid boss, it's 2,550, or 7.5%. If you're only running heroics, it's 2,040, or 6%. Thanks, Arielle! What the hell is going on with resto in raids? I don't know, but I suspect it's a version of the problem that plagued resto in the early days of Cataclysm. More on this next week when I've looked at more World of Logs parses. In the meantime, don't forget that other healers' (cough, monks) being overpowered renders us underpowered only by comparison. Do I need to worry about the "hard" expertise cap? Eh. It should be fairly easy to reach the soft cap (or get close to it) once you're sitting on heroic-level gear. After that, whatever expertise you get up to the hard cap is gravy, because if your rage income is enough to keep Savage Defense at maximum uptime, additional expertise won't really have a serious impact on your survivability. How do you get blood out of a shirt? Hydrogen peroxide. (From my raid leader) When will our scrub-ass warlock get to 90 so we can raid? I don't know, sir. And the last: How should I reforge my bear tank? (Fidgets.) Uh, well ...

  • Spiritual Guidance: When I was your age ...

    by 
    Dawn Moore
    Dawn Moore
    09.05.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. Every so often, I'm hit with this brilliant idea that I should level another priest. It always sounds like a lot of fun at first, especially when I'm just toying around in the character creation screen making my new baby all pretty. Do I want brown hair or blond hair? The sexy eyes or the vapid ones? Hmm ... now what do I name her? The fun ends a few minutes later when after skipping the opening cinematic (which I've already seen), I pick up my first quest and realize I've done this before. Sure, maybe this time I'm picking up Salvaged Supplies instead of Cactus Apples -- but really, it's always the same. That's why after about 5 minutes of killing eight boars or eight bandits or eight worgen, I bask in the glory of level 2 and log out. Except for today. Today, I was determined to get my new darling Elyria up to level 12 so I could see all of the new Worgen content and the new Forsaken quests in Silverpine Forest after that. I was really determined this time, and as a result, I made it through something like 42 Smite casts without logging out and got to learn Flash Heal as a result That's when I realized that damn, priests these days have it easy. Flash Heal at level 3? Really? Let me tell you how it used to be.

  • Bornakk clarifies rage generation formulas

    by 
    Matthew Rossi
    Matthew Rossi
    05.30.2009

    In a response to concerns on the forums about warrior rage generation, Bornakk replies that the formula is working fine - it's just using different numbers than the players who tested it. Two of the more interesting parts of his statement were as follows: In the formulas people are using, there is a constant value which is labeled as 'c'. At some point in the past, someone calculated a formula for determining c based on their level and that formula is not correct past level 70 as this value needs retuning from time to time like when a new expansion comes out. The value listed for c is 320.6 when it is actually 453.3. Some of the testing was done with ungeared characters hitting for very small amounts. There is a component to the calculation we haven't previously mentioned that will make the rage gained from those attacks sometimes not match the formula. Basically, the normal formula is Rage = (7.5d/c+f*s)/2. However, that result can never be larger than (7.5d/c)*2. This essentially means that very low damage attacks have a limit on how much they can be averaged up by the f*s component of the equation. It seems odd to me that this change to 'c' was left hidden for so long and only came to light following the changes to warriors in 3.1: one possibly explanation would be that rage generation via damage before the nerfs was good enough to obscure the issue. Nevertheless since I posted about the issue this week, I felt obligated to mention Bornakk's explanation of the discrepancy.

  • The Care and Feeding of Warriors: The strange case of rage generation in 3.1

    by 
    Matthew Rossi
    Matthew Rossi
    05.28.2009

    Since 3.1, DPS warriors (including myself) have been complaining about a lack of rage. To the point where Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf. Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.