ragequit

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  • 'Gears of War 4' will punish rage quitters

    by 
    Jon Fingas
    Jon Fingas
    01.10.2017

    Rage quitting isn't just a problem in fighting games. There's a good chance you've played shooters where teammates drop the very second it looks like they'll lose, dooming your team to defeat. And The Coalition wants to do something about it in Gears of War 4. The developer is rolling out Title Update 3 in January, and it'll introduce the first phase of efforts to punish those who bail prematurely. If a player quits a Core or Competitive round, they'll face a temporary matchmaking ban to "discourage drop out behavior" -- and the more they do it, that longer that ban persists. Moreover, Squads with a suspended player won't be allowed to do matchmaking until the offending player's penalty is over.

  • 'Street Fighter V' will publicly humiliate rage quitters (update)

    by 
    Jon Fingas
    Jon Fingas
    12.18.2016

    When Capcom said it was planning tougher penalties for rage quitters in Street Fighter V, it wasn't joking around. NeoGAF users have discovered that a briefly available PC test release of the game includes a badge that will identify users who are more likely to quit matches in mid-play -- as Polygon observes, it's basically a scarlet letter for fighting games. You'd get another icon if you always stay through the end of a match, too, so you would have an easier time finding players who are just as trustworthy as you are.

  • Capcom

    Capcom plans harsher punishments for 'Street Fighter' quitters

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.15.2016

    Capcom has been combating quitters in Street Fighter V since the game's debut. And tomorrow, the publisher/developer is apparently making the penalties for disconnecting before a match ends even more harsh. Like before, cowards will have League Points docked, and will also be locked out of matchmaking for an ambiguous period of time, according to a post on Capcom Unity. It sound exactly like what's in place currently, but that's supposedly working pretty well. There's more comprehensive update coming, too.

  • Capcom

    'Street Fighter' cheating means dropped ranks and lost points

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.05.2016

    Last week Capcom asked for your help catching Street Fighter V rage quitters in the act. Using the evidence the community provided, the publisher/developer was able to cross-reference it with internal data to find the folks with 80 - 90 percent disconnect rates and "unrealistic win rates," and punish the jerks.

  • Capcom needs your help tracking 'Street Fighter' sore losers

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.27.2016

    Street Fighter V might not feel entirely complete right now, but that's no reason to abandon good sportsmanship. Developer/publisher Capcom is aware of the problems the community is facing in terms of people rage-quitting when online matches that aren't going their way and it wants you to help. Over the weekend, if someone can't handle the Snake Eyez-level of heat you're bringing with Zangief and they disconnect, the gamemaker is urging you to use the PlayStation 4's "share" button to catch him or her in the act once the match has ended.

  • Officers' Quarters: The guy who won't run back

    by 
    Scott Andrews
    Scott Andrews
    01.27.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. What kind of monster never runs back after a wipe? This week, a guild leader is pondering his options after one of his raiders fails to grasp the teamwork aspects of raiding. Hi Scott! In June of 2013, I formed a guild with a few close wow friends, all who were part of the guild we were previously in which fell apart. The guild has prospered. We started off as a Flex only guild and have come along way since, currently 13/14N. Nine out of the ten raiders are great apart from one, an officer and one of the original members of the guild. He's a good skilled player but his attitude has left me speechless quite a few times. He has rage quit raids before because we couldn't raid till normal raid time. He has threatened to rage quit raids because he was subbed out to give another raider a chance at loot. He challenges every new tactic we have for a boss. If you don't share his opinion well, ill just say he's headstrong! He never runs back in after wipes either. It got to the stage where I was sick of him but I just couldn't bring myself to do anything about it. He followed me to the new guild and trusted me. I know now that that was stupid to do. I let it go on too long and it has led to some drama.

  • Aerial shooter Strike Vector targets January 28 launch

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.23.2014

    French indie studio Ragequit Corporation has revealed an unexpectedly near-term release date for its airborne first-person multiplayer shooter Strike Vector: January 28. The game, which counts Quake 3 and Crimson Skies among its inspirations, drops players into the cockpit of the titular "Vector," a futuristic VTOL jet that can either fly like a traditional fighter plane or hover like a helicopter. The real draw of the ship though, lies in its customizable armaments. Ragequit Corporation claims that the Vector offers "hundreds of combinations" of available weaponry, which should make it easier to ensure that your flying death machine is a unique snowflake among the hordes of other pilots you'll be battling against. While no price is listed on the game's Steam page as of yet, Eurogamer claims that once on sale, Strike Vector will bear a $24.90 price tag.

