random-number-generator

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  • The Daily Grind: What was the best random drop you ever got?

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2013

    The Skinner Box design to MMOs and the random nature of loot tables means that an absolutely epic piece of gear could conceivably drop with the next kill. Or the kill after that! Or after that! Or... yeah, you know the drill. The unpredictability of corpse looting is like a little slot machine built into our games, mostly giving us trash while once in a while paying off in incredible dividends. It's the latter that I'd like us to discuss today. Every once in a while I do a double-take when I see that I just looted an ultra-rare item. I didn't even know text that color existed in the chat window, to be honest! And getting that incredible drop can make my evening (not to mention give me bragging rights to my guild). So what was the best random drop you ever got in an MMO -- and what did you do when it happened? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Is loot better with an RNG or token system?

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2013

    Oh the random number generator, how we love to hate thee. And yet you're so very addictive; with the roll of some virtual dice, we could win big-time on any given kill. Sure, you're often very stingy, but that makes the payoff so much more sweet. With MMOs, the house doesn't win if you play long enough -- you do. Then again, there's the "sure bet" of tokens. Maybe we won't have a shot at uber-loot for every kill, but slowly and surely we can collect enough currency to barter for what we do want. Token systems are the assurance of eventual payouts. Which do you prefer when it comes to acquiring gear in MMOs -- the random number generator or tokens? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Behind the Mask: Are grab bags a scam?

    by 
    Patrick Mackey
    Patrick Mackey
    12.01.2011

    Everyone's heard of the "gift box" phenomenon. It's a common theme in F2P MMOs to release an item that doesn't have guaranteed contents and instead has a random selection from a pool of items. Sometimes there are rare bonus items inside; other times there are things the buyer didn't really want. Champions Online has taken its second foray into this territory with the Service and Cursed Grab Bags, a pair of C-Store items that grant a chance at a variety of tradable goodies. Gift box items sell to a variety of people. Some find the idea of chance more fun, and others absolutely must have the rare items and will spend lots of money trying to get them. Are the grab bags a scam, though? After the jump, we'll look at just why that is and hopefully give you enough information to come to your own conclusion.

  • Aion fail-proof manastone supplements available in the cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.28.2011

    Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop. If you've never played Aion, here's a run-down: Socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package. You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers. We'll update the post as that info becomes available. [Thanks to Indeterminatus for the tip!]

  • Arcane Brilliance: Perfecting the fire tree

    by 
    Christian Belt
    Christian Belt
    04.09.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, though, it's mostly for fire mages, a spec that isn't at all broken. And yet, here we go, spending a thousand words or so endeavoring to fix it, just going to show that mages, given the opportunity, can and will complain about absolutely anything. When I started this triumvirate of columns highlighting the shortcomings of the three mage trees, I knew that this would be the point at which I would start having problems. See, things were pretty easy with the arcane and frost trees. You can find those two previous columns behind the following links: Things I want to see changed, arcane edition The constantly evolving, completely stagnant frost tree Both of those trees have real problems. You remember when you were a kid and you didn't want to eat your mom's meatloaf because it looked and smelled like something left in the wake of a mule with irritable bowels? And then she'd tell you to eat it because kids in whatever African country happened to be having a famine that year had it way worse than you? That's how frost and arcane mages want to respond when fire mages complain. You think you have problems? Well how about I trade you my Arcane Barrage for your moving Scorches? See what kind of problems you have then. The fire tree is flat-out incredible right now. It's near the top of the damage charts at the highest levels of Cataclysm raiding, the talent tree is spectacularly designed from top to bottom, and most importantly, the spec is just really fun to play. Still, there are a couple of nagging issues -- annoyances that, if addressed, might just result in the game's first truly perfect spec. I think that's a noble goal, and we're gathered here today in pursuit of it.

  • The Daily Grind: When has an MMO driven you to madness?

