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  • Arcane Brilliance: Level 80 mage gearing roadmap, part 1

    by 
    Christian Belt
    Christian Belt
    05.15.2010

    Welcome to another installment of Arcane Brilliance, the weekly mage column of choice for mages who hate warlocks, warlocks who secretly want to be mages, and everybody else who likes their mage discussion sprinkled lightly with random and inappropriate references to Lost, Flock of Seagulls, Lufia, and KFC's new "Double Down Sandwich," or as I like to call it, "population control." I mean, seriously? Who greenlit this? "I have an idea, guys. Let's offer a bacon and cheese sandwich where we remove the bun and replace it with two slabs of fried chicken! Ooh, and then, instead of offering drink sizes, let's work on a way to allow customers to hook themselves directly into our soda machines intravenously. They'll be mainlining Dr. Pepper! Because if there's anything America needs more than ever during these tough economic times, it's more ways for people to kill themselves via food!" Lately, a lot of you have been asking for gearing advice for the new level 80 mage. It seems that a good number of people (myself included) have been making good use of this pre-Cataclysm lull to level their alts, and I'm proud to learn that many of you have chosen to level a mage as one of your alts. For many of you, the gearing landscape probably looks very alien when compared to the way it looked when you were gearing up your last character. New opportunities abound, with the promise of epic gear dangling around every bend. What path should you take? Fear not, young magelings. This week, Arcane Brilliance has decided to draw you a roadmap. Now, a warning: Arcane Brilliance can't draw. Seriously, when Arcane Brilliance was 5, he drew a picture of a "horse" for his mother. As horse pictures go, it was apparently quite disturbing. Arcane Brilliance had to spend some time at a hospital for "special" children, and mom started drinking heavily. So, you're going to have to use your imaginations about the "map" part of the roadmap. It's mostly going to consist of words, something Arcane Brilliance can produce largely without upsetting medical professionals. Largely. So you've hit level 80 with your mage. Your gear slots are likely filled with a random assortment of quest rewards, heirloom gear that suddenly doesn't look so good anymore, and stuff that dropped in normal Nexus ten levels ago. You'd like to start running some of the level 80 content, but your DPS still hasn't cracked a thousand. You're not geared enough for a trip to heroic Ramparts, let alone heroic Trial of the Champion. So what do you do? Where do you begin?

  • WoW.com Guest Post: From manners to mechanics: Five tips for DPS in heroics

    by 
    Adam Holisky
    Adam Holisky
    02.10.2010

    In the next installment of our guest post program, WoW.com welcomes Kelly Krehbiel. Kelly plays as Galestrom, a Night Elf Hunter on the Turalyon realm. A proud member of <The Elders of Turalyon>, he's been playing the game for a little over a year. "The coolest thing to me, is really having fun with this game." His guild makes it simple, he says. "They're some of the most helpful and knowledgeable people I know, and they really make it easy to have a blast." In From Manners to Mechanics -- Five tips for DPS in heroics, Kelly explores how you can be at the top of your game during your random heroic dungeon runs. It's a known fact that we DPS are a dime a dozen. If we leave an instance (or are kicked), another waiting DPS immediately steps in and the fight goes on. For us, things are a little different. We're waiting several minutes to run heroics, hoping to close out our dailies before the 'Enter Dungeon' button finally arrives. While it's true we're easy to replace, there's no question we bring value to the fight. If we weren't around, it would take a significant amount of time for the tanks and healers to get the job done. Thankfully, enrage timers keep us in business we're handy to have along, so it behooves us to ensure we're doing our part. From the way we carry ourselves, to the very mechanics of our class, there's a few tips we can use to make sure we're getting the most out of our heroic runs. After the break, we'll show you how to do just that.

  • Blizzard: Run Oculus, win fabulous prizes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.05.2010

    Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action. But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos. Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.