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Having hit level 80 on one character, finished the personal storyline, delved into dungeons, been handed my backside in PvP, conquered keeps in WvW, and run around like a chipmunk on crack with multiple alts, I feel that I am totally in a position to pass absolute judgment on Guild Wars 2. W...

October 2nd 2012 at 4:00pm 0 Comments
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There are two weeks left until the official launch of Guild Wars 2. That's a little nutso because a significant portion of my (and a great deal many other folks') energy in last few years has been dedicated to anticipating the game. Seeing it live will be something of an adjustment. I keep w...

August 14th 2012 at 10:00am 0 Comments
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After the first mostly-open beta weekend event, reaction to the dynamic event system of Guild Wars 2 is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although...

May 15th 2012 at 1:00pm 0 Comments
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Community Team Lead Martin Kerstein updated the ArenaNet blog a few days ago with some information about his team's plans for the Guild Wars 2 community. The two big bits of news were that there will be official forums (to the evident skepticism of the Guild Wars 2 Guru mods) and there will not b...

March 20th 2012 at 6:00pm 0 Comments
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Looking around the Guild Warsy corners of the internet, I've found some confusion about quests and dynamic events. Having this handy platform to stand on, I thought I'd try to clarify things for those who aren't really sure what standard XP-gain looks like in Guild Wars 2. If this is old news to...

March 13th 2012 at 2:00pm 0 Comments
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People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of...

March 6th 2012 at 11:00am 0 Comments