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2011

    Theoretically, MMOs -- like all games -- should be relaxing. They're entertainment, right? Where we go to unwind, to get away from the stress of life by mindlessly slaughtering thousands of virtual beings? For the most part I like to believe that this is true, but I know that there are exceptions. Dark exceptions. There are moments when MMOs show a cackling face from the void as they work to drive you to near-madness. Sometimes it's when you've run a dungeon 500 times for a piece of loot that never, ever drops. Maybe you're oh-so-close to completing an epic quest and you get ganked at the last second by a Rogue on PCP. Perhaps it's losing a battle to the almighty random number generator. So when has an MMO driven you to madness? When did a game tip you over into that swirly void of lunacy and give you a big ol' shove? Join us in the psych ward today by sharing your tale! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wings Over Atreia: Hit or myth?

    by 
    MJ Guthrie
    MJ Guthrie
    01.17.2011

    You know they are out there. You hear them -- sometimes whispered in reverence, sometimes shouted by a particularly spazzy groupmate. Whether treated as ancient wisdom or snickered at, they cannot be avoided. But how much do you believe in them? Superstitions. Superstitions (myths, legends, folklore) are not by definition bad or even incorrect. In fact, superstitions are another way for a community to bond; shared beliefs go a long way towards creating a cohesive group. Every culture has superstitions, and gaming -- a unique culture, but a culture nonetheless -- is no different. And each game has its own unique collection of folklore. Whether they consist of avoiding specific loot, crafting with a full DP bar, or something almost whimsical (such as turning around in a full circle before my second attempt at Miragent's leggings), Aion is full of little snippets specific to the world of Atreia. What superstitions are prevalent in Aion today and just how much truth do they hold? Knock on wood and cross over the break to check it out.

  • The Daily Grind: Bow to the RNG

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    If you were ever pressed to come up with three letters that defined MMORPGs more than anything else (other than, y'know, "MMO"... or "RPG"), chances are you'd be dithering between "PUG" and "RNG." Man, we gamers like our acronyms, don't we? Just one more step toward that militaristic online state! The RNG -- random number generator -- is that tiny unseen subroutine that basically decides whether you're going to get phat lewts or not, whether you're going to hit a mob or miss, and whether the game will have downtime on the one day that week during which you have free to play. Some people swear fealty to the RNG, bowing to it above all. Some curse its very existence, for it has driven lesser people mad from its fickle nature. So when have you been royally worked over by the random number generator, even though statistically you should have succeeded long before? When did the RNG gods favor you by dropping a major blessing in your lap on the very first try? And what games are you certain have a mean-spirited RNG that try to do everything in its power to drive players insane?

  • Breakfast Topic: A random topic

    by 
    Anne Stickney
    Anne Stickney
    02.26.2010

    a·chieve·ment - n. 1. The act of accomplishing or finishing. 2. Something accomplished successfully, especially by means of exertion, skill, practice, or perseverance. The achievement system was introduced back just before the launch of Wrath of the Lich King. There wasn't really any purpose to the achievement system, although some achievements give pets, items, or titles -- the main purpose of an achievement seems to be just... something to do when you've got nothing else in mind. Personally, I love the achievement system. I like being able to plug away at something tedious and somewhat mind numbing every now and again, regardless of the fact that those points really don't mean anything. What bothers me though, and has bothered me since the first cries of an achievement being too difficult to complete is the little voice in the back of my mind that wonders if people realize what an achievement is supposed to be.

  • USB Hourglass flips itself, generating random numbers in the process

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.22.2009

    This is such a bizarre combination of the old and the new that at least a few of our geekiest readers are sure to get a kick out of it. The USB Hourglass is essentially an egg timer equipped with an optical beam for keeping an eye on sand levels and a rotating mechanism for flipping the thing when all the sand has landed at the bottom. But that ain't all! The observed light levels are sent to a host PC (via USB, which also supplies power) where any of your favorite open source tools can use it to generate random numbers. The rest of this -- "entropy," "random" versus "pseudorandom" number generators, etc. -- is simply a little beyond us this morning, although we're sure that this will produce a lively and intelligent discussion in the comments (where many a lively and intelligent discussion has taken place over the years). Just make sure you peep the video after the break first -- it's a blast.