  • Officers' Quarters: Humbling Hellscream

    by 
    Scott Andrews
    Scott Andrews
    12.30.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Garrosh Hellscream, son of Grom, Chieftain of the Mag'har, Warchief of the True Horde, is no pushover when you meet him in battle. Nor should he be, as the final boss of Mists of Pandaria. He can break your raid team's spirit faster than he nuked Theramore. One such team is fracturing under the pressure of Garrosh and his freaky Old God souvenirs, and their raid leader is asking for help. Hello Scott! I am currently the raid leader/GM for a startup guild on a high-pop server. I was able to create a guild, form a raid team, and get them 13/14 very quickly on normal. However, I recently lost my partner tank (I tank as a warrior) due to RL issues, and had a DPS rage quit during our Garrosh attempts. I've converted a dps to tank (he has sufficient gear), and am having trouble finding the right comp/team to get Garrosh down. We rarely wipe on the first 13, but we are having trouble on garrosh.

  • The Guild Counsel: Revisiting the Guild Turkey

    by 
    Karen Bryan
    Karen Bryan
    11.28.2013

    A couple of years ago, we looked at a few ways that guild members can turn a guild into a nightmare, creating all sorts of drama and becoming the official guild turkey. Being in a guild can be a challenging experience as it is because you have dozens if not hundreds of people under the same roof, with many different objectives and ways of seeing things. But there are some members who amp up the drama and excel at creating tension. Everyone has a bad day here and there, but some players have more than their fair share. Let's look at a few guild turkeys for guild leaders to be careful of inviting in this week's Guild Counsel.

  • Raging League of Legends players win 35% fewer matches than average

    by 
    Mike Foster
    Mike Foster
    09.12.2013

    Riot Games recently pushed live an interesting, stats-driven look at the way players in League of Legends win games, and the conclusion is simple: Teams that work together tend to do better than those that do not. According to the video, "sportsman-like players" win over 1.7 million more games each day than average players. The video also explains that "rage doesn't win games," noting that the win rate for zero-rage teams is 54%, while teams with three keyboard-smashing players sink to 46%. The numbers get worse from there. Players who avoid flaming in chat and instead work to refocus their team see higher win rates overall. Riot also tracked the way individual players rank based on behavior. Players with a positive record of behavior win 10% more games than average players, while players with a history of community reports win 35% fewer. The decline generally starts with one loss, which starts the raging, which in turn causes more losses. Check out the video after the break to see the stats in action.

  • Breakfast Topic: Have you ever ragequit from a WoW group?

    by 
    Lisa Poisso
    Lisa Poisso
    06.03.2013

    Temper tantrums aren't really my style. Thanks to years spent onstage in the theatre, my first reaction to any sort of problem is to make sure the audience never knows anything unusual is going on. If something in game irks me that much, I tend to grit my teeth and get through it for the moment. After that, of course, I may well choose to never go back and do that particular thing ever, ever again. But nothing sends me into a rage faster than those clueless types who bat their eyes while innocently murmuring, "It's just a game, people. It's just the internet. This isn't real life." Players who still manage to think this way even in today's connected age are typically the first ones to thoughtlessly pull the plug when they get their panties in a twist over one thing or another. That whole attitude? Grrr. Stay away from me. If I even so much as get a whiff of that attitude, I'll ... I'll ragequit on you before you ragequit on me. Have you ever ragequit a WoW group or raid? We're not talking about slipping out of a dysfunctional situation based on sheer frustration; we're talking a full-on, spittle-flecked ragequit with slamming keyboards and turning off the computer power button. What was the thing that broke you down? That bad? Yeah, that bad.

