random-events

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  • Defiance spotlights a new kind of arkfall

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2013

    If you've played Defiance for a while you're pretty familiar with how the game as a whole works. There are rules, an ordered nature to the whole thing. Arkfalls happen a certain way. Except the game's latest DLC pack has introduced a new wrinkle in the form of Dark Matter arkfalls, events pitting players against waves of Dark Matter enemies with the goal of being the only side left standing. Which is easier said than done. Players will encounter four types of event in both Minor and Major categories; the former lasts 20 minutes and the latter runs for 60. Extractor and Mayhem events pit players in an escalating shootout with Dark Matter forces, Obliteration tasks players with destroying an arkfall core, and the Extraction Force event pits players against the strongest of the forces that the Dark Matter troops can rally. Take a gander at the video past the break for some of the feel contained within these new events.

  • Leaderboard: Dynamic events vs. investigation quests

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2012

    Guild Wars 2 decided to do something a little different when it was time to put together the game's content. Rather than having a few hubs where players can gather and grab a laundry list of quests, the game offers a few points of open-ended content and a lot of random events jumping up all over. The Secret World went in a very different direction with the same goal of mixing up the final experience. Not every quest is a matter of just clicking the right stuff in the right places. There are quests where the answer lies behind a puzzle, something to challenge the mind of the player rather than just your character's murdering arm. In the case of the former, dynamic events keep areas feeling fresh time after time, but they've also garnered some criticism for their simplicity or awkwardness compared to normal quests. On the other hand, the latter is pretty stagnant the second time you're solving the same puzzle, but it offers you a mental tease you don't always get from MMOs. So which do you think is the more interesting breakout? Dynamic events or investigation quests?

  • The Game Archaeologist and the SysOp's Sinister Stratagem

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2010

    When you think of MMORPGs, I wouldn't blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today's 3-D polygonal glory. But it's not like people just woke up in the late 90's, looked at each other, and said, "Hmm. Online multiplayer RPGs. Let's make it happen!" On the contrary, history had been building up to that moment for quite some time. Tabletop RPGs and computer MUDs (multi-user dungeons) were both important ancestors of modern MMOs, just as was a mostly forgotten piece of software lore: the bulletin board system, also known as the BBS. In layman's terms, BBSes were like pocket internets -- host computers that allowed anyone to dial up and use special programs remotely. While BBSes weren't (initially) tied together like the world wide web, they featured a lot of the elements that would make the WWW so popular, such as email, forums, and, yes, online games. Today's special one-shot Game Archaeologist will take a brief look at the history of the BBS, as well as a couple of its games that could be considered "MORPGs" (like the renowned website, the "Massively" part would be a while in coming). Dial up, gentle readers, and make your hissing modem noises!