real-world-locations

Latest

  • Age of Wushu devs making 'painstakingly accurate' recreation of ancient China

    by 
    Jef Reahard
    Jef Reahard
    11.29.2012

    Age of Wushu may feature wire-fu and mythical monsters, but it also features a pretty realistic recreation of 15th century China. The latest Snail Games dev blog takes us backstage for a look at how the developers are bringing the Ming Dynasty to life. "The details in Age of Wushu are painstakingly accurate, from the largest city to the smallest structure the game is designed to match the real world," Snail says. Since a picture is worth a thousand words, the studio has also included several in-game images with their real-world analogs superimposed on top. See for yourself at the game's official site.

  • Age of Wulin sandbox to feature accurate real-world locations

    by 
    Jef Reahard
    Jef Reahard
    06.26.2012

    How would you like to know a bit more about the setting, landscapes, and historical background in Age of Wulin? Yeah, it sounded cool to us too, which is why we're bringing you the highlights of the latest press release from gPotato. The free-to-play firm is publishing Snail Games' upcoming martial arts MMO in Europe (it's also coming to North America as Age of Wushu), and it says that the game and its expansive world is inspired by over 2,000 years of Chinese legends. The Wuxia and kung-fu genres are major influences, of course, so AoW takes place during the early years of the Ming Dynasty, when China's martial arts culture was at its peak. If you missed our E3 preview, you should know that the game is a skill-based sandbox featuring eight distinct combat schools and plenty of novel non-combat mechanics. The game also boasts upwards of 40,000 NPCs inhabiting 27 regions that stretch across 130 square kilometers. This is a free-roaming open-world title, too, where explorers can visit real locations like Beijing or even the developers' hometown of Suzhou. Want to walk the Great Wall? You can, along with a Shaolin Monastery, the Wudang mountains, and dozens of other locations. gPotato says the devil is in the details, so the devs have "studied and analyzed old maps, plans, and blueprints in order to reconstruct real places in game with the greatest accuracy possible." If you missed the game's North American launch trailer, we've embedded it for you after the break. [Source: gPotato press release]

  • Funcom building a bridge between the real and the fantastic in The Secret World

    by 
    Jef Reahard
    Jef Reahard
    05.31.2011

    Funcom has released a new dev blog focused on The Secret World, and today's entry is penned by lead content designer Joel Bylos. Much like with yesterday's video teaser, the focus is on the game's environments, and in particular, its localization in the real world. Bylos, who also served as a content designer on Funcom's Age of Conan expansion before moving to The Secret World, says that the game aims to capture the essence of the modern era while adding a supernatural and conspiratorial twist to places you think you know. "Above ground, New York looks just like the New York you have visited in real life. If you really wanted to, you could find the exact same area depicted in the game on Google Maps. But beneath the streets sprawls the corporate-industrial juggernaut of the Illuminati, known only as the Labyrinth," Bylos explains. The dev blog goes on to mention the game's mission system as another tool for grounding the narrative in reality. Whether you're burning zombies, performing an exorcism with a vacuum cleaner, or chasing ghosts with mirrors, The Secret World looks to use the mundane as a window into the fantastic. Check out the game's official website for the full dev blog.