  • The Summoner's Guidebook: Making League of Legends a better place

    by 
    Patrick Mackey
    Patrick Mackey
    10.04.2012

    It's no surprised that League of Legends has a very caustic community. Players on messageboards all over the internet (including our comments section) can attest to the fact that LoL's community leaves a lot to be desired. Unfriendly players and offensive language are the norm, and these bad attitudes keep many summoners from logging in. Riot hasn't let the issue lie, though. The Tribunal was a good first step toward building a better community, and if reports are to be believed, it does a fairly good job. However, simply punishing players doesn't encourage good behavior. That's where the latest effort, the Honor system, comes into play. Honor allows players to give positive feedback to friendly or supportive players, either friend or foe. Gaining honor alerts a player of his or her good behavior, and Riot has hinted that it may be the basis of future rewards. Is it a good step in the right direction, or will it just encourage "honor trading?"

  • The Road to Mordor: Out of game on party business

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2012

    Here's an odd confession for a Lord of the Rings Online columnist to make: I haven't been playing the game much in the past month. I've been, for all intents and purposes, on a gaming sabbatical from Middle-earth. It's not as bad as it looks at first glance because I do this all the time with any MMO I play. I found out the hard way years ago that nonstop gaming in a singular dedicated title was a terrific recipe for spectacular, many-onlookers-injured flaming burnouts. No matter how good that pixelated pizza is, we've been told, if you have it for every meal, sooner or later it will taste like moldy routine in our mouth. And that's not good for anyone. The good news is that my sabbatical is at an end after only flitting into LotRO on occasion over the holidays, and I'm rested up and recharged for another great year of slaughtering wildlife in Tolkien's honor. Before I do that, however, I'd like to take this opportunity to share why I feel that it's OK to "go on sabbatical" from LotRO... and why it even benefits the game as a whole for its fans not to play once in a while.

  • The Perfect Ten: Excuses for ditching a dungeon run (from least to most insane)

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    I never knew I suffered from narcolepsy before I started playing MMOs, but it only took a few late-night dungeon-runs before I started to experience extremely rapid transitions between being an active member of my team and snoring somewhere in the vicinity of the WASD keys. I'm not saying that all dungeons are boring or anything, but rather that when you start one, you've kind of committed to seeing it through (unless you're the jerk who always teams up with me through the LFG tool). Unfortunately, that means you're locked into an unknowable span of time during which narcolepsy, hunger, and brilliant flashes of insight about how to cure Chronic Giggling Syndrome (CGS) can strike. What can you do? Usually, nothing other than to suffer through the slow plodding of your four other ball-and-chains and start burning small sacrifices to your deity of choice in hopes that this run will end soon. Or you can pull out an excuse and get out of Dodge. I'm not saying you should use these every night -- you will build up a very negative reputation, quickly, if you do so -- but sometimes you just need an escape hatch so you can go sleep, eat or call the CGS laboratories in Albuquerque. That's what I'm here to help you with today by providing 10 tested excuses to ditching that disastrous dungeon run and getting on with your life.

  • The Perfect Ten: Most controversial MMO stories of 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2010

    Well, this is it, folks. The end of the year. A time of reflection, of massive weight gain and of lists. Man, we like our lists, do we not? Fortunately, at Perfect Ten Industries, we've been excelling in lists for months now. Frankly, we're just getting warmed up! While 2010 may not have been much to write home about in terms of newly launched MMOs, there was more than enough controversy to keep the discussion brewing for months. MMOs are big business, and when every move you make is closely scrutinized by millions of gamers, there's no room to slip up unless you like forum hyenas pouncing all over you, snapping and snarling at your faulty flesh. So let's take a jaunt down our top 10 list of the most controversial stories of 2010 on Massively, keeping in mind that it was devilishly hard just to keep this list to 10 at all. What's a week without being riled up about pixels and polygons, after all?

  • Breakfast Topic: Share your ragequit moments

    by 
    Alex Ziebart
    Alex Ziebart
    10.28.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Online gaming allows people the anonymity to be jerks if they want to and not face many actual consequences, whether it is trolling, ninjaing a piece of loot, rage-quitting a group because of a single wipe, or getting into a shouting match over Vent. Sometimes we carry real-life events in game with us. We have a bad day at work or break up with a girlfriend or worse, and we are unable to suffer noobs lightly. Sometimes we're rude, telling the guy doing terrible DPS he is bad and removing him from the group, as opposed to trying to help him; sometimes it is far worse. Back in The Burning Crusade, I was in a raiding guild I particularly liked. Good progression, mostly decent people, raid times that fit my schedule well at the time -- I thought all was good. However, there was on officer who I just did not get along with. So one Saturday, she was forming a ZG raid and asked me if I wanted to go. I said no, I was dealing with something in real life and was about to log. I didn't go into details, but we had a death in the family, and I just wasn't able to really concentrate on tanking at the time. I logged off. So a couple of hours later, I logged back on an alt and noticed they were still in ZG, so I asked what's up and how many chests they got. The officer went on a rant, just berating me endlessly, taking out their bad raid on me. I gquit on the spot -- all of my characters. Other officers talked to me later and asked me what happened, and I told them ... but I just could not go back after that. While I am currently in a guild that suits me better, I still wish I had left the previous guild on better terms. So have you done anything in a fit of rage you truly regret, something you actually felt guilty about afterwards?