  • Blood Sport: Improve your play

    by 
    C. Christian Moore
    C. Christian Moore
    11.30.2009

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening music: Imogen Heap's Hide and Seek. Imogen Heap is quickly making a name for herself as one of the most profoundly talented artists today. I've been surprised how often I've heard her music recently, as I had always presumed she would remain as an unrealized genius; an underground phenomenon. Her independent work is both euphoric and mentally stimulating. I am elated she has gained some notoriety, even if only within the past few years. Hide and Seek is one of those rare, almost one-of-a-kind tracks that has an incredibly strong gravity in its simplicity. The power of the minimalistic approach creates a forceful (but delicate) melody. Although I love some remixes (Tiesto's is particularly intelligent, as the paradox of stripping away the essence of the song by adding unnecessary elements isn't present, unlike in oh so many other remixes), the original is something akin to a Greek sculpture -- beautiful in the nude. Last Week: We discussed our hatred for Scrubby McDouche. Even if you've never stepped foot into an arena, you've probably played with someone who has the god complex thing going on. He always has an excuse for his shortcomings. He is never to blame for the raid wipe, game loss, or his sub-optimal play in any aspect whatsoever. This week, we're going to be examining the opposite kind of arena combatant. Playing with this individual is not just a good experience -- it's the reason many of us continue to play MMOs. She does everything in-game well, and has fun doing it. She is probably the best player you know, and certainly the most enjoyable to arena, raid, and level with. Today we're going to discuss how to own it up in arena, both theoretically and realistically. Check out what makes a good arena player tick after the break.

  • Breakfast Topic: It's gotta happen sometime

    by 
    Mike Schramm
    Mike Schramm
    03.20.2009

    Whitney over on WoW Ladies LJ has a story that's so improbable it must be true. Not only did her guild pick up an epic on command in Naxxramas, and not only did they pick up two of the exact same epic item in a row, but they actually got three of the exact same item in the same room. As you regular readers know, I'm horrible at math, so I'm not sure how unlikely that is (you'd probably have to figure how much trash you actually kill every Naxx run and combine how likely it is for each of them to drop the item), but I'm guessing very. Still, given that every drop is randomly generated when a mob spawns (in other words, when you walk into an instance), it's still possible. Even a flipped coin can come up heads 100 times in a row.So yes, even though we don't think about it much, it's totally possible to get Mr. Pinchy on the first try, or pick up three epics in three pulls. Ever just been really, really lucky? I've had the opposite happen, too -- I go for an hour without seeing a drop, check all of the databases to make sure I'm in the right place, and then just before I quit, sure enough, whatever I was looking for drops.Got any stories of the random number generator (RNG) being really random?

  • Toshiba creates fastest random number generator

    by 
    Ryan Block
    Ryan Block
    02.08.2008

    The über crypto-geeks in the house just raised all kinds of eyebrows with the announcement of Toshiba's new physical random-number generator, which can pump out 2 megabits per second of random output in a 1,200 square micron circuit size. You're a unique kind of person if this stuff gets your motor running -- or if you actually need 2Mbps of random data on the go. May we suggest Kabbalah, or perhaps a game of Go?

  • Breakfast Topic: Does the RNG hate you?

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.05.2008

    It's your 20th run in Shadowlabs and just know Murmur is going to drop your Hallowed Garments so you can complete your Priest dungeon set. I mean, it's been 19 times already and you've sharded the Tidefury Kilt how many times? It's gonna drop this time, you feel it in your bones. Down he goes and the on his body you find...a Sonic Spear. You're guildies don't need to be on voice to hear your yelling.It doesn't matter if you're waiting for a specific drop or rolling on sweet raid loot or prospecting ore for rare gems, the question remains: does the random number generator hate you?

  • Berlin's Tesla gallery hosts ghostly techno-art

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.18.2007

    Do you like art? Do you like mystery? Do you like technology? We get the impression that at least some of you are either nodding in agreement, or mouthing the words, "Yes I do," over and over. If you're one of those lucky few, here's some information you might enjoy. Two artists at the Tesla gallery in Berlin have created fairly interesting works which also happen to have connections with technology and our perception of technology. The first is called Digit, wherein a writer sits at a table and runs his hand over a blank piece of paper; as his hand moves down the page, words appears as if by magic, though no mechanism for writing is visible to an observer. In the second piece, artist Martin Riches has created a random number generator, a complex system of wood and string which allows a steel ball to propel through the machine, eventually playing one of three instruments when its journey comes to an end. Interesting stuff, surely... but can it play Doom?