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  • Waging WAR: Hands-on with Thanquol's Incursion

    by 
    Greg Waller
    Greg Waller
    10.23.2010

    This week, Waging WAR brings you Greg's hands-on impressions of the new RvR 24v24 instanced dungeon coming soon to Warhammer Online: Age of Reckoning. With true grit, determination, a staff, sequined robe and his trusty wizard hat, Greg brushes the dust off of his Archmage skills and reviews Thanquol's Incursion. I was able to put together everything needed on Wednesday evening, so setting up for Friday afternoon's scheduled test of Thanquol's Incursion didn't take long at all. I didn't want to get tied up in learning a new career along with testing completely new content, so I decided to stick with what I know best and roll my Archmage on the PTS. Luckily, I tend to go light in the add-on department, so after getting my keybindings ready and scattering my UI all over the screen in my own (olympically) special way, I flew to Praag and found a warband in no time flat. Friday's event started up right on time, and the testing was under way. The warband headed out to one of the various instance gates and we zoned in. Follow along after the break as I discuss my first-time hands-on experience with the new RvR gated 24v24 instanced dungeon: Thanquol's Incursion.

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.