  • Rumor: Final Fantasy XIV draws a $26 million ragequit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2010

    reddit_url = "http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/"; reddit_target="gaming"; Tweet You may or may not be one of the people unhappy with Final Fantasy XIV in its current state. Certainly the game has both drawn its fair share of ire and praise, and it's hard to picture a launch with more strongly divided opinions. But even if you hate everything the game turned out to be, you have to admit that you can't make quite the spectacle that one unnamed Japanese player did -- a rage-fueled quit that involved selling off $26 million worth of Square-Enix stock as a parting gesture. Square-Enix experienced a definite dip in stock value on the 7th, dropping from 1800 yen a share to 1735 a share before recovering later in the day. According to Japanese sources, this was preceded by a rather angry dispatch from a shareholder explaining that he was so disgusted by Final Fantasy XIV he no longer wanted any of the stock. While there is some debate as to the chain of events and their veracity, it would certainly make this event the ultimate response to the question of "can I have your stuff?" [Thanks to Stormwaltz for the tip!]

  • The Daily Grind: What are the highs and lows of your MMO history?

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2010

    For all the hubbub that people like to make about MMORPGs being stale, predictable affairs where little changes from day to day, history tends to judge that as a lie. The truth is that the growing nature of the game worlds, coupled with our varying perspectives and our developing online social relationships means that our experiences in MMOs change with time. We have good days and bad, highs and lows, excitement and drudgery -- much like real life, as a matter of fact. Today we're all about balance -- we want to hear what was your greatest MMO experience as well as the worst. What MMO accomplishment, session or even first impressions made you hug your computer with glee? On the flip side, what caused you to throw your keyboard across the room in frustration, scream into Vent or /ragequit? What was your thrill of victory and your agony of defeat?

  • Officers' Quarters: Ragequit fallout

    by 
    Scott Andrews
    Scott Andrews
    10.05.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.If you've played WoW long enough, and if you've raided enough, odds are you've wanted to quit your guild right in the middle of a run at some point. Some people actually go through with it. I'll never forget the night many years ago when our raid's main tank quit the guild and zoned out of Onyxia's Lair while he was tanking the boss. Yeah, that guy had some anger issues . . .But what happens when a guild leader ragequits in the middle of a raid? Read on to find out!Hi Scott,A friend and I started a guild about 5 months back. I assumed the Co-Gm role, led the raids and recruited quite a bit. After a slow start we ended up making an impact on the server as a stand up crew and were moving into the top rankings for 10 and cracking the 25 man progression as well. The other Co-Gm was very good at handling issues and I admit that was not my strong point. Things worked really well until unfortunately I had an "EMO" moment.

  • Final Fantasy XI's character reactivation service lets you bring deleted characters back to life

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.30.2009

    Do you miss the home you use to call Vana'diel? Do you wish you never punched that "delete" key when you were signing off of PlayOnline for the last time? And, lastly, are you too impatient to wait for another "Return Home to Vana'diel" campaign to begin?Good news for you then! The guys and gals over at Square-Enix have finally decided to drop their timed campaign and bring in a new permanent solution for those of you who have deleted your characters from the system but would like to get them back -- character reactivation.The new service allows people who have canceled and deleted their Content IDs, people who have deleted characters and canceled their accounts, or people who have canceled their accounts and let the account sit for too long to go back in and restore old data to the account. This means when you now /ragequit Final Fantasy XI and press that delete key too hastily, you can now undo that mistake you made.Sadly, this method won't offer anniversary rings like the "Return Home" campaign did, but hey, you can get your character back anytime you want now! What's not to love?